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Ubisoft cancels 3 unnanounced games, delays skull and bones again

Skull and bones is a rough one. Imagine starting at unisoft at like 20 and when you finish on that game you're like 30.....messed-up.
This is a common misunderstanding, but there's no actual people working at Ubisoft. Ubisoft is a factory that is maintained by robots and AI to produce video games. There's one guy working that shows up once a year to input some details like "Setting" and "Third person" or "First Person" and the AI will produce a game based on those settings.
 
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They'd probably sell off some of those IP to trim the fat, but for what Ubisoft is good at, I just don't see how that would aid Nintendo.

The majority of their best selling stuff doesn't even exist on that install base. So I think they would do a great job under them, simply that such a deal wouldn't really make sense.

Shifty1897 Shifty1897 be like "don't give em money, they'll just use it for drugs anyway" lol
You know it's true!
If you give them money they'll just use it on a Free to Play Extraction Shooter full of zoomer 'tude that is duct taped to Tom Clancy's dessicated corpse while calling accepted social norms problematic and then doing a Tik Tok dance.
 
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They Pull Me Back In Al Pacino GIF by The Godfather
 
Yeah, Ubi's dead.

It'll be acquired this year by someone, Sony, maybe.

lol

I don't think their dead, I don't think this year they'll be bought by Sony.

I think it can happen though and maybe in the future it will be Sony, but not for the reason of being "dead" or something lol. I do think they need to restructure somethings, but its hard to say from this end as they have lots of games in development we don't know about and any suggestion I make might be a moot point, as in it might already exist or something.

We can say they should do new IP, but they haven't really stopped doing that.

Bring back the old AC style, but thats happening with AC Mirage.

Continue on IP that have been successful for them, but that is what they are doing.

So its really hard to say. My suggestions are things already happening there, we simply don't have a clear picture into that their generation of titles outside of that AC overview they made.
 
This is what happens when you become creatively bankrupt and consistently release cynical (from a microtransaction perspective) and poor products.

Nothing of value will be lost.
 
Wow, unless they get a big tent pole successful game out, seems they will be on the chopping block to get sold. Hope that doesn't happen, we need more than a few developers.
 
Don't really feel bad about the delay. It seems like it needed it. They started the trailer with "Forget everything you know about Pirates" .. I mean what's the fuckin point then? I should expect zombies circle jerking from a Pirate game?

Prince of Persia was fucked the moment they gave it to unproven devs.

Basically Ubisoft brought it to themselves. I hope they will stop mass manufacturing soulless games and start making games like Ubi used to. Put some thought, story and fun in your games again.
 
I still can't believe they cancelled the Splinter Cell VR game. Splinter Cell is basically perfect for VR.
how ? and I am genuinely asking
SC's prestige is for the most part due its beautiful 3rd person camera and smooth animations

like how else , except with a 3rd person view, can you enjoy climbing walls ,
performing takedowns and watching Sam crawl underneath things, hang from the pipes and hug the walls?
it is immersion breaking to the point of becoming comic when you do it yourself !
it didn't work for Hitman, and I doubt if it would for SC.

these two agents are all about panache and prestige [except for the increasing number of ridiculous costumes in the recent Hitman
entries as opposed to the one deliberately chosen chicken costume in Blood Money]
and you cannot do that without watching the character do what he does with skill and confidence
 
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how ? and I am genuinely asking
SC's prestige is for the most part due its beautiful 3rd person camera and smooth animations

like how else , except with a 3rd person view, can you enjoy climbing walls ,
performing takedowns and watching Sam crawl underneath things, hang from the pipes and hug the walls?
it is immersion breaking to the point of becoming comic when you do it yourself !
it didn't work for Hitman, and I doubt if it would for SC.

these two agents are all about panache and prestige [except for the increasing number of ridiculous costumes in the recent Hitman
entries as opposed to the one deliberately chosen chicken costume in Blood Money]
and you cannot do that without watching the character do what he does with skill and confidence
Do you play VR games? The Splinter Cell gameplay would transfer almost perfectly into VR.

