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Ubisoft hate?

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Syndicate literally uses the same engine and animation data as Unity. Unity was the first game in the series with that version of the parkour. Syndicate is less parkour friendly due to the setting compared to the incredibly dense French setting. But it still had less input delay than Unity, (I remember the devs specifying half).

how much time have you spent with both games on pc?
 
What he's implying is that you should stop downplaying a dramatic shift in level design as well as an incredible work effort as "different textures." That's not how that works.

And that just shows the problem. Doesn't matter how much they change the level design, AC's games still feel like copy pasted games
 
I dont hate them, i just know better now. Most (if not all) their games launch needing a few patches before the game actually is what its supposed to be.

I wait till their games fall on sale now, plus by that time theyve been patches numerous times already.
 
And that just shows the problem. Doesn't matter how much they change the level design, AC's games still feel like copy pasted games
Except that they don't, because it's not just level design being changed. It's multiple fundamentals of the game's design.

how much time have you spent with both games on pc?
Enough to know what i'm talking about after playing them at 60fps.
 
I dont hate them, i just know better now. Most (if not all) their games launch needing a few patches before the game actually is what its supposed to be.

I wait till their games fall on sale now, plus by that time theyve been patches numerous times already.

LOL, I literally wait for EVERY SINGLE major game to have a patch or two even when I preorder. I waited until the FIRST DLC to play Witcher 3. It's something you deal with. Every publisher is guilty.
 
Well I wouldn't say I hate Ubisoft open world games. But something is buggering me in these titles. I often bought them cheap ex. 20€, them and play them awhile, but I can never manage to finish them. This has happened on recent titles.

Far Cry 4, Far Cry Primal and Assassin Creed Syndicate. I play them about 4-5h max and then stop playing. I don't know why, maybe it's the open world structure that just makes it chore to play.

Only exception is Black Flag that I played quite plenty. I really liked the pirate-theme and exploration of sea and islands.
 
Ubi's games include these ON TOP of the less fulfilling side quests. Just like TW3's monster hunts. And they absolutely respect your time because unlike something like MGSV's timers, the player has total agency about how much they want to engage with these quests.

But they dont? I don't remember a single proper quality side-quest that rivals the quality of DE:MD or TW3's better ones.

And I just recently played through both Watch Dogs 1(has generic auto-generated sidequests + collecthathon investigations which offer mild narrative payoff but still requires you to do 7-20 of the same missions just to then get a final mission which more often than not also didn't feel like anything special) and Far Cry Primal(again generic auto-generated sidequests + auto-generated boring random events; all the villager missions are required to finish the game so they're not sidequests). And of course the 08/15 outpost clearing in both games.

You have to be blind to not see the extreme similarities of basically all ubisoft open-world games. It's one thing whether you like that or not(I really liked Primal), but straight off denying it comes off as giving the impression that there's some personal stake in it.
 
Oh. You too, huh?
Ubisoft will never get another penny from me. Uplay is atrocious. Each sequel-game they've put out in the last 10 years felt 95% like the previous iteration, in the worst ways. No innovation in recent times.
How do you know what the sequels feel like if they're aren't getting pennies from you?

You say "Multiple fundamentals", eh? Please elaborate. Like, actually go in depth as to what they tweaked and added.
I literally did that in the post on the last page, again stop shitposting by calling everyone who isn't shitposting a fanboy.

But they dont? I don't remember a single proper quality side-quest that rivals the quality of DE:MD or TW3's better ones.

And I just recently played through both Watch Dogs 1(has generic auto-generated sidequests + collecthathon investigations which offer mild narrative payoff but still requires you to do 7-20 of the same missions just to then get a final mission which more often than not also didn't feel like anything special) and Far Cry Primal(again generic auto-generated sidequests + auto-generated boring random events; all the villager missions are required to finish the game so they're not sidequests). And of course the 08/15 outpost clearing in both games.

