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Uncharted 4: Demos vs Final Game Comparison (Digital Foundry)

I need a DF comparison with Yakuza

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The defending of ND in here is unbelievable.

At the end of the day, they bullshitted in the highest order to sell the game/pre-orders and ps4's. End of.

And they'll do it again....and again...and again...

They need (and everybody that does it) calling out to fuck so they stop getting away with it ffs - smh.

I'm playing one of the best games I've experienced in about 35 years of gaming.

I really, really could not give two fucks that a 60 second reveal trailer from 3 years ago wasn't wholly representative of the final product, because you know that's what actually matters in the end - the final product.
 
Uncharted 4 has an amazing IQ, It perceived as more clean than The Order, probably because of all The Order's post processing, and besides that, U4 kills The Orde technicaly it's not even funny, the sacrifices The Order did to get those visuals seems pathetic after you see what Uncharted 4 can do while looking like that.
Technically neither kills the other, that's just hyperbole. What sacrifices are we talking about here? Yes it has smaller areas, but it also looks better and has better effects such as GPU particles, cloth physics and post processing...as is to be expected because of its smaller scope. Same for black borders, I am sure UC4 would have required the same if it ran EQAA instead of a post processing AA as well.

Apples to Oranges, one does something better the other does something else better.


Here's the point, OMB/MB may fool you into thinking you're playing faster because of the simulated camera movement, but it does not make your inputs faster or better, you're still playing at 25fps, so when someone comes out and says 1886 and UC4 feels better to play than other 30fps games, it's certainly not because of MB. It's because of the reduced input lag than in typical scenarios.

The is entirely true.
 
The final game looks very cartoonish with all these bright colors, especially the vegetation. It kind of breaks the immersion in comparison to the 2014 gameplay video.

Maybe it depends on the lighting in certain levels, but the vegetation I've seen so far has looked incredible, not what I'd call cartoony at all, especially in this chapter:

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The final game looks very cartoonish with all these bright colors, especially the vegetation. It kind of breaks the immersion in comparison to the 2014 gameplay video.

Well that's like the signature Uncharted stylised look. UC has never gone for photorealism but rather a stylised realism and has always used warm colours even in the snowy Himalayas area. I fully believe it is the reason why in UC4 the colour grading is different in the final game with lots of warm colour.
 
People always talk about motion blur being a substitute for framerate, oh it feels smoother with MB, no, it does not. Games like 1886 and UC4 feel smoother than most 30fps games because they have less input lag than most 30fps games. Some PP filters like TAA may help towards a smoother feel, but the underlying technology here is that there is 0 frames of input lag between when you make an input and when it's registered on screen. Obviously, games such as these require more complicated engineering during the dev process to accomplish this, but in any typical 30fps TPS, you will normally have 1 to 2 to 3 frames of input lag, Even Vanquish had 3 frames of input lag.

I think you've gone off on a bit of a semantic tangent here. While you are of course correct, that lower input lag is better, when somebody says a game feels smoother (which is what started this talk), by that they can also mean it looks smoother. This is evident when you turn on photomode in U4, and rotate the camera with motion blur off. A person could describe the motion blurred rotation as "feeling smoother." And this is why people are impressed with the relative smoothness of video captures of 1886 and U4, unless you think they can magically feel input lag through those videos? Input lag is only half the story for a "smooth feeling 30fps."

When I played Crysis 3 on my PC, it couldn't handle highest settings at a high framerate, but instead of turning options down for 60fps, I decided to frame lock it at 30. I played a little while without motion blur, but then I turned it back on and liked that better. My input lag didn't change between the settings, but I still would have described Crysis 3 with 30fps motion blurred as feeling smoother than not having it on, even if the actual update of my inputs was the same.

There's also just straight up control tweaking, and from memory, 1886 had smaller deadzone settings, which can give a more immediate feeling to the controls. Wolf New Order which is 60fps has some weird settings for its controls, for whatever reason I find it much harder to aim in that than say CoD (auto aim off).
 
I think you've gone off on a bit of a semantic tangent here. While you are of course correct, that lower input lag is better, when somebody says a game feels smoother (which is what started this talk), by that they can also mean it looks smoother. This is evident when you turn on photomode in U4, and rotate the camera with motion blur off. A person could describe the motion blurred rotation as "feeling smoother." And this is why people are impressed with the relative smoothness of video captures of 1886 and U4, unless you think they can magically feel input lag through those videos? Input lag is only half the story for a "smooth feeling 30fps."