Interactive objects to be thrown. Be it at guards, for a distraction, to trip alarms, traps or even break lights.
Guard interactions and takedowns. Grab a guard from behind, disarm them, interrogate them, grab them from ledges, push them out of windows, etc.
Further into interrogations: Choke the guards out, hold knife up, pull out gun to shoot while having them as human shield, etc.
Doors: grabbing door handles and opening door slowly or bashing door open. Using camera underneath door to check other side.
Other things like flipping light switches, pulling goggles down, grabbing guns from side and back holsters, breaking glass on door or window to unlock, etc.
Holding guards up to retinal scanners, hand scanners etc. Carrying bodies, cutting through fabric, and so on.

These are just a few things that immediately come to mind. There's plenty more that could work.

VR worked great for Hitman actually,. The PSVR version is better than the PC version when it came to control implementation, but the overall experience is awesome in VR.
 
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Skull and bones is a rough one. Imagine starting at unisoft at like 20 and when you finish on that game you're like 30.....messed-up.
Sadly, I think that applies for the majority of AAA game development and probably even some AA and indie games as well. Seems like most games now generally take way too long to develop especially AAA.
 
again: this's the 10th anniversary of the release of assassin's creed iv black flag (2013):



they've somehow managed to forget how to do this?...


It's shocking: all they had to do was pull out the ship battles, develop out the - I'm not sure what to call it - the "piracy and transport" layer that went with the whole "Pirate" theme of ACIV and call it a day. Who wouldn't play a "Pirate Simulator" game with an actual "management" layer on top of that for when you don't want to do any combat but just want to do the simulation side of things?

. . .of course, this assumes the delay is a development one and not "This game is going to get its fucking lunch eaten" decision with the stuff coming out on the horizon.
 
Do you play VR games? The Splinter Cell gameplay would transfer almost perfectly into VR.

Interactive objects to be thrown. Be it at guards, for a distraction, to trip alarms, traps or even break lights.
Guard interactions and takedowns. Grab a guard from behind, disarm them, interrogate them, grab them from ledges, push them out of windows, etc.
Further into interrogations: Choke the guards out, hold knife up, pull out gun to shoot while having them as human shield, etc.
Doors: grabbing door handles and opening door slowly or bashing door open. Using camera underneath door to check other side.
Other things like flipping light switches, pulling goggles down, grabbing guns from side and back holsters, breaking glass on door or window to unlock, etc.
Holding guards up to retinal scanners, hand scanners etc. Carrying bodies, cutting through fabric, and so on.

These are just a few things that immediately come to mind. There's plenty more that could work.

VR worked great for Hitman actually,. The PSVR version is better than the PC version when it came to control implementation, but the overall experience is awesome in VR.
I have actually
and I understand your point but nothing on that list is groundbreaking or new for that matter, nothing that can't be done any more skillfully by Sam's beautifully animated model
those VR mechanics have all been said and done

it is the same reason why John Wick can't be a first-person game , you want to see the ballerina not BE the ballerina
 
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and I understand your point but nothing on that list is groundbreaking or new for that matter, nothing that can't be done any more skillfully by Sam's beautifully animated model
it's all been said and done
Agree to disagree then.

To me this would easily be a top tier game and hasn't been done before in VR, especially if it had a significant budge behind it.
 
Good, fuck them. They've spent the last 10 years primarily releasing the same tired sequels to the same tired franchises or failing at attempts to chase trends.
Somehow in an industry that also includes the likes of EA and Activision-Blizzard they still manage to come across as the most soulless, designed by committee publisher out there.


again: this's the 10th anniversary of the release of assassin's creed iv black flag (2013):



they've somehow managed to forget how to do this?...


It's not that they forgot how to do it. It's that they got too greedy. Taking Black Flag, improving it and making it into a cool new single player pirate franchise wasn't good enough.
They had to make it online only and live service. I bet at least one of the delays was because they probably tried to add NFT's somehow and them removed them when they saw the backlash everywhere else.
 
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Management nightmare. They've got such a massive headcount but it's taking too long to get on a decent release cadence. They've got to be bleeding money.
 
All of their games are the same. Third person game with a map littered with random crap and microtransactions. It gets boring.
 
