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UE4 graphics setting presets for the Switch found on GitHub

https://www.youtube.com/watch?v=FX8Xut1NHR8 Here's a mockup I did showing UT4 running at the recommended settings for Switch (all medium, 720p [devs aren't stupid, if performance is abysmal, resolution is the first thing to go out the window], 30FPS cap). I'm gonna try downclocking my potato laptop to achieve ~400GFLOPS on the GPU (Nvidia GPU; should be fairly comparable) and see what performance is like at those settings (and see how necessary a 30FPS cap would be).
Eagerly await this along with other proper benchmarks.
 
Eagerly await this along with other proper benchmarks.

Unfortunately, I couldn't get the thing to go slow enough (780MHz which, on a GT 745M, calculates out to ~600GFLOPs, but taking in Maxwell efficiency boosts and console-specific optimization, it's very roughly in the ballpark). However, UT4 ran with a range between 35FPS and 53 FPS , but stuck mostly to the 38-42 range. It would be playable with a 30FPS cap (if you consider 30FPS to be playable).
 
https://www.youtube.com/watch?v=FX8Xut1NHR8 Here's a mockup I did showing UT4 running at the recommended settings for Switch (all medium, 720p [devs aren't stupid, if performance is abysmal, resolution is the first thing to go out the window], 30FPS cap). I'm gonna try downclocking my potato laptop to achieve ~400GFLOPS on the GPU (Nvidia GPU; should be fairly comparable) and see what performance is like at those settings (and see how necessary a 30FPS cap would be).


Hmm, this might be a good representation on what games running on the final hardware will look like. Assuming that those presets are for the final hardware... though if they were from an older revision, I doubt that the differences would be all that different despite a few minor tweaks.


My friend made these, but I don't know jack. Are these accurate representations at all?
https://www.youtube.com/watch?v=5xWgVHOGEjA
https://www.youtube.com/watch?v=nDW_OfkAUss

This is not a bad attempt either. Hmm..
 

_machine

Member
2x AA???
I wonder if it's for all games.

I'm totally ok with 2xaa 720p as long as the frame rate is good.
It's not 2xAA (if you by that mean 2xMSAA, which it definitely is not), but rather a decent quality FXAA. Because UE4 runs on a deferred setup, you are most likely not going to see any MSAA (which I believe you meant by xAA).

It also definitely is not and will not be for all games. The default UE configs are simple starting points for the developer and it's unlikely that a developer would roll with that default setup.
 
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