You have to be blind to not see the extreme similarities of basically all ubisoft open-world games. It's one thing whether you like that or not(I really liked Primal), but straight off denying it comes off as giving the impression that there's some personal stake in it.
The homestead of AC3 is a fully fledged second campaign, the Peg Leg missions were also nice cinematic levels with their own areas. There's also the in BF there are templar key hunts with multiple characters and cutscenes, in AC:Unity the co-op campaign has it's own cast of characters and the side missions themselves are for the most part multi faceted with multiple missions and characters, In AC:Syndicate the historical characters all have their own quest lines. Hell even WD2's side quests all offer a lot of variety ranging from stopping a man from committing suicide to swatting an online troll. That's just from the AC series.
 
Blindly defending a game is the same as blind hate. It's like fanboys who hate the opposite whatever-the-topic. What's so great about Ubi?
I would love for him to bring some info with his defence.

And in jest, I was poking fun that he was an employee, yeah.
So you didn't read the OP at all, or completely decided to disregard these two paragraphs?
But in the other hand Ubisoft really does do many great things that are not appreciated that much. They are still most diverse AAA publisher of today. When you think about what they release in 6 month period it is kinda ridiculous. If we look their schedule from December last year they released one new IP (Steep), they will release second new IP (For Honor) this month, after that in March we will get Ghost recon Wildlands and probably by May they will release South Park Fractured but Whole. four games and four totally different genres.

They constantly greenlight smaller projects like Child of Light, Valiant Hearts, Werewolves Within, Grow Home/Grow Up... Their new Season Pass models for R6 Siege and now For Honor are really great, they are one of the first companies that went out and told that their MP VR games will be cross-platform. They push tech too, AC Unity in my opinion is still unbelievable achievement in video game rendering, they are one of the first to use checkerboard rendering before it was even hot (Rainbow Six Siege), their animations are one of the best in the industry (For Honor for example), they did really interesting solution for fast movement in VR with Eagle Flight...
Or the fact that accusing some one of blindly defending something, when OP actually did mention fair criticism of the company.
 
Far fewer? This company releases games all the time bud. Nintendo has recently only just arrived out of the shithole that was the WiiU. Meanwhile, Montreal has been pumping out well received games for some time.

Nintendo has nothing even remotely as complex as Watch Dogs 2 in their arsenal. Not even close.
Complex != fun

Sorry, but I really don't care how complex a game is. I care about whether it's fun to play. Their 1000 man development teams don't mean shit when everything in the damn game feels like it was made in a factory, and has technical problems up the whazoo. And yet they still manage to come up with excuses like, "oh, too much animation work to have females too!" Their AAA efforts are predictable, boring, buggy, and unmemorable.

As others have said, games like Child of Light and Rayman Origins/Legends, games that actually have heart and personality, show that Ubisoft CAN make good games when they aren't too busy putting all their resources into boring ass open world games. Hell, Red Steel 2 was a top 10 of the generation game to me, and one of the most innovative games of last generation.
Seriously. The complexity argument is comical. Besides, they aren't even mechanically complex games anyway.

Checklist games also apply to MGSV, Mad Max, Mafia III, Just Cause 3, Fallout 4 and many other open world games but yet, the popular overrated ones get a free pass but Ubisoft games and Ubisoft clones get bashed despite all the other games doing the same damn thing.
Not from me they don't. Add GTA to the list too.

Those who only like to bash Ubisoft should simply stay away from Ubisoft games and topics. After all, what's the point? That's like me going into a Madden topic or some other publisher or game that I don't like.
This is literally a thread about "Ubisoft hate". What are you even talking about? I sure don't go into threads about Ubisoft games to bash them, but this thread is literally about explaining "why the hate"....

Okay, not generally directed at you, but maybe someone can explain this to me. Why does it matter that these games have a shitton of collectables?

Don't do them, or do enough to unlock stuff. Or just ignore everything but story missions.

Is opening a map and seeing tons of icons that revolting that it instantly ruins the game as a whole? The map full of icons always seems to be the first aspect brought up, so it seems like it's the biggest affront in people's minds
It shows where their design philosophy is about. Tons of meaningless, boring collectibles and side-missions to pad game length without offering compelling gameplay or narrative.