There is a reason here. This is headed by Ubisoft Singapore, and they are woefully unprepared to deal with a large AAA game. They did mobile games and were a support studio.

I don't understand the economics of this, this started a spin-off to fucking Black Flag, a hundred years ago, it was supposed to come out in 2018. Is this being kept alive to attempt to "upgrade" Ubisoft Singapore into a studio that can develop big games?
 
Did Valhalla underperform? I haven't been paying attention to it... But it seems like the release was a non-event, unlike Origins and Odyssey.
No, it was huge, made over a billion dollars, and is easily among the top 3 biggest Assassin's Creed games profit-wise. One of the biggest Ubisoft games ever.
 
How fucking bad is this game if it keeps getting delayed endlessly close to release lol
Instead of just making multiplayer Black Flag and reusing the map or making it slightly larger, they make a fake pirate game with a shitty fake world, micro transactions and horrendous ship cosmetics.

They've spent like 5 plus years so far just adding shitty paid dlc to this game.
 
Did Valhalla underperform? I haven't been paying attention to it... But it seems like the release was a non-event, unlike Origins and Odyssey.
No it did very well. Far Cry 6 I'm not sure. Watch Dogs Legion flopped. As did a bunch of their trend chasing GaaS games. Can't remember the name of a single one of them.

Remember Riders Republic? That came and went fast... online only too. Ubisoft is a god damn disaster.
 
so when do they get purchased at a discount and by who? lol

Tencent full ownership?
They have been improving their revenue during many years, don't want to sell and now thanks to Tencent a hostile takeover isn't possible.
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Seems like their GaaS strategy collapsed and now they don't know what to do
They have a gazillion games under development, Vallhalla set a new record in AC, Farcry announced last year that they had the best year in the series and Rainbow 6 is also still doing great according to their last fiscal year report, where they mentioned that like half of their revenue came from legacy games, meaning that their GaaS strategy works well.
 
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That's trash too. Doesn't come close to the previous games in the series.
It's not a good Rainbow Six game, but still one of the best online shooters out.

The amount of KB+M users on console have drastically reduced my time with the game for the past few years though.

That being said, I'd love a Vegas 1+2 remaster or sequel.
 
When the AC gravy train eventually runs out of steam they're going to be in some serious trouble.

My issue with Ubisoft games is that they all sort of branch out from the same core concept of, here's a map with a lot of tasks you can do but none of it is interesting. After a few hours you realize it's just a lot of copy paste derivatives of fetch quests.

Watch Dogs and Division I think could have been much better if they weren't open world games. That being said I still enjoyed both for what they were but I have no desire to play WD2/3 and while I do own Division 2 it's just sitting there collecting digital dust.
 
Not the trend you want to see.

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2021 and especially 2022 were abysmal for Ubi.

Their last heavy hitter was Valhalla and that released in 2020. Critical reception was okay but fan reception was not.

- Far Cry 6 was a dud that got assblasted by critics and fans alike
- Ghost Recon grinded to dust with Breakpoint
- AC skipping a year
- The Division 2 crippled the fanbase
- Siege is doing well but probably doesn't bring in the big bucks
- had a dogshit "sequel" that was dead on arrival
- Prince of Persia development was a disaster and was moved to Montreal
- The sports games are kinda neat but as always in that genre a niche
- Splinter Cell is MIA
- Avatar game in development since forever
- Beyond Good and Evil in development hell since forever
- Spend a ton of time and resources on mobile games nobody ends up playing or get straight up canceled
- Ghost Recon battle royale game canceled extremely late in development
- Xdeviant gets canceled extremely late in development
- Skull and Bones has been in development since forever, probably cost 100 times more than it will ever return [if it even gets released at all]

Their core catalogue is in shambles and their recent output has been a complete shitshow. They're in trouble for sure.
 
Ubisoft actually has some great IPs that are just dead. Rayman, Might and Magic, Splinter Cell. Just crank out your tom clancy games and Assasins Creeds and sell those IP to someone who gives a shit.
There is no evidence that Ubisoft can actually make decent games in these franchises anymore.
 
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