Opiate said:Can you name PS3/360 games which have been successful launching at 40 dollars? Because I can't think of a single one, off the top of my head.
sleepykyo said:Does this statment mean new consoles are coming out next year or that new consoles are three years out?
Mr_Brit said:Fully agree. Technological barriers stifle creativity.
Kintaro said:That ecosystem can't compensate for the consumer. This issue is on the consumer end as well. More so.
You guys need to stopped yelling at the wall because this CEO is right on the button. This year proves him right. The hottest games, most anticipated games are all sequels or the next game in an existing IP. Dead Space, Dragon Age, The Witcher, Portal, Mass effect, Infamous, SOCOM, Killzone, Uncharted, Elder Scrolls, blah blah blah blah blah.
The only one with guys for a major new IP is Rockstar and that can easily backfire on them. As a cycle goes on, it IS harder to introduce new IPs. I don't know how you can argue otherwise.
Take a look at your personal most wanted lists. I'm gong to bet at least half are sequels. The industry's/consumer's most wanted? Probably 70-80%.
Sho_Nuff82 said:LA Noir will outsell every game in the month of May, even if it stinks. Learn how to market your shit properly and launching a new IP isn't overwhelmingly oppressive. If Ubisoft is arguing that EndWar, HAWX, and RUSE did poorly simply because they were new IP, they need to reevaluate where they're spending their resources.
ItWasMeantToBe19 said:I agree with you, but I still would feel that perhaps the situation of consumers just buying sequels could be changed by a console that constantly reinvented itself marketing and game selection wise.
Mr_Brit said:Fully agree. Technological barriers stifle creativity.
And he's completely right, apart from the fact that Ubisoft is not being creative at all with their 3DS titles, for instance.The_Technomancer said:Just because it needs restating: he's not saying that new tech produces new ideas. He's saying that its safer to launch new ideas at or near new console launches due to people's buying habits.
Kintaro said:Didn't Microsoft just try to do this with Kinect? Before that was kinder looking avatars or something?
The problem that potentially comes into play is that while you're spending marketing dollars informing people how your console just reinvented itself again, your competitor just announced their new system. Which is also more exciting than marketing an existing machine.
AAK said:NO!
Screw you Ubisoft, I don't want to buy another console for another 4-5 years.
volturnus said:And he's completely right, apart from the fact that Ubisoft is not being creative at all with their 3DS titles, for instance.
AAK said:NO!
Screw you Ubisoft, I don't want to buy another console for another 4-5 years.
Nirolak said:That's why I included the previous two questions.
He's not saying that developers aren't creative, but that new ideas are too financially risky relative to the amount of consumers willing to try new ideas at the end of a cycle. He then argues that this lack of creativity creates a feedback loop which causes customers to spend less as things don't feel new enough, which makes launching new games even more risky, and that this keeps repeating.
The seemingly obvious answer to this would be to offer something new when things start to homogenize, but his argument is that even though consumers want new experiences, they're not willing to risk getting burned on $60 purchases at the end of a cycle when there are so many homogenized titles that they know they will at least somewhat enjoy. However, he seems to feel that this hesitance goes away when new hardware comes out since there aren't many titles people know they will actually like, and thus they will risk trying new things since they want to use their new systems.
Then don't? If a new console came out tomorrow nobody woukd be forcing you to buy it. Many of us are dead tired of the current hardware and want new more capable hardware. I bet you scream bloody murder when a new version of your car is released yearly to, right?AAK said:NO!
Screw you Ubisoft, I don't want to buy another console for another 4-5 years.
Kintaro said:Did you just upgrade from a PS2? How are you finding the experience? You got a good ten years out of that bad boy.
Kintaro said:That ecosystem can't compensate for the consumer. This issue is on the consumer end as well. More so.
You guys need to stopped yelling at the wall because this CEO is right on the button. This year proves him right. The hottest games, most anticipated games are all sequels or the next game in an existing IP. Dead Space, Dragon Age, The Witcher, Portal, Mass effect, Infamous, SOCOM, Killzone, Uncharted, Elder Scrolls, blah blah blah blah blah.
The only one with guys for a major new IP is Rockstar and that can easily backfire on them. As a cycle goes on, it IS harder to introduce new IPs. I don't know how you can argue otherwise.