It's not about the presence of all the icons. As another poster pointed out, you can toggle them off. It's what the icons represent: that the majority of content in the game has almost no value, and follows the exact same quantity>quality design of the other Ubisoft open world games. It's kitchen sink design, where instead of interesting hand-crafted side missions that tell an interesting story like Witcher 3, or a handful of collectibles that feel like they have significant value and are worth seeking out, the game presents a massive series of tasks that feel like they could have been randomly generated by a machine. They barely conceal the fact that they are there to check boxes and fill time, a small step removed from Auto-Clicker games in their transparency.

I could play a new AC game and ignore most of the side content; it's certainly what I tried to do with AC3 where every side system felt even more half-assed than earlier games in the franchise. When you disable all the icons and ignore everything except the main story missions, you're disabling all the supposed "living world" benefits of the open world genre. Why have the open world at all if you're only playing a dozen or so missions in their contained areas? Playing the game that way also puts more stress on the story missions, and accentuates their flaws.

The map icons screenshots keep coming back as a sore spot for Ubisoft open-world detractors because they are visible proof that Ubisoft hasn't learned a damn thing with their new iterations on the formula.
Nailed it
 
I don't hate Ubisoft, but I don't particularly care for them either. I'm not in sync with their vision of "Live" worlds. I don't want to be connected. I don't want to share. I don't want to cooperate. Then they speak about shifting away from story focus which makes me care even less.

Ubisoft relies heavily on a model of repetition in their gameplay. They simply aren't good enough (yet) to rid themselves of storytelling.
 
I said "another penny". I bought and played through each AC until AC3, where I got up until the what-a-twist part in the intro and promptly returned the disc. You can climb trees a quarter of the time. Amazing! After that I found out there's this cool thing called Let's Plays on YouTube. Helps people decide if the game is worth it after bullshots, shotty E3 presentations, copy/paste development, etc and this is all without delving into the situation with Patrice Désilets. Real great studio.
Wait....you didn't even make it past the tutorial of AC3 or consider yourself informed without any first hand experience whatsoever based on let's plays? FFS a let's play is only good for story critique first and foremost and even then you likely wouldn't get the full picture. Especially since your posts are full of misinformation as seen below.

FC3 to Whatever they're at now have been nearly the same thing just a different environment and a few tweaks. Besides BloodDragon, which I did enjoy until the end of the tutorial.
FC:P's moment to moment is much different from 3/4 based on the lack of guns and subsequently the lack of verticality since the player can no longer fly.

WD1-2, I'll be honest I haven't played myself, only watched parts on YT, but the first one was trash, main character was an edge lord, story was comparable to CoD. Likeliness of me buying a #2 after the first one shits the bed drops to next to none.
Haven't played the game but somehow it's trash. And you didn't even watch a full playthrough, you watched parts, that's incredibly laughable that you think you can genuinely attempt to having a discussion about gameplay based solely on watching.

Tom Clancy games aren't for me. That's not their fault. I tried a few back in the day, then tried Wildlands Beta (free and *still* giving them a try). Pretty much a reskin of The Division. Stuff was seeming cool, except the controls feel like they were designed by someone who hasn't played a 3rd person game since the PS2 era. So this is one I might actually watch a full playthrough on YT.
I genuinely don't believe you tried the Wildlands closed beta. Because it's genuinely nothing like the Division starting first and foremost with not having any RPG elements whatsoever.
 
Tom Clancy games aren't for me. That's not their fault. I tried a few back in the day, then tried Wildlands Beta (free and *still* giving them a try). Pretty much a reskin of The Division. Stuff was seeming cool, except the controls feel like they were designed by someone who hasn't played a 3rd person game since the PS2 era. So this is one I might actually watch a full playthrough on YT.

You might have played Wildlands but you haven't played Division if you mistake them being very similar. Sure they are 3rd person games with guns, though Wildlands has first person shooting too. But they are way different. Wildlands is about choosing your own approach and all the different ways to do a mission. While Division is very straight forward in it's mission design, it's just shooting there's no sneaking or diversions. It's about grinding for better loot. And the main missions aswell the end game missions in Division are done in confined spaces. And it takes much more from RPG:s than Wildlands does. And I think they have already stated that PVP aspect wont be in any way similar to Dark Zone. Wildlands is more of a sandbox while Division is a loot shooter.