When I played Crysis 3 on my PC, it couldn't handle highest settings at a high framerate, but instead of turning options down for 60fps, I decided to frame lock it at 30. I played a little while without motion blur, but then I turned it back on and liked that better. My input lag didn't change between the settings, but I still would have described Crysis 3 with 30fps motion blurred as feeling smoother than not having it on, even if the actual update of my inputs was the same.

There's also just straight up control tweaking, and from memory, 1886 had smaller deadzone settings, which can give a more immediate feeling to the controls. Wolf New Order which is 60fps has some weird settings for its controls, for whatever reason I find it much harder to aim in that than say CoD (auto aim off).

Actually it's because photomode drops frames and doesn't run at 30 but more in the 20s.
A lot has to do with the game itself, a game like Uncharted with relatively slower moving characters especially during exploration will obviously look smoother than an FPS. Basically slower animation is easier to make look smooth compared to faster animation.
 
Technically neither kills the other, that's just hyperbole. What sacrifices are we talking about here? Yes it has smaller areas, but it also looks better and has better effects such as GPU particles, cloth physics and post processing...as is to be expected because of its smaller scope. Same for black borders, I am sure UC4 would have required the same if it ran EQAA instead of a post processing AA as well.

Apples to Oranges, one does something better the other does something else better.




The is entirely true.

Hrmmm...I wouldn't say Order 1886 necessarily looks better than U4 even at is scale. I find if anything, U4 takes a lot more risks visually and opens itself up to more criticism precisely because it goes for environments which are harder to depict. I will say that materials seem more impressive in 1886 and post processing gives it a more filmic look. But I think character models look better in U4, interiors look even better if anything, lighting is more varied, environments are much bigger while texture detail is just as good. The Order is a great looking game and definitely the most filmic one I have played (well R&C is great in that regard as well), but I feel beneath the heavy post processing U4 matches it and in many instances exceeds it, just by being that much more visually ambitious.
 
As it has been stated multiple times, The Order could have run without black bars if it didn't go for 4*MSAA and went purely with a post processing solution like Uncharted 4 (or was it 2*MSAA?). Uncharted has dithered edges due to TAA, while Order doesn't. The Order also seems to have higher AF overall.

Tomato tomato....one does something better the other does something else better.

Minor aside, but why are people hostile to the idea that they wanted a 21:9 ish aspect ratio, which requires black bars on the displays PS4 supports, and yes they may have taken advantage of this presentation to use the extra performance available for better IQ?

It seems like people want to believe that they wanted a certain IQ and cut every corner they could including changing the camera aspect ratio to save processing time...
 
Actually it's because photomode drops frames and doesn't run at 30 but more in the 20s.

Yes it does, but it doesn't happen all the time. I assumed the person could tell when it's sub 30. Anyway, I illustrated my point with the Crysis example. A person can say a motion blurred 30fps game feels smoother than a non motion blurred one, even though the input is the same...
 
It seems like people want to believe that they wanted a certain IQ and cut every corner they could including changing the camera aspect ratio to save processing time...

Yes it's annoying but people think the worst always. It pretty obvious playing the game that they wanted it to be the most cinematic thing ever and would have always gone for that aspect. If they got a little performance bonus from the black bars, so be it.
 
Technically neither kills the other, that's just hyperbole. What sacrifices are we talking about here? Yes it has smaller areas, but it also looks better and has better effects such as GPU particles, cloth physics and post processing...as is to be expected because of its smaller scope. Same for black borders, I am sure UC4 would have required the same if it ran EQAA instead of a post processing AA as well.

Apples to Oranges, one does something better the other does something else better.




The is entirely true.

What sacrifices? are you Kidding man?

Shoe box scale, dated animations, dead and static world with barely any physics, not full hd pixel wise, basic (insta kill stealth) AI, isn't it enough?

The game doesn't look better than U4, I think U4 is so much more impressive as an overall package, it's not even comparable, the sacrifices are huge for TO 1886 and honestly? I expected it to look better for most of the time after I finished the game, it was so limited and I didn't feel like I got enough for those sacrifices visually.

