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Twilight Princess worth playing at this point?

-PXG- said:
TP was the first Zelda game I had to force myself to finish. I didn't like it at all. It's not a bad game. Although, at this point, each game is somewhat of a retread, TP takes it to the max. For me, it felt like a direct sequel to OoT, minus magic and the ocarina. The opening segments of the game dragged on too long. And what followed didn't hold my attention too well either. With the exception to the bosses, I felt that the dungeon design and art direction was incredibly boring, bland all too familiar. Hopefully Skyward Sword is an improvement.
I agree with all of this except I really liked the dungeon design. The dungeon-crawl pacing someone else alluded to earlier irked me enough to take a full year break midgame
too be fair, I was occupied playing superior games in SMG, NSMBW, and SMG2
. Kinda sad that I only pushed myself to finish the game so I could get it out of my backlog before starting MH3.

However, once I got back to the game, I was engrossed enough to finish it quickly. The first half of the game really, really left a bad taste in my mouth, I guess.
 
jman2050 said:
Or about last-gen graphics suddenly becoming "ugly" just because it's five years later.
They are if you bought a HDTV in the meantime.

I finally got to play TP last year but I had to install my old SDTV back in the living room because the game looked unbearable on my 50” plasma.
 
The thing that stands out most in my memory is the brilliantly trippy twilight realm.

The game is really solid though - I think it got unfairly disregarded for being too much of a traditional Zelda. But honestly - how often do you get that experience these days?
 
I recommend still playing Twilight Princess, if only for the hope that it'll supposedly be the last time the game will be designed like that.

I'm really biased and loved every Zelda game i played, but I welcome change, and hopefully Skyward Sword changes the formula quite a bit.
 
Night_Trekker said:
Video games are considered to be disposable entertainment by most people, gamers included. It's so sad how often GAFfers express honest beliefs about games a few years old becoming "unplayable."
to be fair

early 3D games are really unplayable nowadays (Saturn, 64 and PSone games)


but except that i think that retro games are often way better then todays releases mostly because the games that are still looked upon passed the test of time while the games we play based on reviews are often just hype oriented
 
Majora's Mask actually still looks kinda nice to me. The art style is pretty out there too...as far as normal character design goes. Maybe its just that certain N64 games have a kinda old school smooth 3d look to them.
 
farnham said:
to be fair

early 3D games are really unplayable nowadays (Saturn, 64 and PSone games)

To be fair, they're really not.

"Unaplayable" refers to something that it is incapable of being played.

These early 3D games might be ugly to many today (though it varies from game-to-game, as there exist numerous N64/PS1 games that remain a pleasure to look at today) but these games aren't broken or mechnically dysfunctional. They're just...ugly. That's it.

The only way they are unplayable is if you derive virtually all of your enjoyment of games from the visual elements, in which cause maybe you should reconsider your priorities.
 
_Alkaline_ said:
The only way they are unplayable is if you derive virtually all of your enjoyment of games from the visual elements, in which cause maybe you should reconsider your priorities.
TP (GC) looked worse than just a ‘little jaggy’ on my plasma. There’s a difference between being a graphicswhore and not being able to see what’s going on because of the scaling artifacts.

If a game doesn’t look like it was meant to be looked at, it can damage the enjoyment regardless of how important visual elements are to you.
It has got nothing to do with ‘being blinded by uglyness’ but literallly ‘being blinded by artifacts’.
If the OP want to play TP, it's much easier to enjoy the game if he runs it on an SDTV, or uses an emulator or other devices to get rid of the scaling artifacts.
 
M°°nblade said:
TP (GC) looked worse than just a ‘little jaggy’ on my plasma. There’s a difference between being a graphicswhore and not being able to see what’s going on because of the scaling artifacts.

If a game doesn’t look like it was meant to be looked at, it can damage the enjoyment regardless of how important visual elements are to you.
It has got nothing to do with ‘being blinded by uglyness’ but literallly ‘being blinded by artifacts’.
If the OP want to play TP, it's much easier to enjoy the game if he runs it on an SDTV, or uses an emulator or other devices to get rid of the scaling artifacts.
Geesh. It looked fine on my old 37" Westinghouse 1080p LCD.
 
Green Scar said:
You haven't played Majora's Mask? DEAR GOD
I haven't either actually.

Well I started it, but quit pretty early. I didn't buy it on the N64, and by the time I played it I'd gotten use to Wind Waker. And literally couldn't go back. It just makes the eyes bleed.

I want a 3DS MM. I'll give it a shot if it doesn't make my eyes bleed.
 