Edit: Oh and only Wildlands has vehicles that also play a big part in the game. This is like you would compare Phantom Pain to Destiny. Doesn't make much sense does it?
 
You might have played Wildlands but you haven't played Division if you mistake them being very similar. Sure they are 3rd person games with guns, though Wildlands has first person shooting too. But they are way different. Wildlands is about choosing your own approach and all the different ways to do a mission. While Division is very straight forward in it's mission design, it's just shooting there's no sneaking or diversions. It's about grinding for better loot. And the main missions aswell the end game missions in Division are done in confined spaces. And it takes much more from RPG:s than Wildlands does. And I think they have already stated that PVP aspect wont be in any way similar to Dark Zone. Wildlands is more of a sandbox while Division is a loot shooter.

Edit: Oh and only Wildlands has vehicles that also play a big part in the game. This is like you would compare Phantom Pain to Destiny. Doesn't make much sense does it?
It's funny because older builds of the Division had stuff like stealth takedowns and they purposefully removed them since that wasn't the direction they wanted to go in for an RPG.
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It's funny because older builds of the Division had stuff like stealth takedowns and they purposefully removed them since that wasn't the direction they wanted to go in for an RPG.

Yeah I was actually kinda bummed about it at first that they got removed. But after playing the game I don't see how those takedowns would really fit in.
 
Yeah I was actually kinda bummed about that at first that they got removed. But after playing the game I don't see how those takedowns would really fit in.
Basically.

A let's play is definitely not only good for story critique. There is PLENTY to learn and understand from a video of the game being played by someone else. And after witnessing the awful story, why would I then go "Well I might as well buy and see if they patch out the story?" Fucking no.
How do you tell how a game feels to play without playing it yourself, on the last page there's an indepth look in how the parkour in AC post BF works. It's more complex and refined than ever with the engine making very little assumptions. You can't critique these aspects and you've been wrong on several accounts so obviously your little "system" isn't working.

I don't need them to ween me along and introduce a "new" system in-game every few chapters. I played the tutorial. It was the same thing as the other ACs. And then I checked the ending on YT. What a grrreat Desmond Arc!
AC3 played quite different than the Ezio trilogy for the reasons I outlined on the last page, and the games post BF play quite different than the Kenway Saga. Hell the Haytham tutorial barely is the full game as so many mechanics are locked. And again, AC3 is an outlier as it was a new game engine altogether where they needed to reintroduce all the mechanics. AC:Unity and Syndicate barely have any tutorials whatsoever due to their open nature.

I did not play the division. I (regrettably) had already bought Destiny and did not feel like playing the same game again.
Then you don't know jackshit about it, especially not enough to even remotely use it as a comparison.

Why would I fall into their edgy WatchDogs trap when I can see for myself on YT that the game is just not good? Can you even defend it? What planet is this? The biggest stretch I can give you is that I'm not 13 and therefore not the correct demographic. Nothing about Aiden or his uber hax0r world is remotely attractive to me. Sorry. No. Which is probably why they scrapped him in WD2.
Because the game is quite good, arguably it's one of the smoothest and tightly controlled open world games. And one of the first examples of Ubi's current mission design philosophy where the player expressing themselves is more important than linearity.

Yea, I didn't try the division. I thought they looked the same, but definitely different engines. Wildlands controls are rubbish.
Perfect example of the first thing I typed in this post.
 
You're right. I love every and all Ubisoft games.

Saw your comment about Watch Dogs before the edit. It is known that WD1 is one of the best controlling open-world games (even people who shit on the game acknowledge that) so I don't know what you are smoking. You probably never played the game.
 
You probably never played the game.