U4 looks so incredible and it does so much in comparison while looking so good, I'm in awe, this is definitely the most impressive game I've seen by far on the PS4, no hyperbole here, nothing touches it. (not getting into PC debate)

Hrmmm...I wouldn't say Order 1886 necessarily looks better than U4 even at is scale. I find if anything, U4 takes a lot more risks visually and opens itself up to more criticism precisely because it goes for environments which are harder to depict. I will say that materials seem more impressive in 1886 and post processing gives it a more filmic look. But I think character models look better in U4, interiors look even better if anything, lighting is more varied, environments are much bigger while texture detail is just as good. The Order is a great looking game and definitely the most filmic one I have played (well R&C is great in that regard as well), but I feel beneath the heavy post processing U4 matches it and in many instances exceeds it, just by being that much more visually ambitious.

Yup, it's amazing that when you get into a small areas similar to The Order in Uncharted 4 it looks as good as The Order if not more so, and it looks amazing in the open areas as well, that's why I'm so impressed by it, it close to perfection in my (not super technical but I really don't care) eyes.
 
What sacrifices? are you Kidding man?

Show box scale, dated animations, dead and static world with barely any physics, not full hd pixel wise, basic (insta kill stealth) AI, isn't it enough?

The game doesn't look better than U4, I think U4 is so much more impressive as an overall package, it's not even comparable, the sacrifices are huge for TO 1886 and honestly? I expected it to look better for most of the time after I finished the game, it was so limited and I didn't feel like I got enough for those sacrifices visually.

U4 looks so incredible and it does so much in comparison while looking so good, I'm in awe, this is definitely the most impressive game I've seen by far on the PS4, no hyperbole here, nothing touches it. (not getting into PC debate)

Here's what your post includes, some random words with no basis, some stuff that bears no relevance on graphics and some stuff that I already explained and specifically said why it's irrelevant (i.e. resolution let's see Uncharted do EQAA at the same res).

Umm ok..let's keep going in circle here.
 
Here's what your post includes, some random words with no basis, some stuff that bears no relevance on graphics and some stuff that I already explained and specifically said why it's irrelevant (i.e. resolution let's see Uncharted do EQAA at the same res).

Umm ok..let's keep going in circle here.

Whatever man, I played and finished it, all those things are facts regardless if they are relevant to visuals or not in your opinion, The Order is a joke of a game in any other sense other than being pretty in corridor style static levels with dead brain AI, I don't find it impressive at the least when I look at Uncharted 4.

Don't agree? alright than.
 
WI think U4 is so much more impressive as an overall package

I agree but I'm not so down on 1886 as you I think. It showed glimpses of what it could do. The docks area where you are running around there with the woman and on the ship. That stuff was pretty awesome. Also flying around with the free camera in photomode in parts of the game showed it held decent detail at distance.
 
1886 showed glimpses of what it could do though. The docks area where you are running around there with the woman and on the ship. That stuff was pretty awesome.

Yea but it was still fairly limited and basic, it's an amazing looking game but Uncharted 4 is on a completely different league imo.
 
ND just needs to cool it with the "The following trailer was captured directly on a ___" with their teaser trailers. They already did the same thing with Last of Us where the game only achieved that level of graphics in the pre rendered cutscenes. Make it more clear that this is the goal, not something they already have.


What sacrifices? are you Kidding man?

Shoe box scale, dated animations, dead and static world with barely any physics, not full hd pixel wise, basic (insta kill stealth) AI, isn't it enough?

The game doesn't look better than U4, I think U4 is so much more impressive as an overall package, it's not even comparable, the sacrifices are huge for TO 1886 and honestly? I expected it to look better for most of the time after I finished the game, it was so limited and I didn't feel like I got enough for those sacrifices visually.
Woah, hold your horses. Are we really saying now that The order has dated animations? Like seriously?

The climbing animation with its transitions is one of the most impressive I have seen in any game. Not to mention how weighty it feels

https://youtu.be/Xrij6CNGY6o?t=15m23s

Same thing goes for many of the other animations the game has.
 
Woah, hold your horses. Are we really saying now that The order has dated animations? Like seriously?

The climbing animation with its transitions is one of the most impressive I have seen in any game. Not to mention how weighty it feels

https://youtu.be/Xrij6CNGY6o?t=15m23s

Same thing goes for many of the other animations the game has.