If it was ever worth playing, it still is today.

It's received a lot of recent backlash because people like to look back more fondly on The Legend of Zelda: 20 Hours of Filler's unbelievable ZOMG art style.

But yeah, it's a good game.
 
Speevy said:
If it was ever worth playing, it still is today.

It's received a lot of recent backlash because people like to look back more fondly on The Legend of Zelda: 20 Hours of Filler's unbelievable ZOMG art style.

But yeah, it's a good game.
I believe it's a good game... but I find it damn near impossible to play N64 games. The stuttering, the boxy ugly 3D, the vaseline textures. I'm very much a visual creature and while I can appreciate play mechanics, and interesting ideas...

It looks like charming shit is what I'm saying.
 
I have tried 3 seperate times to beat it but it's just so damn boring. Never gotten farther than the Water Temple.
 
Green Scar said:
You haven't played Majora's Mask? DEAR GOD

I have tried this one once. I didn't 'get' it. Finished some temple... had to do that shit all over again. I constantly felt like I was doing it wrong.

I wanted to try it again soon.... but I can't seem to find the damn disc :(
 
I definitely liked the Twilight Princess, but something was 'off' about it. It felt as if it was more of a fan made Zelda game than an actual one. Not in terms of quality, but tone maybe? I don't know. It's worth playing though, sure.
 
farnham said:
to be fair

early 3D games are really unplayable nowadays (Saturn, 64 and PSone games)

That's funny. I've played many within the last few years and enjoyed them.

If you have reasonable expectations, no game becomes "unplayable" unless it was dog shit to begin with.
 
jman2050 said:
Or about last-gen graphics suddenly becoming "ugly" just because it's five years later.
It's hard to accept games as art when so many gamers are so hung up on the technical aspects of them.
 
There's some great stuff in TP, but you'll have to slog through a lot of tedious, uninspired crap to enjoy those parts. In retrospect, I don't think it's worth it.
 
jman2050 said:
Or about last-gen graphics suddenly becoming "ugly" just because it's five years later.


To be fair, this was the same year that saw the release of Gears of War, which looked absolutely spectacular.
 
Roto13 said:
It's hard to accept games as art when so many gamers are so hung up on the technical aspects of them.
They're not art.

There's artistic portions, and some would say good design is an art in and of itself, but they are first and foremost toys.

The tech for the toys got a lot better last generation. You could do some very interesting styles with that level of tech. You'd be stretching yourself thin to get anywhere on the hardware before that.

I can appreciate what they did under the fairly restrictive limitations of the N64... but that doesn't mean I have to stomach it when the generation after got it right. This past gen has been a refinement of that already solid groundwork.

In that I'm a bit of a graphics whore. They might have been great games... but overall I kind of want to forget that first console gen in 3D. NES games could have their charm, but N64 games lose that with their terrible framerates, and putrid image quality.

NES, SNES, PS2, and 360 are the generations I'll think of fondly. But by the time I saw Soul Calibur for the Dreamcast I was all but ready to forget about the N64.
 
The only thing ugly in this game is the faces of some(most?) of the regular npcs you come across in towns. That, and the blurry textures on the ground. I think Zelda, Midna, Zant, Ganondorf, most of bosses, gorons, zoras and maybe other stuff i forget looks pretty good. Link could have been better if it wasn't for his eyes. Something just doesn't feel right with them.
 
Midna is simply one of my favorites. I wish she was a little bit more devilish but still love her.

I may need to play this again. There was a lot of stuff I didn't do.
 
Thunder Monkey said:
I haven't either actually.

Well I started it, but quit pretty early. I didn't buy it on the N64, and by the time I played it I'd gotten use to Wind Waker. And literally couldn't go back. It just makes the eyes bleed.

I want a 3DS MM. I'll give it a shot if it doesn't make my eyes bleed.
I think 3DS MM makes more sense than 3DS OOT. Imagine the moon slowly coming towards you in 3D... damn.
 
It's worth playing, but just be aware that there are sections where it drags terribly. The game should have been 10 hours shorter.
 
[Nintex] said:
I think 3DS MM makes more sense than 3DS OOT. Imagine the moon slowly coming towards you in 3D... damn.

Just got to Stone Tower, and I dont think I could take empty Link in 3D (Mirror shield too). Wtf were they on when making MM :lol
 
I'm a little late, and at this point it doesn't matter, but no. I really wanted to like this one, and I'm hoping Skyward Sword grabs my attention a little better, but there was just something about this that I didn't like. I got to the water temple, whichever one that is, and just stopped playing before I finished that temple. The game was just so slow and boring, which is a shame because everything so far was so well done and really intriguing at first.
 
