blackadde said:lack of dial up schmucks.
Don't get FFXI for X360 then.
blackadde said:lack of dial up schmucks.
jimbo said:So you don't believe having MS make sure ALL online gamers are going to run at least well, all have voice chat, giving you the option to chat/videochat with your friends across ALL games, and making sure you won't have someone playing with a keyboard and mouse have a huge advantage over you playing with a controller, among others, is not worth less than 14 CENTS a day?
jimbo said:and making sure you won't have someone playing with a keyboard and mouse have a huge advantage over you playing with a controller
Please tell me what the HELL that has to do with what I said? At any point? I've made a few comments about broadband gaming in this thread and NONE of them have to do with the perceived value, they all have to do with the perception of broadband computer use in people's homes, specifically there living rooms, where we are NOT seeing that happen as muc yet.jimbo said:So you don't believe having MS make sure ALL online gamers are going to run at least well, all have voice chat, giving you the option to chat/videochat with your friends across ALL games, and making sure you won't have someone playing with a keyboard and mouse have a huge advantage over you playing with a controller, among others, is not worth less than 14 CENTS a day? Do you realize a can of coke costs 50 cents?
I have a feeling that if someone offered you to pay you $4 a month and support your Live play, you'd still turn it down, just so you can bitch about it.
jimbo said:On my PC yes. But I also remember the DC days where I used my controller for my Quake 3 online and kept getting smoked by people using a keyboard and mouse, which forced me to go out and buy both. Then I started smoking people that were not using it. As much fun as that was, I hated it when it was happening to me.
Voice Chat and universal controller for LIVE makes online gaming perfect in my book. I couldn't do without any of those two. I hate having to stop playing the game and type to communicate with someone, and if they can't pack the 360 in with both a controller and kebyboard/mouse, than I want one or the other.
Those two things, are what I believe makes Xbox Live worth it. Everything else, is just icing on the cake.
I don't care what anyone says, splitting an online userbase into controllers and keyboards/mouse makes for some very uneven, and frustrating experiences for those that don't have the keyboard/mouse. You could be an ace with a controller on Halo, but give even a mediocre player a keyboard and mouse, and he'll get smoked.
I can't say enough about this topic.
At worst there should be a seperate league for KBM users, but even that irks me.
DarienA said:Broadband won't be THE important thing next generation... because you're using a chart that shows home PC use, not console gaming... folks just haven't caught on to doing the broadband thing in their living room where most consoles are located.
It's the generation after that IMO that broadband will really be in the forefront.
Voice chat capability is built into the game code, there's no extra infrastructure that MS maintains that somehow facilitates voice chat. You paid for the Xbox whose processing power is used to encode/decode the voice chat, you paid for the game that contains the code that describes the proper algorithms for voice chat and how its sent over the network and you paid for the bandwidth that transmits the voice data. In a similar fashion, just about all XBL games are peer-to-peer in the sense that there's no MS server facilitating the multiplayer game code running smoothly. Its all done with code, hardware and infrastructure you already paid for when you bought the box, the game and the net bandwidth.jimbo said:So you don't believe having MS make sure ALL online gamers are going to run at least well, all have voice chat, giving you the option to chat/videochat with your friends across ALL games, and making sure you won't have someone playing with a keyboard and mouse have a huge advantage over you playing with a controller, among others, is not worth less than 14 CENTS a day? Do you realize a can of coke costs 50 cents?
I have a feeling some of you aren't listening, and MS loves you for it.I have a feeling that if someone offered you to pay you $4 a month and support your Live play, you'd still turn it down, just so you can bitch about it.
jimbo said:"Now take away all arcade sticks - it's unfair for fighting games.
And take away all steering wheel setups - it's unfair for racers.
Forget about 3rd party controllers - they might have rapidfire settings."
None of those offer anywhere near the same advantage over a controller as a kebyoard and mouse does over controllers in fps. It's night and day. It's also the same reason why you don't see many strategy games being ported to a console. Because without a mouse, you're dead.
DarienA said:Please tell me what the HELL that has to do with what I said? At any point? I've made a few comments about broadband gaming in this thread and NONE of them have to do with the perceived value, they all have to do with the perception of broadband computer use in people's homes, specifically there living rooms, where we are NOT seeing that happen as muc yet.