They are alright, but they are not on the same level of Uncharted 4, though you are right they are better than what I remembered, anyway they are far from being my main problem with what the game does technicaly for those visuals.

And man, the video you put here just reminded me of how better U4 looks and how much more impressive it is overall, art style as well in my subjective opinion.

Oh and you are right, ND did it with TLOU as well, it's pretty shady I have to admit, didn't they justified it by saying they meant it's running as a playback video on the PS3 or something like that? I remember they had a really sad excuse for that "running on PS3" thing.

Hopefully they will stop doing it, or we just need to stop believing their initial reveals with the "Running on X" msg.
 
Oh and you are right, ND did it with TLOU as well, it's pretty shady I have to admit, didn't they justified it by saying they meant it's running as a playback video on the PS3 or something like that? I remember they had a really sad excuse for that "running on PS3" thing.

Hopefully they will stop doing it, or we just need to stop believing their initial reveals with the "Running on X" msg.
Yeah, the funny part is that there would be pretty much nothing to complain about without that teaser. What they achieved with UC4 is absolutely marvelous and no one would even dare to suggest that this should run at 60fps.
 
Yeah, the funny part is that there would be pretty much nothing to complain about without that teaser. What they achieved with UC4 is absolutely marvelous and no one would even dare to suggest that this should run at 60fps.

Yup, as well as what they did with TLOU back than, no need for such cheap tactics, it's not like with Watch Dogs where they needed that sort of bait and switch because the real final game wasn't really impressive, their final games look incredible and I find it odd than ND keeps doing it.
 
To be honest, I didn't see any setting in the Order which looked as convincing as this:

The lighting and level of detail here is very convincing. The Order has some spectacular indoor locations, but I do feel in general it goes for an aesthetic which is easier to depict consistently: darker, danker. U4 takes more risks visually, and still looks very impressive, just not as cinematic. I think the actual fidelity, detail and use of lighting, however, elevates it above the Order.
 
People always talk about motion blur being a substitute for framerate, oh it feels smoother with MB, no, it does not. Games like 1886 and UC4 feel smoother than most 30fps games because they have less input lag than most 30fps games. Some PP filters like TAA may help towards a smoother feel, but the underlying technology here is that there is 0 frames of input lag between when you make an input and when it's registered on screen. Obviously, games such as these require more complicated engineering during the dev process to accomplish this, but in any typical 30fps TPS, you will normally have 1 to 2 to 3 frames of input lag, Even Vanquish had 3 frames of input lag.

The smoothness of the game was something I was worried about when Naughty Dog gave one of their tech talks about the engine and how the way they rendered would cause a slight input lag. I guess they mitigated it.
 
Found this in the screenshot thread. Looks way better than what's been posted in this thread, I think some people intentionally post the worst angel/lighting they could get just to call it a "downgrade"

Here's what it actually looks like during gameplay. Looks even better in cutscenes.

 
The best looking and one of the best overall games I've ever played. No hyperbole. Don't care if Eurogamer/DF post articles about this being a walking simulator that was downgraded. I don't think its a walking simulator and I definitely don't think it was downgraded.
 
Well that's like the signature Uncharted stylised look. UC has never gone for photorealism but rather a stylised realism and has always used warm colours even in the snowy Himalayas area. I fully believe it is the reason why in UC4 the colour grading is different in the final game with lots of warm colour.
I think this is the point people miss too often. When the very first uncharted trailer was shown it was a darker trailer which saw improvements and tweaks to lighting, color warmth, textures and overall detail. We've all seen improvements from their first trailers to the final game for all their titles including this one.

I still remember people nitpicking that original UC4 trailer and showing signs of aliasing, I even remember some people making statements that UC4 was not far removed from prior UC titles in terms of fidelity, (not that that was ever true), but now all of a sudden that initial trailer is the holy grail with perfect IQ, and people are now questioning if it was realtime and speaking of downsampling digs they can't prove. Where has the tech gone in tech threads.
 
Apologies if these images don't load right away, abload seems to be having issues today.


Actual gameplay:
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Photomode closeup during gameplay (-100 sharpness):
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The best looking and one of the best overall games I've ever played. No hyperbole. Don't care if Eurogamer/DF post articles about this being a walking simulator that was downgraded. I don't think its a walking simulator and I definitely don't think it was downgraded.

