SantaC
Member
What is the pleasure of having time or event-based sidequests in RPGs? I mean like that there are only during a certain time you can get X item and, if you miss it, too bad for you. I like taking my time with my RPGs, and I like the option to do the sidequest through-out the whole game. Sure, if you use a guide from the begining you wont have that problem, but I dont like guides since it takes away the sense of accomplishments.
either way, I really hate it when they implements so you can't finish 100% at some point of the game.
either way, I really hate it when they implements so you can't finish 100% at some point of the game.