Q/A:
Digitally distrusted games on PS3/360; 2-4 percent range.
Closer to 50% on PC.
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nextgen dev cost
Yves - "On dev cost, similar cost [for titles in this FY], but we expect this cost will increase, we will have more investment to create game that will happen then"
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future of Just Dance/casual gaming now that Wii is end of life:
Yves- "What we've done is we've lowered our expectation for Just Dance for this FY, due to the fact that we will have less (?) Wii for consumers, we expect the casual business will continue to grow with first, the growth of the Wii U platform that at one point will take off faster and we think that the next generation of consoles will bring possibilities that will give casual gamers good chance to have good experience on them, so you will have more players in the next generation taking care of the casual player, with Nintendo also with Microsoft and Sony. "
Alain- "from 8.5m of JD4, 1m was just on xbox, it shows it can be a game than can sell not only on Wii but on other platforms."
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Next year's guidance
They say their targets are set more reasonably and more prudent this year than last year, this part about Watch_Dogs and new IP is the only interesting bit, the new IP is apparently big in R&D cost:
Alain: "Watch_Dogs can do probably as well or probably even better than AC1, in the target we've given we've taken quantity that are below AC1. So that's the point"
"In the target we gave we're including 4 major games, so there are additional cost, because one of the 5 games that we're still trying to release, we think we can release but not including that, one more game in our R&D cost which is, you can expect it's a big game and therefor we should have important R&D cost."
<-then he clarifies that this is about the new IP not the other one.
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uplay features for Gen4 versus Gen3:
Yves- "What I can say, because I can't say much now, first it will be very well integrated and accessible, easily by the gamer and thanks to that we will have a lot more possibilities for the gamers to give better service and better help service in the games, as well as better understanding of what he likes and we can improve the experience for, our goal for using uplay is really to give service to each customer differently, so instead of creating one game for everyone, we're going to do one game for each person so that's the goal medium term, which is to get enough information on the needs of our customer and be able to adapting the games to one they want to have and need to have"
e-commerce expectations
Yves- "we started to distribute our competitors' products and this has been able to increase the volume of sales we achieved."
"now we're pushing uplay shop a lot so that we can generate more revenue, so we expect to at least double or triple our sales in uplay shop next year"
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there was another bit about the competitive fall of this year with GTA/Battlefield/CoD etc.
They think large number of quality titles bring back more people to play and can increase the interest and sales.
This was also one reason why they set their target lower this year.