Crossing Eden
Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
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Some have questioned whether taking a break from either franchise is to ease consumers' over-exposure from an annual release, leading to a drop in sales - something François refutes:
More at the link above.
Speaking to IGN, Ubisoft VP of Editorial, Tommy François explained that both Assassin's Creed and Far Cry were undergoing close scrutiny during development, with a very particular goal in mind:
"I'll tell you what," François said, "We believe Alpha for these games needs to be one year before release. We're trying to achieve that. That's super f****** blunt, I don't even know if I'm allowed to say this. This is the goal we're going for: Alpha one year before, more quality, more polish.
"So if this means biting the bullet and not having an Assassin's game, or a Far Cry [in 2017], f*** it."
"Alpha is just saying getting stuff done, but leaving time for polish and innovation. I mean it from that perspective. We still need to have an Alpha, and we need it available as early as we possibly can, because the more time we have for this the more polish we have, the more time we can change, refine, swap systems. You just can't take shortcuts."
Some have questioned whether taking a break from either franchise is to ease consumers' over-exposure from an annual release, leading to a drop in sales - something François refutes:
No, Far Cry's only been going up in sales, so that's not true [...] We sometimes try to do too much - I'm actually super-happy. I know it's perceived like [a marketing decision], and even if it is [perceived that way], it's actually OK.
"People are allowed to perceive it like that, that it's a break in the brand and that we're doing it for that. I have no quarrels. I just want people to fall in love when people try the next iteration of one of these two brands."
More at the link above.