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Ubisoft dev on how Assassin's Creed:Unity’s issues possibly slipped past game testing

This seems like another subversive fake "Secret employee post" made to make Ubisoft look better.

"Hey guys, the problem is the release console! Hur de durr!"

Framerate and culling issues aren't things you'd see in Final builds not on dev units. Random crashes are.
 
the way he makes it sound, every game on the planet should have bugs out the ass on release date.

Devs during the pre-PS3/360 days must have been employing black magic.

your snes also didn't have monthly firmware updates, and your snes games didn't have thousands of teams working on them :P
 
I feel like I read a different thing. He's just saying some bugs can't be seen during QA. He didn't say Unity wasn't a shitshow when it went gold.
 
So how do other developers get around the issue of code running differently on retail units vs dev kits? It must be a miracle every time we get a working game!
 
Surely though even if it was true having released games for this generation of hardware before and knowing that there differences between dev kits and retail consoles they should have taken steps to avoid those issues?
 
There seems to be conflicting reports on whether or not devs get early access/notice of firmware updates.

I seem to remember a lot of PS3 games launching with new firmware on the disc that's required to play the game, when it was only released a week prior- when the game should have already been printed and shipping to retailers.
 
There seems to be conflicting reports on whether or not devs get early access/notice of firmware updates.

I seem to remember a lot of PS3 games launching with new firmware on the disc that's required to play the game, when it was only released a week prior- when the game should have already been printed and shipping to retailers.
Devkits have different FWs, they have versions of what we get early, but even the basic feature set of dev units are different.
 
At the start of the developer playthrough presentation at EGX the dev prefaced by say we'd see a lot of bugs and glitches and that they'd be fixed for launch.

So yeah, he's bullshitting.
 
Aw. I had my bets on a bunch of ups drivers were walking out of Ubisoft with the games passed the front desk with an employee looking down after dropping some of her mcgriddle on her plaid shirt. Then she gets a call from Yves himself to stop the delivery guys if she see's them because he personally found out his studio was releasing 2 games on the same day oh amd they may have created bugs or some sht


I'm wondering, do we have a Ubisoft dev here at gaf?
At least 1 I know of
 
Just a bunch of excuses here. The game was rushed. It is simple as that. It didn't have proper time for testing and bug fixing.
 
To be honest I put equal blame on Sony and Microsoft for allowing broken, buggy or just generally unpolished games on their hardware.

Next week on the Ubi Channel: "honestly it's Sony's fault for even letting us release it in this state"
 
Next week on the Ubi Channel: "honestly it's Sony's fault for even letting us release it in this state"

the modern cert process is pretty silly as well. big companies can pretty much submit a near broken build through cert and just give them an IOU saying the issues will be fixed by day 1 patch.

So yeah the platform holders should take some of the blame.
 
It's funny because the PC version is broken as fuck too. How do they explain that? PC didn't have a "firmware update"

PC's problem is cause there are so many different configurations.
PS4's problem is cause they released a new firmware too close to launch.
Xbox One's problem is the GPU.

Just pick any which one you want to win the argument that it's not Ubi's fault. :)
 
Guys he is NOT speaking for Ubisoft, also he isn't trying to explain away the issues in Unity.

‘Do they not have retail units to test on?’ <- this is the question he is answering, and then adds some comments about bugs in a retail version that sometimes can't be catched on devkits. He even says that he has no idea what is going on with Unity. Damn, these reactions are hilarious.
 
Guys he is NOT speaking for Ubisoft, also he isn't trying to explain away the issues in Unity.

‘Do they not have retail units to test on?’ <- this is the question he is answering, and then adds some comments about bugs in a retail version that sometimes can't be catched on devkits. He even says that he has no idea what is going on with Unity. Damn, these reactions are hilarious.

crazy reactions going on here for some reason. Ubisoft games have generally been pretty stable framerate wise on consoles this gen.
 