I definitely never played the game. I watched Let's Plays. Nothing about the story or characters (Aiden Pierce, lol) or gameplay made me want to give Ubisoft money. I don't care why he's edgy or his lack of motivation and direction and I am not intrigued by h@cking the w0rld

EDIT: Oh. Pearce. Clever. Ha
 
I definitely never played the game. I watched Let's Plays. Nothing about the story or characters (Aiden Pierce, lol) or gameplay made me want to give Ubisoft money. I don't care why he's edgy or his lack of motivation and direction and I am not intrigued by h@cking the w0rld

EDIT: Oh. Pearce. Clever. Ha
I tend to discount gameplay criticism from people who haven't played the games they're criticizing. Watching gameplay can only tell you so much. It can't tell you about the pace of the game (especially an open world game), about how good or bad the controls are, about the game as a whole, and so on. It's like listening to a movie and then discussing it like you watched it.

That applies for any game.
 
I definitely never played the game. I watched Let's Plays. Nothing about the story or characters (Aiden Pierce, lol) or gameplay made me want to give Ubisoft money. I don't care why he's edgy or his lack of motivation and direction and I am not intrigued by h@cking the w0rld

EDIT: Oh. Pearce. Clever. Ha
But again, none of that has to do with the actual gameplay. That's all story related.
 
I tend to discount gameplay criticism from people who haven't played the games they're criticizing. Watching gameplay can only tell you so much. It can't tell you about the pace of the game (especially an open world game), about how good or bad the controls are, about the game as a whole, and so on. It's like listening to a movie and then discussing it like you watched it.

That applies for any game.

I disagree to an extent. People absorb information differently.
There are 100% Let's Plays as well as just Main Story too.
Depends the movie, but I can tell you that Superman 64 is bad without having played it, just as you can retell me the story of The Little Mermaid and give me a pretty good picture. You don't have to sing Under the Sea for me to understand the story.

I have a gamer friend who can't -actually- play over half the games that we talk about due to physical disability. Do I just throw his opinion out the window because he has one arm? No. I listen, I'll check out Let's Plays on my own and form my own thoughts but his aren't invalid.

But again, none of that has to do with the actual gameplay. That's all story related.

Do I have to do the polished turd analogy?

EDIT: Y'know what, OK. I guess a sandbox game can have a shit story and good gameplay. Fine. I just prefer to have characters in my games.
 
Do I have to do the polished turd analogy?

EDIT: Y'know what, OK. I guess a sandbox game can have a shit story and good gameplay. Fine. I just prefer to have characters in my games.
You're still trying to have a genuine discussion about the mechanics about a game you haven't played? There's playing a game and quitting before the actual game starts and then thinking you have a valid opinion five years down the later after several major changes to the game design philosophies of the devs. Watch Dogs has characters btw, the cast of WD2 especially is praiseworthy as the characters are all pretty relatable on top of being inclusive. WD1 isn't the most well written open world game ever but it's not the worst either, it's inoffensive.
 
Most of their big hitters are so bland. I tried all the latest beta's, but it just didn't click with me.

I think they try too hard to capture the young teen audience.
 
"bland"
[...]
"try too hard to capture the young teen audience."

Watch out we got Yves in this thread.

I N N O V A T I O N

You're still trying to have a genuine discussion about the mechanics about a game you haven't played? There's playing a game and quitting before the actual game starts [...]

I'll be honest. I should have known better than to expect something great and new from an Assassin's Creed game. It's still Assassin's Creed at the base, and that grew stale on me half a decade ago. I wish they didn't go full ME3 ending with Desmond's arc.
 
I'll be honest. I should have known better than to expect something great and new from an Assassin's Creed game. It's still Assassin's Creed at the base, and that grew stale on me half a decade ago. I wish they didn't go full ME3 ending with Desmond's arc.
If you're buying an AC game and expecting it to play absolutely nothing like an AC game then you're doing it wrong, replace AC with
-Uncharted
-Gears of War
-Legend of Zelda
-Souls
or any big successful franchise that has had multiple iterations. AC in it's current state plays pretty greatly with the refined parkour, emphasis on stealth, and emphasis on non linear game design. Again you should sincerely play these at least a bit before trying to have a discussion about them, especially if you're gonna attempt to provide any sort of credible critique.
 