Take a look at your personal most wanted lists. I'm gong to bet at least half are sequels. The industry's/consumer's most wanted? Probably 70-80%.
1-D_FTW said:But what you're describing isn't really creativity. UBI just wants a market reset so they can get more of their IPs established as that gen's "It" products at the expense of their competitors market share numbers.
Pureauthor said:In this is an implicit admission that the current market situation/industry model sucks donkey.
Completely disagree. Limits imposed upon creative people are a catalyst for creativity.Mr_Brit said:Fully agree. Technological barriers stifle creativity.
Pureauthor said:In this is an implicit admission that the current market situation/industry model sucks donkey.
LovingSteam said:Hmm. Moreand more publishers plus devs talking about next gen. Perhaps announcements at this E3 and a release in Nov 2012 aren't outof the question.
KAL2006 said:I don't see why publishers cannot be creative and release new IPs even if it is late into a consoles life
there are some publishers who are releasing new IP
Last Guardian
Nino Kuni
El Shaddai
BulletStorm
Brink
Shadows of the Damned
Devil's Third
Kingdoms
and etc
Hell some publishers have been lazy and have not even released a sequel to a franchise yet
Hitman
F Zero
Suikoden
Twisted Metal
we had 3 Burnout games last gen and so far we only had 1 and it wasn't a traditional Burnout game
we had 2 MGS games last gen and 2 substance updates and a remake so far only 1 MGS game
we had 2 major Final Fantasy games and 1 spin off last gen so far we got 1 shitty FF game
we had 3 GTA games last gen so far we have 1
we had 3 DMC games last gen so far only 1 DMC game
We had 3 Tales of games last gen so far only 1
CoffeeJanitor said:Completely disagree. Limits imposed upon creative people are a catalyst for creativity.
Mr_Brit said:Fully agree. Technological barriers stifle creativity.
Nuclear Muffin said:In other words, they need better graphics that can wow players and cover up their crappy game design. Gotcha!
Mr_Brit said:Fully agree. Technological barriers stifle creativity.
milsorgen said:This. I also don't buy that users are less likely to try new things at the end of a cycle, because most people buying games wouldn't even be aware of console cycles and the like.
Reallink said:He's right, it would be very difficult (if not impossible) to launch a new IP as successful as Assassin's Creed or Gears of War on current hardware. New gen wow factor sells a shit ton of copies.
The tech is ancient on the 360/ PS3. The ram on both is less than cell phones for goodness sake. The GPU's of both are like old farts in the wind. The Will was outdated day 1 but the other 2 have joined it.Guy Legend said:PS3 and XB360 can go for several years. The technology is still good and the intro of motion peripherals effectively lengthens their life spans even further.
I can't believe there are people who still buy the Wii - unbelievable that gamecube visuals is still being sold in Nintendo's primary home console. There's no reason for third party companies to spend development dollars for it. Hopefully Nintendo's next console isn't far away.
Agreed. If it's consumer psychology that prevents new IPs from succeeding, then publishers should use marketing budgets to change that psychology. Making new hardware can't be the only way to spur consumers to try new things. Heck, if the big established franchises feel stagnant enough, maybe consumers will embrace new IPs on their own.Pureauthor said:The problem is that the 'wow factor' is fast becoming financially unsustainable, even on current-gen hardware. What the industry needs to do is to basically overhaul the whole damn business model that relies on bigger and flashier as the main draw, not accelerate the whole process to breaking point.
brain_stew said:Its not as if these titles are small curiosities either, they're the titles that define this generation, just like GTA3 and Halo defined last generation, two titles that only became possible because of advancements in technology.
Opiate said:Again, just like nothing is stopping Developers making big games with PS2 (or PS1) era graphics -- technically speaking. The market, however, would almost certainly reject them, because Sony has deliberately crafted a market that values high end graphics. It's a major selling point of the system.
Similarly, this CEO is not saying that it's technically impossible to create new IPs in the current market ecosystem, he's saying that those new IPs will be rejected by the marketplace as customers solidify around a few top franchises (e.g. CoD). New generations shake up this dynamic and cause new kings to be crowned -- the way CoD was early in this gen, or GTA was early last.