Cloud Strife
Member
2 for the story and set pieces. 3 's story was strange and nonsensical, though the desert levels were rad.
The Uncharted Trilogy follows the quality trajectory of the Chris Nolan Dark Knight trilogy.
Take that as you will.
There's a difference from not liking the story (I disagree of course) and calling it a bad/shit game.
Uncharted 2, much better pacing story and characters. The "villains"in 3 were terrible.
Best thing about 3 was the ability to throw back grenades.
I even prefer Uncharted 1 over Uncharted 3.
I disagree because it's balanced by the improved encounter design and increased mobility options. Otherwise you have easy targets jittering at every shot and difficulty coming in the form of increased enemy health and accuracy, not to mention more enemies firing at you at once (like the previous entries).
I often wonder why Uncharted 3's shipyard and cruise ship sections are labeled as "unnecessary" and pace-killing. Is it not part of the theme of the game? It's all a deception and it plays on Drake's emotions and attachment to Sully.
They could have easily designed it as the duo needing to hitch a ride on the boat, Sully getting ganked on the way to it and Nate planning a rescue, then shipwreck, then lifeboat and "we were almost in that" to their destination.
But instead, it's all just to fuck with Nate's head, perfectly in line with the themes. I'll never understand the thinking that these were unnecessary, throw away sections.
And yes, I understand the setpieces came first. But a more clichéd approach to keep it within the straight and narrow plot could have easily been applied if they wanted to go that route.
Drinking beer in the morning is a bad habit. It makes you say silly things.
The Uncharted Trilogy follows the quality trajectory of the Chris Nolan Dark Knight trilogy.
Take that as you will.
I stopped watching Dark Knight Rises halfway through it because it was so bad and I haven't played Uncharted 3, yet, so that doesn't exactly bode well for me.
what was up with the weird hit detection issue on enemies in 3? was that just an effect of the ps4 port or was that on the ps3 as well?
Uncharted 3 is great. So..it does not follow anything Nolan/Dark Knight related.I stopped watching Dark Knight Rises halfway through it because it was so bad and I haven't played Uncharted 3, yet, so that doesn't exactly bode well for me.
I love Colin & Greg's argument that if ND has released 3 first and called it Uncharted 2 folks would have dumped on 2 now called Uncharted 3
Do you folks agree with that?
what was up with the weird hit detection issue on enemies in 3? was that just an effect of the ps4 port or was that on the ps3 as well?
My personal problem with the cruise ship is that after it's all over, Drake miraculously washes up on shore where elena is. This doesn't even go into how he's clinging onto a piece of dry wood all night in the middle of the ocean. It just completely handwaves away an practical reason that would explain A) how he would have surivived the entire night and B) that he would have washed up at the exact place where Elena was at.
This is the same problem with the chase with Talbot. Talbot has absolutely NO reason to be running away from drake. Only for drake to be knocked out and captured again. He was already captured before the chase happened. Considering Talbot had no reason to run in the first place and drake ends up being captured by the same people that he was originally captured by, narratively speaking, what was the purpose of the chase? It made no sense what so ever other than the fact that ND just knew they wanted it and that it'd be a cool thing to have.
That doesn't make sense because even if the encounter design is better in UC3 (it isn't) that's no excuse for lackluster hit detection. That's just bad game design to make the shooting aspect of your game feel worse because of difficulty concerns. It felt terrible to just shoot a shotgun enemy charging at you in UC3 and have it look like it had no effect, like shooting a brick wall. Compare that to UC2 where it felt satisfying to see an enemy react to shots, being unable to move as he gets riddled by bullets. Thank god that's back in UC4.
The enemies firing at you at once part is untrue too. UC3 is more guilty of that because it recommits the sins of UC1 that were fixed in UC2, that is frustrating rooms that have enemies constantly spawning behind you, easily killing you on Crushing, resulting in trial and error situations as you memorize their spawns. It's a failure of encounter design in UC3.
It was always U2 for me. But after playing the collection it changed to U3 surprisingly. Especially with the aiming now being fixed. I thought that the set pieces and encounters were better. I see a lot of people praising the train sequence as one of the best moments in any Uncharted. After playing all 3 with the collection I think the entire ship yard/cruise ship level in U3 is better.
Both U2 and U3 suffer from annoying enemy types at the very end. Though I think the tribal enemies were worse than the trippy flaming enemies.
All of the combat on the ship was wave based kill rooms while the train had you moving through the level. None of the gameplay on the ship was engaging while the train had you climbing in and out, jumping from carriage to carriage, dodging signal sign things, avoiding helicopter fire all while the environment around you transitions from jungle to tunnels to snowy clifftops. It managed to do this whilst pushing the story foward and linking back to the beginning of the game.
Just wait for UC4.