It's not about the presence of all the icons. As another poster pointed out, you can toggle them off. It's what the icons represent: that the majority of content in the game has almost no value, and follows the exact same quantity>quality design of the other Ubisoft open world games. It's kitchen sink design, where instead of interesting hand-crafted side missions that tell an interesting story like Witcher 3, or a handful of collectibles that feel like they have significant value and are worth seeking out, the game presents a massive series of tasks that feel like they could have been randomly generated by a machine. They barely conceal the fact that they are there to check boxes and fill time, a small step removed from Auto-Clicker games in their transparency.

I could play a new AC game and ignore most of the side content; it's certainly what I tried to do with AC3 where every side system felt even more half-assed than earlier games in the franchise. When you disable all the icons and ignore everything except the main story missions, you're disabling all the supposed "living world" benefits of the open world genre. Why have the open world at all if you're only playing a dozen or so missions in their contained areas? Playing the game that way also puts more stress on the story missions, and accentuates their flaws.

The map icons screenshots keep coming back as a sore spot for Ubisoft open-world detractors because they are visible proof that Ubisoft hasn't learned a damn thing with their new iterations on the formula.

Very well said.

To add to this, their open world design has taken on such a philosophy as well. Full disclosure, i've only played the first 4 Assassin's Creed games and all my opinions are currently based off of those 4 games.

If you've ever explored an Assassin's Creed open world you'll have noticed a number repeated architectural designs. All the towers you climb are identical in terms of shape, texture and size. Shops all identical as well as vendor carts, house top gardens,etc.

acr_a_house02.jpg


The world is made up of re textured houses like this. With the same geometry, same colours, same windows, etc. Now imagine an entire world made up using a variety of these assets just rearranged. It's boring to look at and walk around in. Some of the best part in Assassin's Creed games are the historical recreations of famous landmarks because they're original.

It's not like a Grand Theft Auto world that almost relies on so much original art and geometry to really make it feel like an actual place and not just one that's been created. The Assassin's Creed games feel cheap, manufactured and rushed.

I think this sentiment is embodied throughout the series. Nothing feels like it was put into the game with care. You're telling me some one placed each individual feathers (or whatever other collectible there is) each with a purpose. Or the treasure chests for that matter? How about the side missions? Was delivering that letter across the map really a well thought out quest? Does it have any affect on the overarching story or the world in general? How bout when you do that quest again for the 6th time, but this time the letter being a package... etc. It's all just filler. And too much of it.
 
If you're buying an AC game and expecting it to play absolutely nothing like an AC game then you're doing it wrong

I agree, I just wanted closure on Desmond's story. After that I did not care for any of the new characters or plots or silly twists.

replace AC with
-Uncharted
-Gears of War
-Legend of Zelda
-Souls
or any big successful franchise that has had multiple iterations.

Out of that list I've only enjoyed ONE Legend of Zelda and 0 of any of the other franchises, so I think you just like games that I do not enjoy. I will not purchase another AC after the AC3 intro made me yawn. Yves you cannot convince me otherwise.

I did, however, really enjoy all Halos until Halo 4, where it took an equally bland step in no direction, just like AC3.

They offered their games FOR FREE I denied them. I do not want UPlay and I do not want any more assassin's creed. Ever. Literally there is nothing besides maybe VR that would ever get me to touch their franchise again. Keep 'em alive by buying a 2nd copy and season pass for me though.
 
Very well said.

To add to this, their open world design has taken on such a philosophy as well. Full disclosure, i've only played the first 4 Assassin's Creed games and all my opinions are currently based off of those 4 games.

If you've ever explored an Assassin's Creed open world you'll have noticed a number repeated architectural designs. All the towers you climb are identical in terms of shape, texture and size. Shops all identical as well as vendor carts, house top gardens,etc.

acr_a_house02.jpg


The world is made up of re textured houses like this. With the same geometry, same colours, same windows, etc. Now imagine an entire world made up using a variety of these assets just rearranged. It's boring to look at and walk around in. Some of the best part in Assassin's Creed games are the historical recreations of famous landmarks because they're original.