You guys are overreacting.

He is specifically and only answering the question:‘Do they not have retail units to test on?’

He is saying nothing else about Ubisoft's Montreal's development process before making the retail disks.

This.

Terrible of gamerheadlines to try to twist an answer to a specific question into some sort of excuse for all of Unity's issues.
 
I can't believe that they can not test the game on retail consoles before the release! If this is true then how ca Nintendo release games which run perfectly on launch day? ;)
 
Doesn't this issue apply to every other game released by every other dev on the planet?
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Sad to say but they have to delay this game to March 2014 like the most developers did. It's not an happy solution, but if the game is broken, well, better to have it when it's ready. And this time, it seems sales will suffer for this stupid decision.
 
PC's problem is cause there are so many different configurations.
PS4's problem is cause they released a new firmware too close to launch.
Xbox One's problem is the GPU.

Just pick any which one you want to win the argument that it's not Ubi's fault. :)

Yeah but the game runs like shit on literally all configurations, so...
 
Unless I somehow got a magical PS4 and a magical copy of Unity, the bug/glitch issue has been majorly blown out of proportion. I played it to completion in about 30 hours, and experienced only a tiny handful of minor glitches. Nothing remotely close to game breaking or anything as weird as what was being posted in videos and pics last week. Never fell through the floor, nobody's face turned inside out. I had a worse time with AC3 being buggy. Ubisoft sucks, but the whole Unity situation is ridiculously overblown.


It is not overblown for many people. My copy runs so choppy it makes me sea sick trying to play it. I'm usually not effected by a little jank here and there but I'm literally dipping into the teens on frame rate. That, to me, is game breaking.
 
One example I can give you is where a game I worked on was already certified and on its way to the shops, and new console firmware was released the same day as the game. That firmware caused some small issues, so everyone who updated their console before playing the game thought there were problems in the game. And we don’t get early developer access to the new firmware – we get it on our devkits the same time as everyone else.“

So what happens if older games released before a new firmware update get bugs I wonder.
 
I feel like I read a different OP then everyone else. Dude was answering a very specific question that wasn't even about Unity.
 
Unless I somehow got a magical PS4 and a magical copy of Unity, the bug/glitch issue has been majorly blown out of proportion. I played it to completion in about 30 hours, and experienced only a tiny handful of minor glitches. Nothing remotely close to game breaking or anything as weird as what was being posted in videos and pics last week. Never fell through the floor, nobody's face turned inside out. I had a worse time with AC3 being buggy. Ubisoft sucks, but the whole Unity situation is ridiculously overblown.
It's overblown because your personal anecdotal experience doesn't match other people's experience? Ridiculous. You might not have fallen through the floor, but plenty of people have (and recorded video evidence of it). You might not have seen faces turned inside out, but plenty of people have, which is why those screenshots and videos are circulating all over the Internet.

When a non-trivial number of players report numerous glitches, massive framerate drops and other performance issues, they aren't making shit up just because you got lucky. Jesus, way to be dismissive. People who spend $60-70 on a product have a right to be angry when they get to play a broken, messy, underperforming and unfinished piece of crap.
 
The thing is that there ARE differences between the retail PS4 and the devkit PS4.

What he doesn't mention is that there are also testkit PS4 consoles that are virtually the same as a retail PS4 as far as I know.

Not to mention that any Xbone can be unlocked for dev use with LB/RB/RT/LT and the proper tools :P
 
It's very rare that you see a difference between a test kit running your game and retail hardware, and if you think through the logic of this persons firmware example it still would have occurred even if they were testing on retail units from day 0 of development because it was an issue with new firmware coming out that retroactively caused issues. This in itself is also a rarity but orders of magnitude less rare than a difference between test hardware in release mode and retail units.

However rare, we just witnessed the Evolve beta get postponed on PS4 because if the difference and bugs introduced by firmware 2.00 and they still had issues when it rereleased with 2.01.
 
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