...But then the photobooth, that must have gone through a dozen iterations and, I tell people this, that was as hard to create as the collapsing building in Uncharted 2 as far as resources, animation, time spent on it. And it takes all these nuances, the dialogue has to be perfect, how quickly you the press buttons between the options has to work, the timing of the humour has to work.
This was one of the few times when a sequel exceeded every expectation I had for it. I loved Drake's Fortune but Among Thieves was where ND proved that they're one of the top studios in the industry. I can't wait for 4.
A huge change to the health values.
When you design and playtest maps, weapon damage, etc. this is something that has to be carefully considered. But then this patch made you die super fast and made the maps lose and flow they had, I will never understand what the fuck they were thinking.
Come on Jett, you and I both both the Horse back sequence was better than the truck convoy.
Also, really shameful not to throw Hennig some credit. She actually was the director of Uncharted 2.
Come on Jett, you and I both both the Horse back sequence was better than the truck convoy.
You criticize linearity and limited interaction yet praise a sequence that literally funneled you forward. Thinking about actual freedom in movement and player choice, the difference between the truck and the Horse sequence is night in day. Man, those double standards.It was a facsimile of something that had already been done two years earlier.
Also, the horse back level has one of those big-ass brute enemies, which makes it fail instantly!
She was the "creative director", whatever that meant. Bruce Staley was the game director.
You criticize linearity and limited interaction yet praise a sequence that literally funneled you forward. Thinking about actual freedom in movement and player choice, the difference between the truck and the Horse sequence is night in day. Man, those double standards.
She is still a director. One of two. You overlook that fact and instead give credit to one of two lead designers. I'm sure Druckmann's input was significant but no way did he have any more sway than the actual director. And once again, he wasn't even the only Lead Designer .
I think Uncharted 2 is a great exercise in linearity and limited interactivity done right.You criticize linearity and limited interaction yet praise a sequence that literally funneled you forward. Thinking about actual freedom in movement and player choice, the difference between the truck and the Horse sequence is night in day. Man, those double standards.
She is still a director. One of two. You overlook that fact and instead give credit to one of two lead designers. I'm sure Druckmann's input was significant but no way did he have any more sway than the actual director. And once again, he wasn't even the only Lead Designer .
Ha Ha. LastNac had to get a UC3 reference in somewhere. Horse back sequence was good. Truck Convoy was better but horse sequence was one of the few fun sequences from UC3.
What da fuck?Still got a sealed copy sitting next to my ps3...I'm so bad.
Amen to that, hopefully Uncharted 4 will outdo it.The best Uncharted game...
So good.
Come on man, I didn't join yesterday. That OP is dripping with passive aggressive references and digs against "core team" and "those." The only thing that fell short is you actually using the names Neil and Bruce specifically.I credited nobody in the OP but ND as a whole.
What da fuck?
Come on man, I didn't join yesterday. That OP is dripping with passive aggressive references and digs against "core team" and "those." The only thing that fell short is you actually using the names Neil and Bruce specifically.
And as someone else posted, something like 85% of the studio worked on everything regardless.
It would be nice to see something praised without throwing digs at something else.
My man. Take my hand bro.Wasn't as good as Uncharted 3, but I still had fun with it.
However, most devs, rather than analyzing ND's design methods, just superficially copied what they thought it was that Uncharted 2 had done. ...
Uncharted 2 isn't about barely interactive set pieces, despite that's what some developers took from it.
You rang baby?Good times were had. So many fond memories of that game.
Thread needs some fatty Drake gifs.
You rang bb?
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I wish for Justin Richmond to be cursed for the rest of his days with an itchy butthole for ruining the MP with 1.05.
A plague upon your butthole, Richmond. A PLAGUE!
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Hey man, it was a response to a point you raised after all![]()