ii Stryker
Banned
With Homefront though, it never caught on like Battlefield, Call of Duty, or Halo.
Crytek is still doing a sequel. and one would argue that if we're to compare apples to apples Homefront probably did do as well as those games when their IP was initially launched.
If we're just talking about making IPs that hit 2-3 million units, then sure, this probably isn't an issue, but Ubisoft is the kind of company that wants to establish sustainable new hits in the 5+ million unit band.
your not going to sell 5+ millinon units of a new IP at the launch of a new system simply because 1.) the install base isn't there and 2.) in todays market publishers are going to be competing with their own back catalogues because of backward compatibility.
to me it makes more sense to take the risks later in the cycle when your teams are more familiar with the hardware. Instead what were seeing is publishers playing it safe and aping other devs proven mechanics or story telling techniques and sequelizing everything they can.