I buy hundreds of games each year, from major publishers and indie teams alike, but I had to look at a "titles released by year" wikipedia list for Ubisoft to see when the last time I actually bought one of their games was. I picked up South Park Stick of Truth in 2014 and before that the last Ubisoft game I bought was AC3 in 2012. Calling South Park an Ubitsoft game feels a bit generous too, as it was technically a THQ game that they scooped up for cheap during THQ's bankruptcy auction, but had nothing to do with greenlighting.
Other than those two titles, I haven't bought a single Ubisoft game in 5+ years. Their entire output is Tom Clancy games and bloated paint-by-numbers open world snorefests. Looking at a map screen from Watch Dogs or any of the AC games from the last 5 years makes me feel immediate revulsion. They long ago gave up on any pretense of "quality over quantity". Likewise, they gave up on telling interesting stories some time ago, instead preferring safer narratives that lend themselves to an endless parade of sequels (AC3's conclusion to Desmond's story is the most obvious example of this, but even before then they were milking their franchises dry).
I played Grow Home when it was a free PS+ game, and it was okay albeit unpolished, but even that game as an example of Ubisoft's willingness to do small experimental games is disingenuous. The dev team had to make the game in secret on a shoestring budget, and only showed it to Ubisoft once it was more than halfway complete (source). They don't take new risks, they play it safer than any publisher besides Activision.
Other than those two titles, I haven't bought a single Ubisoft game in 5+ years. Their entire output is Tom Clancy games and bloated paint-by-numbers open world snorefests. Looking at a map screen from Watch Dogs or any of the AC games from the last 5 years makes me feel immediate revulsion. They long ago gave up on any pretense of "quality over quantity". Likewise, they gave up on telling interesting stories some time ago, instead preferring safer narratives that lend themselves to an endless parade of sequels (AC3's conclusion to Desmond's story is the most obvious example of this, but even before then they were milking their franchises dry).
I played Grow Home when it was a free PS+ game, and it was okay albeit unpolished, but even that game as an example of Ubisoft's willingness to do small experimental games is disingenuous. The dev team had to make the game in secret on a shoestring budget, and only showed it to Ubisoft once it was more than halfway complete (source). They don't take new risks, they play it safer than any publisher besides Activision.