It's not like a Grand Theft Auto world that almost relies on so much original art and geometry to really make it feel like an actual place and not just one that's been created. The Assassin's Creed games feel cheap, manufactured and rushed.
Buildings were designed this way because of the limited parkour system and ofc limited rendering power considering that AC games typically render a lot more geometry and npcs. It's infuriating how many of these criticisms have been addressed for literally years yet they're being reiterated in this thread as if they still design the levels like they did in the past.
-The towers LONG since stopped using identical shapes and can be placed anywhere on the map
-There is a metric fuckton more variety in the buildings and well as the way districts are built

AC Revelations was made in 2011 and you still think they design buildings and geometry the same way as they did SIX years ago? Really? Brb gonna go complain about companion characters interrupting the adventure in that BOTW thread. Because workflows never change ever.

I agree, I just wanted closure on Desmond's story. After that I did not care for any of the new characters or plots or silly twists.



Out of that list I've only enjoyed ONE Legend of Zelda and 0 of any of the other franchises, so I think you just like games that I do not enjoy. I will not purchase another AC after the AC3 intro made me yawn. Yves you cannot convince me otherwise.

I did, however, really enjoy all Halos until Halo 4, where it took an equally bland step in no direction, just like AC3.
And yet Halo 5 is the best gameplay experience when it comes to Halo, you should sincerely stop making assumptions about sequels you have no intention of playing. Because you literally are incapable of making valuable contributions to discussion due to your willful ignorance. Pretty much a PERFECT example of what the OP is talking about.
 
And yet Halo 5 is the best gameplay experience when it comes to Halo, you shoul dsincerely stop making assumptions about sequels.

No. I played Halo5 I just didn't enjoy it. Your opinion is not God's word. I heavily disagree. REALLY dude? Halo 5 was goddamn awful. The MP was aiight. But the SP? Christ. Wow. That pretty much explains why we don't see eye to eye on anything.

The AI was like 13 steps backwards, for one. And shoehorning in "MP" with dumbass is definitely an awful, awful idea.

Edit: Yeesh.
 
No. I played Halo5 I just didn't enjoy it. Your opinion is not God's word. I heavily disagree. Now that you've said that I think even less of your previous statements. REALLY dude? Halo 5 was goddamn awful. The MP was aiight. But the SP? Christ. Wow.

Edit: Yeesh.
The campaign was poorly paced but the core gameplay was an insanely good natural evolution of Halo's mechanics, it absolutely shined in the MP modes. Especially since they focused first and foremost on enhancing the moveset of the player and making it so every player is on equal ground over things like loadouts.
 
The campaign was poorly paced but the core gameplay was an insanely good natural evolution of Halo's mechanics, it absolutely shined in the MP modes. Especially since they focused first and foremost on enhancing the moveset of the player and making it so every player is on equal ground over things like loadouts.

I'm probably gonna go break my h5 disc now thanks. But I agree the MP was aiight.
 
I've loved a ton of recent Ubi games like Far Cry 4, The Crew, Siege, and I'm looking forward to For Honor. I've got no hate for them at all.
 
There are a lot of reasons people "hate" Ubisoft. Let's split those reasons into "game design-related" and "beyond the games"

1.beyond the games
On the PR side, they're too "how do you do kids"-y. Examples: #girlbonner, "let's create a meme", the Division's iconic jacket, those obviously staged teamtalks during the Division and Rainbow Six segments.They are the poster boy for showing fake/disingenuous game footage that looks nothing like the finished product. They also had a billion versions of Watch Dogs which did become a meme. There actually are unforced Ubisoft memes, but they're all mostly negative because the company has this reputation of incompetence mixed in with greed. See: Unity's face glitch, Watch Dogs versions sheet, misuse of the word "iconic".
Ubisoft is like EA and Activision only a little less evil and more goofy, but it's still a major AAA behemoth so why are they acting all "I'm hip, I'm cool, taka taka taka", unless there's an ulterior motive *DING DING*. Not saying EA and Activison don't pander, but not as much as Ubisoft. They're like the in AAA corporation.

