...I literally never thought of this.
Glad I finished the game before I read this, hahaha.
My exact same thoughts.
I feel kinda stupid for never having thought of it, though.
...I literally never thought of this.
Glad I finished the game before I read this, hahaha.
I never understood the backlash this game gets over certain issues, the biggest one being how many people he has killed. The guy is traversing terrain in ways that would make Spider Man jealous and people are saying his body count is taking away from the immersion.
I don't see it as any more dissonance than:
Crypts closed for 100s of years with candles and lighting
Magical machinery that nobody remarks on
Superhuman climbing grip and injury repair
Enemies that turn up in trucks driven over impossibly fragile or destroyed bridges
"Patrols" that move freely through impassable blocks
Ruins visible from cities, or in cities, with secrets uninvestigated
Endless coincidences / super lucky saves
An old man climbing and leaping like Nate
Specially placed grip points all marked in chalk
Etc!
It's just a rollicking good time, Indiana raised to the power of 10 and it would be weird to see them pay special attention to just a rope to make sure it's all logical and obeys material science.
I think people are holding this game to some standard never brought to bear on any of its peers.
It's funny seeing wooden crates with small wheels on them in the middle of an ancient ruin that hasn't been explored in over one hundred years.
Wikipedia said:The swivel caster was invented in 1920 by Seibert Chesnutt
Yup.
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I don't see it as any more dissonance than:
Crypts closed for 100s of years with candles and lighting
Magical machinery that nobody remarks on
Superhuman climbing grip and injury repair
Enemies that turn up in trucks driven over impossibly fragile or destroyed bridges
"Patrols" that move freely through impassable blocks
Ruins visible from cities, or in cities, with secrets uninvestigated
Endless coincidences / super lucky saves
An old man climbing and leaping like Nate
Specially placed grip points all marked in chalk
Etc!
It's just a rollicking good time, Indiana raised to the power of 10 and it would be weird to see them pay special attention to just a rope to make sure it's all logical and obeys material science.
I think people are holding this game to some standard never brought to bear on any of its peers.
It was actually invented by pirates in the 1700s and that dude just happened on some ol pirate manuscript and took credit for it.
Seriously, these games are absolutely full of this stuff; they're bursting at the seams with it. I don't understand how people are able to play enough video games to be on a forum like GAF but don't have the ability to switch off the part of their brains that gets worked up over things like this.
And so, the Uncharted 4 backlash begins!
Ffs no one is getting "worked up" about it.Seriously, these games are absolutely full of this stuff; they're bursting at the seams with it. I don't understand how people are able to play enough video games to be on a forum like GAF but don't have the ability to switch off the part of their brains that gets worked up over things like this.
Things like these don't bother me usually if it's done so in gameplay, but in case of Uncharted it is used as plot devices which is what makes it annoying for me.
But even then ND does way too much of boosting for ladder, crate pushing, log pushing (TLoU) in their game.
I have a friend who constantly interrupts movies to say "that's not realistic" or "why didn't they just do this?"
They are not a good friend and I hate them.
People like this (which are an exaggeration of the OP in this case, I'm not equating you two) seem to not understand that media is a representation of reality, not reality. Nate doesn't use the rope for certain obstacles for the same reason the the eagles don't carry Sam and Frodo to Mordor: because then there's no goddamn story.
If Nate used the rope to solve every puzzle and traverse any structure, then there is no game. And this is a pretty lame observation anyway because Nate does use the rope for a huge variety of puzzles. The ones he doesn't are the ones where there is no place to secure the rope.
Just because it's a ledge doesn't mean you can use a rope go climb it, you know? The game established that you need to secure the rope on appropriate anchors for it to support Nate's weight. It's really that simple in this case. No anchors, no rope.
So much this. I find it baffling for how much ND pride themselves in presentation and dialogue and obsessive detailing that they couldn't muster any sort of creativity whatsoever when it comes to puzzles. I rolled my eyes so fucking hard in MadagascarI mean come the fuck on guys :lwhen you sent that box down the pulley only to have it explode and have a crate with wheels inside.
Worked up? It's just discussing a weird thing that ND never addresses. The ones who seem worked up are the "stop discussing the game's shortcomings!" people.
Ffs no one is getting "worked up" about it.
