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Ubisoft dev: "Linear story games are really going to suffer in modern marketplace"

Never understood this, "I don't like this company so I hope all of their games fail." Terrible mentality to have. Thing about the box ticking committee was also quite offensive too.

When a company is constantly trying to insult my intelligence by releasing the same game over and over again, as well as stripping main content out of the game to sell as dlc for an extra 25 bucks, then i do hope they fail miserably. This is a company who literally just re skins every game and reuses all the same assets over and over again to save millions just to rip off the consumers who are supporting them. Have fun paying 60 dollars to play far cry 3 again with an 8 hour story mission and 50 hours of collectibles.
 
Rehashing the Ubi game framework also won't help. Every Ubi game is the same game with different location and control scheme.

Everything was ass creed in 1st or 3rd person.

Agreed. Watch Dogs is a main example of this.

Too bad you guys can't make decent open world games.

That burn.

Then they should stop making linear story games that pretend to be sandbox games.

As long as they keep selling, unfortunately they will keep doing it. People buy COD every single year because of the MP (mostly), can't understand why the same happens with AC, though.
 
No thank you, Ubisoft. I for one enjoy non-boring games.

One of the big problems of open world games is that non-scripted computer controlled characters are still as brainless as zombies. While graphics are amazing nowadays, npc AI really doesn't seem to have evolved all that much. That's why even good sandbox games like GTA V ultimately feel empty.
 
This quote reminds me of when a studio is transitioning to F2P and they say that F2P is clearly the future and that everything else will die out.
 
Well why would we not exactly? I made a prediction that UC4 will outsell Far Cry and Divisions all versions combined and AC single console sales.
Because very specific circumstances don't exactly prove your point.
 
No thank you, Ubisoft. I for one enjoy non-boring games.

One of the big problems of open world games is that non-scripted computer controlled characters are still as brainless as zombies. While graphics are amazing nowadays, npc AI really doesn't seem to have evolved all that much. That's why even good sandbox games like GTA V ultimately feel empty.
Right on. Until AI evolves, I'm going to continue preferring my tight linear stories.

That being said, it would be nice to see a dev take the "open-world" genre and just pare it down to an "open-town." Stop trying to create a wide open world with these sparsely populated towns and landscapes and perhaps try making a really, really compelling single town with great AI scripting and design.
 
This is a company who literally just re skins every game and reuses all the same assets over and over again to save millions just to rip off the consumers who are supporting them. Have fun paying 60 dollars to play far cry 3 again with an 8 hour story mission and 50 hours of collectibles.
No it's not
AC3, WD, Far Cry 3, all ran on new tech with next to nothing being reused from other games. They aren't reusing anything for AC Unity, or the Crew, or The Division, or Rainbow Six Siege, so no, they do not just "literally reskin every game." And yes, I will probably have lots of fun playing Far Cry 4.
 
No it's not
AC3, WD, Far Cry 3, all ran on new tech with next to nothing being reused from other games. They aren't reusing anything for AC Unity, or the Crew, or The Division, or Rainbow Six Siege, so no, they do not just "literally reskin every game." And yes, I will probably have lots of fun playing Far Cry 4.
What it has to do with tech? Ubisoft use the same gameplay 'concept' for three different series. Seems quite evident to me.
 
What it has to do with tech? Ubisoft use the same gameplay 'concept' for three different series. Seems quite evident to me.
The person said that Ubisoft literally reuses the same assets for every game, that's completely false. And regarding the concepts, an open world first person shooter set in the Himalayas, a open world assassin simulator set in the french revolution, an open world racing game where you can drive across the US. The concepts are actually quite different. And each game sets themselves apart from the others. There's no wing suits in AC Unity, or huge crowd simulation tech in the crew.
 
The person said that Ubisoft literally reuses the same assets for every game, that's completely false. And regarding the concepts, an open world first person shooter set in the Himalayas, a open world assassin simulator set in the french revolution, an open world racing game where you can drive across the US. The concepts are actually quite different. And each game sets themselves apart from the others. There's no wing suits in AC Unity, or huge crowd simulation tech in the crew.
Now I think you are a bit obtuse or you not understood what we mean for gameplay concept.
 
Now I think you are a bit obtuse or you not understood what we mean for gameplay concept.
Some mission designs which are standard in the open world genre are similar, which is what I stated multiple times earlier in the thread, I also stated what makes them different. You're talking about mission design.
 
Some mission designs which are standard in the open world genre are similar, which is what I stated multiple times earlier in the thread, I also stated what makes them different. You're talking about mission design.
No I'm talking to the formula of find this to unlock that ad infinitum in every ubisoft game. Find the tower to unlock the side missions and so on.
 
No I'm talking to the formula of find this to unlock that ad infinitum in every ubisoft game. Find the tower to unlock the side missions and so on.
Which I reiterated in the thread isn't the case with thew newest AC.
 
I find these kind of statements incredibly shallow and completely untrue. For me personally, Ubisoft open world games are incredibly boring. The large world map is usually littered with meaningless, repetitive side activities (their every single large IP follows the same pattern) that contribute to nothing. They are junk, a meaningless filler, present simply so Ubisoft can say that their game have dozens of hours of gameplay (in reality, the main story (if you can stomach Ubisoft's writing) is usually less than 10 hours).

My most memorable experiences in 24 years of gaming are coming from linear, story driven games. My top 3 games on PS4, the ones I've enjoyed by far, the most are:

- TLOU Remastered
- Wolfenstein
- The Evil Within

All 3 are strictly linear experiences, but all 3 have strong narrative and incredible atmosphere (Wolfenstein comes as a surprise here since I thought it will be nothing but mindless shooter with your usual, "come get some" jarhead).

Don't get me wrong, I enjoy open world, but only when it's properly done. Dark Souls is a perfect example of an open world game that has no side quests, but it's a joy to play simply because of the pleasure of discovery of new paths, new approaches to difficult situations and prizes that await those brave enough to walk (for example), that tiny ledge (while huge axes are swinging from the walls and archers are trying to pick you off) simply because there is something shiny on the other side. Dark Souls is perhaps the best example that an open world game can be created and enjoyed without meaningless filler being present.

Once Ubisoft creates such a game (or a fun game, in general), they are welcome to talk about future gaming trends. But, since their next 2 big games are essentially copy/paste of the same tired formula, I'm pretty sure that "Ubisoft Game: The Review will apply to them too:

http://games.on.net/2014/06/ubisoft-game-the-review/
 
I definitely find myself gravitating more to connected, larger world games over linear ones these days. There's something to be said for the shifting value proposition in the AAA game space as more "open world" and online connected games deliver more content, more gameplay time, and a persistent world at a reasonably equivalent price point.

This is where I think indie games do well to fill the gap.
 
Well if i look at ubisoft its more or less a sad reality that marketing is the most important thing a game can have.
"If every second game you make is a shitty carbon copy of bad open world games that werent even fun or variet enough the first time around you need insane marketing budged or you are really going to suffer in modern marketplace".
 
no, linear games are fine.
Your problem will be making non linear games that are really significantly different from eachother, Ubi.

Now give me that linear Rainbow Six.
 
Mechanics are far more important to me as a gamer.

The open world games I've played (admittedly not GTA yet) just seem so dull. Collect this, minigame that, a story mission here or there...and with no real solid core mechanic I can master and no real depth. It seemed to me that scale and the size of the map were given priority over a decent gameplay loop.

So - for me - I really hope we don't see open world games become even more prevalent. I want a return to action games where everything (including story) is secondary to deep and rewarding mechanics.
 
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