2.game-design related
This one's simple. A lot of people on hardcore enthusiast forums are sick of formulaic open world games. Your open world game has to absolutely excel in some way in order to be well-received. The Witcher 3 has amazing writing, MGSV has amazing stealth gameplay. Or it has to have some interesting hook, like the robo-dinos a̶n̶d̶ ̶P̶S̶4̶ ̶e̶x̶c̶l̶u̶s̶i̶v̶i̶t̶y̶ in Horizon or Batman and Gotham City in Arkham Knight. It's not just Ubisoft games, Mad Max, Shadow of Mordor and Dragon Age Inquisition all got ridiculed. Even Horizon is getting a fair share of flak for it's Ubi-dino system.

I think a lot of people think Ubisoft is "soulless" and "by the committee" because a lot of their games are in a genre that has to meet some very specific criteria in order to not be shat on by the hardcore gamers, and Ubiworld games generally don't meet that criteria
Also forum enthusiasts are smart people and see right through Ubisoft's fronting as some friendly, hip company that totally gives a shit about you and doesn't just want your money.

Like what are people expecting to hear when they ask "Why the Ubisoft/EA/Activision/shady, greedy, mega-corporation hate"?
 
My only real Qualm with ubi is their highly inconsistent quality.

Splinter Cell is a good example.

SC - amazing
PT- mediocre
CT - GOAT
da - serviceable
Conv - trash
BL - amazing

I just remain very very selective about what games I buy from them.

Which is a shame because I know they have some mad talent in their teams.
 
Hate? No. I'm definitely not a fan of open world games in general so I guess it kills my interest in most of their games.
I truly love their 2D titles though. Particularly Rayman & Valiant Hearts.
 
Buildings were designed this way because of the limited parkour system and ofc limited rendering power considering that AC games typically render a lot more geometry and npcs. It's infuriating how many of these criticisms have been addressed for literally years yet they're being reiterated in this thread as if they still design the levels like they did in the past.
-The towers LONG since stopped using identical shapes and can be placed anywhere on the map
-There is a metric fuckton more variety in the buildings and well as the way districts are built

AC Revelations was made in 2011 and you still think they design buildings and geometry the same way as they did SIX years ago? Really? Brb gonna go complain about companion characters interrupting the adventure in that BOTW thread. Because workflows never change ever.

Considering that I stated earlier I've only played the first 4 games, it's very much possible that they've changed it and that's great. But that doesn't excuse doing it for 4 fucking games. GTA IV came out in 2008 and the world design in that game shits all over AC:R from 2011. And Ubisoft had 4 games to learn from their past mistakes. So your point is immediately invalid.

But I will let you blindly and angrily defend a company you must have stock in. People think the games are shit, and lots do. It's not us. It's you.

Back to the Ubicopter, CrossingEden.

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Considering that I stated earlier I've only played the first 4 games, it's very much possible that they've changed it and that's great. But that doesn't excuse doing it for 4 fucking games. GTA IV came out in 2008 and the world design in that game shits all over AC:R from 2011. And Ubisoft had 4 games to learn from their past mistakes. So your point is immediately invalid.
GTAIV didn't have a complex climbing system that dictated how the city was designed, hell, it's a more complex game than GTAV in terms of interiors, mini games, etc. hell, AC3 literally was the point where they stopped designing worlds in binary ways with obvious geometry as that was the first time they revamped the engine completely. So congrats on being four years late to the party.

But I will let you blindly and angrily defend a company you must have stock in. People think the games are shit, and lots do. It's not us. It's you.
You realize that there is a loud minority on GAF that says the same bullshit over and over about games they haven't played, meanwhile, check out the for honor or WD2 OTs. There's nothing blind my posts, unlike you i'm actually elaborating instead of making stupid assumptions and living literally half a decade in the past. You're being intellectually dishonest, and are blatantly misinformed because you haven't even played the games you're talking about yet i'm supposed to be the issue? Thanks for proving the point of the OP.

[Back to the Ubicopter, CrossingEden.
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What the fuck is this?
 
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