It's an amusing quirk in a game that sticks out a little. Do you have problems with people discussing and critiquing games?
As nynt described below your post.I would rather lift up a collapsed beam or boost an AI partner to reach a ladder than have the loading screen they're disguising, though.
This isn't entirely accurate. The level design is in ND's hands. They could have designed puzzles that wouldn't be made useless by the rope. They could have made characters give an excuse for it. But they don't. Given how much attention to detail this game has one would think they would.
It's not that the rope thing is unrealistic. There are many unrealistic things about these games but they're easy to gloss over. The issue is that the rope specifically is used to solve certain problems but for other problems it would be made useless. You know what's really egregious? End game spoiler:
I know that rope doesn't appear on your character in cutscenes in general but the fact that it wasn't used there when it could have solved the situation and then magically appears on your character seconds later made me go "oh come on". Throughout the game I just mildly rolled my eyes at the rope thing but that last one made me want to post a thread to see if anyone else thought this.in that cutscene where Nate goes over the wall after Sam and the rest of the crew is like "we can't ever reach you" when they easily could have used rope, in that cutscene they don't display the rope on Nate's character, but seconds later when you get back to the game the rope appears on you.
I mean, it doesn't take the game down from the 9/10 I already thought it was, but it's just an endearing quirk that's fun to talk about.
You're talking about the one where theyright?separate with Nate going after Sam and the rest of the team stay back because oh wow can't climb this wall that's a few feet high and Nate can't be bothered to throw down his rope
I am enjoying the game. That doesn't mean I don't also think about it while I play. In this game it's particularly bizarre since everything else is really well thought out. They could have totally designed their levels in a way to make this a non issue. There are times when even rope usage wouldn't be helpful to the team.
(End Game Spoilers!!!)I think it's bullshit that people complain about Nathan not being able to help Sully and Elena up the wall after they lose the wagon on the final chapter. First, Nathan was going to potentially suggest an idea only for Elena to interrupt him saying there's no time. For all we know Nathan could have suggested he throw down the rope. Second, even if Nathan managed to help Elena and Sully up the wall, there's no way in hell they'd be able to climb the cliffs and caves that come after. Third, it was a better plan to have Sully and Elena get the plane ready anyways.
As for everything else, its debatable. In the end its simply a game mechanic.
It's also done a lot in The Last of Us. At this point I think one of the animators at Naughty Dog has a boost fetish.I think the "let me give you a boost" is used to mask load times. Considering it's used constantly throughout Uncharted 2, 3, and 4, this seems to be the only reason they'd keep doing it.
I dunno, it seems pretty normal in games to be honest. None of these games rally make sense but they revel in their stupidity, celebrate it.
Those mechanics are there primarily to progress the game as a game, in one way or another, rather than to progress the game as real life, it's a big part of the language of gaming. Drake would be dead within minutes if it was a truly honest game, most of the stuff in the game makes no sense at all in the real world but it is true to the reality of this franchise.
A lot of people are not taking into account the difference between things that aren't possible by OUR world's rules, and things that are possible by the game world's rules.
As an example, everyone in the Uncharted universe can jump really far, which is why that's something most don't even think about. However, in that same universe, the rope is used to climb things, to traverse gaps, and to pull things. All of those are things that should, theoretically, allow Nate to pull someone else up using it.
The reason why this sticks out is because it does not obey that universe's own rules. We see people using ropes all the time to get around and to move heavy things, yet they are never used to lift people despite there being many moments when it would be appropriate.
I don't mind the death defying stunts because in this game's universe they're normal. Here's why the rope thing stood out to me while the rest didn't:
That's not wholly accurate though, is it?A lot of people are not taking into account the difference between things that aren't possible by OUR world's rules, and things that are possible by the game world's rules.
As an example, everyone in the Uncharted universe can jump really far, which is why that's something most don't even think about. However, in that same universe, the rope is used to climb things, to traverse gaps, and to pull things. All of those are things that should, theoretically, allow Nate to pull someone else up using it.
The reason why this sticks out is because it does not obey that universe's own rules. We see people using ropes all the time to get around and to move heavy things, yet they are never used to lift people despite there being many moments when it would be appropriate.