I finished this for the first time a few months ago. I tried it once before at release, got as far as the
Sky Temple
- pretty far in, if you don't want to click spoilers - got bored, stopped.

There are things I really love about this Zelda and things I really hate. I almost always hated the wolf...especially the beginning, as many have mentioned. Even later on, though, when its role in the gameplay changes...it just never clicked with me...except possibly its use in the
Desert Temple.
I hate the lame, proto-Zelda side characters...this is, for the most part, the same sort of cast that has appeared in every Zelda game ever. Seriously awful, underused antagonist who seems cool early on but gets less and less interesting and threatening as the story progresses. The tutorial stuff is amazing in its tedium. The backtracking wears on you, especially your second play.

But, going through it again, I couldn't help but get excited as I approached my favorite areas from my first play, and that has to say something. There are some damn good dungeons tucked late in this game with fantastic atmosphere. They are still very much traditional Zelda dungeons, but the attention to detail, the clever-but-not-unsolvable puzzles and the great boss fights make them worthwhile. Desert Temple might be my favorite of any Zelda, ever. The overworld IS really well designed and has a nice atmosphere to it, even if the textures are ugly. And ya know, this might be my favorite handling of the other two members of the traditional tri-force cast. Sorry Sheik.

Oh, and Midna is my favorite Zelda "companion" character ever. You want to know what her deal is, and I wasn't disappointed with the results.

Anyway...yeah, good game, though I'm not the type to look back on the last generation and just sell/toss my games. Not trying to start a console war here or anything, but it's not like games have come so far this generation that it has made the last generation's games hard to play. That may have been true for the leap from the 32/64-bit machines, but I don't understand the argument as it pertains to games made within the last ten years. I mean Silent Hill 2 was made 10 years ago and it is still creepy as all get out...I wouldn't hesitate to recommend that game to anyone, either.
 
I think I'm gonna finish this last playthrough I was doing, got just before the Sky Temple and then other stuff came out. Should be tons of fun.
 
I've already played through TP three times.

The third time was because I sent the Wii back to Nintendo, and they sent it back to me sans save files.

Still a damn good game.
 
Boney said:
I think I'm gonna finish this last playthrough I was doing, got just before the Sky Temple and then other stuff came out. Should be tons of fun.

That's right where I quit my first time...and I definitely recommend just continuing on. There's still a good chunk of game left.
 
echoshifting said:
That's right where I quit my first time...and I definitely recommend just continuing on. There's still a good chunk of game left.
Oh I know, I've played it twice before :D
 
I don't think playing Twilight Princess is worth it. Half the game feels like a waste of time due to the massive amount of dialogue, not to mention the wolf parts get old fast. I played through it and enjoyed it when it came out, but unless you're in super Zelda mode then it's probably going to become unbearable after the first few hours. I really can't get through it anymore.
 
M°°nblade said:
TP (GC) looked worse than just a ‘little jaggy’ on my plasma. There’s a difference between being a graphicswhore and not being able to see what’s going on because of the scaling artifacts.

If a game doesn’t look like it was meant to be looked at, it can damage the enjoyment regardless of how important visual elements are to you.
It has got nothing to do with ‘being blinded by uglyness’ but literallly ‘being blinded by artifacts’.
If the OP want to play TP, it's much easier to enjoy the game if he runs it on an SDTV, or uses an emulator or other devices to get rid of the scaling artifacts.
I'll agree with this 100%.
dolphin2010-12-2900-14g6x7.png
 
Marrshu said:
I find that Twilight Princess is more enjoyable if you do a limited/three/four heart run.
Play the Wii version. You can use codes to makes yourself take 3x damage and get 1/2 the rupees, which makes the game a lot more fun.
 
I just started playing this again recently. I had originally played the game when it was released with the Wii, so it’s been a little over 4 years now, however, I only finished the 3rd temple.

I am almost up to that point again and really enjoying it a lot. I agree with what others have said in that the graphics do look worse on my flat-panel HDTV than the CRT television I had when originally playing the game, but it doesn’t look awful by any means.

One thing that is really driving me nuts right now is
trying to land on that damn rotating platform in Lake Hylia. I just know there is a heart container in that treasure chest sitting on it, but try as I might, I just can’t land on that platform.
 
I have one fucking BIG backlog and I'm replaying games instead of playing new ones, definetly will be replaying this motherfucker once i'm done with DKCR.
 
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