I just don't see the hurdles that MS is clearing for devs as large as you think they are. Not when there have been efficient codecs for voice chat since the days when the fastest way you could play online was with a 28.8K modem, not when there are industry bodies that have written open standards for basic IM/matchmaking services, and not when PC devs have been writing netcode for at least two decades across hundreds of games. I don't think it should be considered a difficult task to enable a basic yet competent online game experience with simple matchmaking capabilities. Failing at that should be blamed on no one but the developer of the game itself, certainly not any platform owner for failing to subsidize online gaming 101.jimbo said:The fact that Xbox Live has a set of guidelines, makes online game developing easier for developers, which in turn you're going to get a lot more online games, games which otherwise would probably not have online components.
I never said anything sucked, nor did I express any hate for MS or XBL. But, trying to treat MS and XBL as two completely independent entities is more than a little disingenuous. XBL is entirely a construct of MS's own making and could have been a lot more open-ended from the beginning than it has been and which it is only starting to embrace now (and will hopefully continue on this track). MS banked on being able to force gamers to pay to play, with extras, but didn't quite get the kind of response they had hoped for. It's no failure by any means, but their approach isn't beyond criticism either.Yes it does suck I agree, but that still doesn't take anything away from what Xbox Live's offering. You have all the right to hate them, but to hate the service, just because it doesn't have another alternative...that's MS's fault, not Xbox Live's.
(not alot of lag) - this is what I pay for Live for
FFXI bandwidth, like its framerate, is capped...players don't lag, in FFXI, due to their connection...they lag due to their distance from the serverteiresias said:Don't get FFXI for X360 then.
Scalemail Ted said:Who cares aboue FFXI..
Is WoW coming to either Xbox360 or PS3?
Vince said:Well, to be honest, there really hasn't been any CE applications that would necessitate broadband upto this point. It's been a somewhat natural evolution of the PC that it would be the point of entry and usage of online access thus far.
Kiriku said:How many % of the console owners actually play online with Xbox and PS2? I just have a feeling online play is a tad overrated right now, no matter how much it's being pushed and touted as the "next big thing". It'll increase next-gen for sure, but I don't think it will be absolutely vital. As anecdotal evidence I present myself, who haven't played online once with any console ever, and I've had a 10 mbit connection for over a year now.![]()
jimbo said:That makes it more than worth it in my book. And it's not as simple as the other things you said. The fact that Xbox Live has a set of guidelines, makes online game developing easier for developers, which in turn you're going to get a lot more online games, games which otherwise would probably not have online components.
Is WoW coming to either Xbox360 or PS3?
n00bs do. But that's just my 0.02$.akascream said:Who cares about WoW?
It's most definately not going to be important for gaming in general. It's still all about the single-player experience, just look at PC games. But online gaming will definately become more popular as time goes by.HokieJoe said:I can guarantee you this much. Online gaming, and the community surrounding it, WILL be important. Maybe not nextgen, but it's coming, so get used to it. As well, you can bet your bippy that if Sony DOESN'T take online seriously nextgen, they're digging themselves a hole that they may never crawl out of.
I think they will take it seriously though- Sony isn't blind.
Those guys at Microsoft are crazy for trying to do that with the Xbox 360. We already have a perfectly fine community with online PCs. There's hardly anything original or innovative with this 'Live' service. Besides, the whole fuss about trying to get online with a console is playing games, not chatting... chatting is too lame and can be done on PCs.HokieJoe said:Yes, but look at what else is popular on the PC: IM, chat, etc....
On Xbox Live you will have chat, videocon, and the Live Marketplace. That's what I'm talking about when I say community. It appears that is what MS is trying to do- create a community atmosphere.
Obviously, but getting developers to commit to a set of features that are relatively easy to implement and doing it in a closed environment isn't something that's helping me feel that MS really requires compensation from me on account of their level of effort, esp. when they lash peer-hosted online gaming to that and make it inseparable.jimbo said:So just because it was around, and it's easy to figure out how to do, that doesn't mean they will do it.
mrklaw said:Actually thats probably the one thing you *aren't* paying for LIVE for.
Most games are peer-peer, very few have MS hosted servers, so the less lag, good netcode is simply good developer support from MS. Perhaps PS2 was limited by not having networking built in, but fundamentally its nothing PS3 couldn't do.
HokieJoe said:Yes, but look at what else is popular on the PC: IM, chat, etc....
On Xbox Live you will have chat, videocon, and the Live Marketplace. That's what I'm talking about when I say community. It appears that is what MS is trying to do- create a community atmosphere.