Not wrong. I had just played through the collection days before playing UC4. Yes Elena and Sully can climb alot of obstacles, but several times throughout the series they've told Nathan that they can't manage a certain area and Nathan has to find another way for them to overcome an obstacle.Wrongo. Elena and Sully have climbed and gone through just as much as Nate not only in 1-3 but 4 as well. I agree that maybe they should've stayed behind but "no way in hell they'd be able to climb the cliffs and caves that came after"? lol the A.I. characters in this game can climb and go anywhere and have been doing just as insane things as Nate. By the way, that also takes me out of the game and makes me laugh a little. They're just as good as Nate and climbing cliffs and barely making it through these areas? Yeah, sure.
I used to think that people were just joking about the "homicidal sociopath" thing, and then I realized that a small subset of those folks were 100% serious. Honestly, this particular franchise seems to get nitpicked on things that barely register with me at all.
In fairness, it's one of my favorite franchises, so it's very possible that I'm the one who's biased.
I don't see it as any more dissonance than:
Crypts closed for 100s of years with candles and lighting
Magical machinery that nobody remarks on
Superhuman climbing grip and injury repair
Enemies that turn up in trucks driven over impossibly fragile or destroyed bridges
"Patrols" that move freely through impassable blocks
Ruins visible from cities, or in cities, with secrets uninvestigated
Endless coincidences / super lucky saves
An old man climbing and leaping like Nate
Specially placed grip points all marked in chalk
Etc!
It's just a rollicking good time, Indiana raised to the power of 10 and it would be weird to see them pay special attention to just a rope to make sure it's all logical and obeys material science.
I think people are holding this game to some standard never brought to bear on any of its peers.
Yea it's kind of sad.I used to think that people were just joking about the "homicidal sociopath" thing, and then I realized that a small subset of those folks were 100% serious. Honestly, this particular franchise seems to get nitpicked on things that barely register with me at all.
You're absolutely right, but I'm pretty sure those box-pushing moments are meant to hide loading screens.
It's also done a lot in The Last of Us. At this point I think one of the animators at Naughty Dog has a boost fetish.
.. and really, if you wanted to there is so so much more to tear apart.
I have a friend who constantly interrupts movies to say "that's not realistic" or "why didn't they just do this?"
They are not a good friend and I hate them.
People like this (which are an exaggeration of the OP in this case, I'm not equating you two) seem to not understand that media is a representation of reality, not reality. Nate doesn't use the rope for certain obstacles for the same reason the the eagles don't carry Sam and Frodo to Mordor: because then there's no goddamn story.
If Nate used the rope to solve every puzzle and traverse any structure, then there is no game. And this is a pretty lame observation anyway because Nate does use the rope for a huge variety of puzzles. The ones he doesn't are the ones where there is no place to secure the rope.
Just because it's a ledge doesn't mean you can use a rope go climb it, you know? The game established that you need to secure the rope on appropriate anchors for it to support Nate's weight. It's really that simple in this case. No anchors, no rope.
They're also REALLY proud of this "sliding down hills on your butt" mechanic.
I have a friend who constantly interrupts movies to say "that's not realistic" or "why didn't they just do this?"
They are not a good friend and I hate them.
Uncharted 2 starts with Drake living the life before Chloe and Flynn and even addresses that Sully spent all of his money getting him out of that one prison. He took that job more so due to Chloe than due to straight up needing cash. And for the love of god stop it with the persecution complex. Uncharted is not some child that needs protecting.You forgot that at the end of Uncharted 1 they get a massive boatload of gold (that is even pictured in Uncharted 4, again) and yet somehow are still not filthy rich and apparently still need to go on 3 more adventures to find treasure.
People for some reason just don't let it go with Uncharted, but other games it is completely fine.
It's the same as complaining about any action game, reaching a door that has needs a keycard, and remarking "well I have this arsenal of 10 explosive weapons, why can't I blow up the wall besides it! Game inconsistency!"
Well, that's just it.... it's not trying to make everything about the game mechanics or gameplay realistic.
Yea it's kind of sad.
People for some reason just don't let it go with Uncharted, but other games it is completely fine.
So many free passes to every game, yet Uncharted is the successful poster-boy all the connoisseurs have a problem with. Even TLOU getting free passes for the same stuff. Incroyable.
I just don't get where the agency argument comes from either. I agree with this. It's always just with Uncharted.