DF is full of admiration toward this game technically, read their analysis, haven't seen them so thrilled about a game's technical aspects for years, they straight up said that this is the most impressive console game today as well.

They just noted that the original teaser seems to be a pre rendered video, they never said the game was downgraded compared to early gameplay, on the contrary, they improved it since.

But they are allowed to say that the original teaser was pre rendered even though the final game came very close to it and it is indeed a technical masterpiece, ND still was dishonest about that reveal and they should be criticized about it (but not nearly as badly as Ubi like some here ask)

About the walking simulator, that wasn't by DF, and it was said about the entire series and not 4 specifically, and I won't defend that article, it is pretty dumb :P

Guys again, amazing shots here.
 
Uncharted 4 is absolutely gorgeous and one of the most beautiful games I ever played. The cut-scenes are ahead of any other game and the attention to detail is awesome. With that said, I do not think the game is a technical masterpiece as people are claiming it to be. Watching the DF video it is noticeable that some areas were downgraded and do not look as great as the videos shown before. While some parts of the game look beautiful, some other areas don't look as "next-gen" or good as expected and there are other games out there that look as good or superior than Uncharted 4 (in some aspects). What is annoying is the Naughty Dog defense force getting upset over any critic towards the game, as ND games were entitled to be perfect and above and beyond any other game. Downgrades nowadays are pretty much a given look at most games launched recently (The Witcher 3, The Division and so forth), first shown running on top pcs and than scaled down to match the console capabilities. Just stop the defense force please Uncharted 4 is top tier but far away from being perfect
 
Uncharted 4 is absolutely gorgeous and one of the most beautiful games I ever played. The cut-scenes are ahead of any other game and the attention to detail is awesome. With that said, I do not think the game is a technical masterpiece as people are claiming it to be. Watching the DF video it is noticeable that some areas were downgraded and do not look as great as the videos shown before. While some parts of the game look beautiful, some other areas don't look as "next-gen" or good as expected and there are other games out there that look as good or superior than Uncharted 4 (in some aspects). What is annoying is the Naughty Dog defense force getting upset over any critic towards the game, as ND games were entitled to be perfect and above and beyond any other game. Downgrades nowadays are pretty much a given look at most games launched recently (The Witcher 3, The Division and so forth), first shown running on top pcs and than scaled down to match the console capabilities. Just stop the defense force please Uncharted 4 is top tier but far away from being perfect

DF themselves are also a "defence force" as they do think it's a technical masterpiece and the most impressive console game in the market?

And people that played the game are allowed to think it's the best looking game they've seen without being called a defence force, that's not very nice, don't you think?

And why you don't mention the things ND improved since those gameplay demos as well? evey game is going through some changes during development but calling it a downgrade is nonsense, they changed the art direction, some things were cut, some things got improved, overall the game is upgraded rather than downgraded, you have no proof any gameplay video was running on a PC and visually it doesn't seems like it since the game overall looks even better than initial gameplay videos.
 
I knew the quality in that original teaser was never going to be possible from the moment it was revealed.

Doesn't matter, though. I'm still only in chapter 6, but Uncharted 4 is easily one of the best looking games I've ever played. The production values in this game are just insane, and you can tell just how much hard work and care went into every single asset.

I still think games like The Order (PS4), The Witcher 3 (PC), Assassin's Creed Unity (PC), and even Rise of the Tomb Raider (PC) have it beat in *specific* areas and moments, but I think I've already been more consistently impressed by Uncharted 4 than any of those games and I'm not even half way through it.
 
DF themselves are also a "defence force" as they do think it's a technical masterpiece and the most impressive console game in the market?

And people that played the game are allowed to think it's the best looking game they've seen without being called a defence force, that's not very nice, don't you think?

And why you don't mention the things ND improved since those gameplay demos as well? evey game is going through some changes during development but calling it a downgrade is nonsense, they changed the art direction, some things were cut, some things got improved, overall the game is upgraded rather than downgraded, you have no proof any gameplay video was running on a PC and visually it doesn't seems like it since the game overall looks even better than initial gameplay videos.

So people are allowed to compliment the game but not allowed to criticize it? Did you read what I wrote? My point was the game DOES look gorgeous but NOT as good as shown before. Also, I am calling defense force individuals that dont take any criticism and can't respect other people;s opinions. People saying the game doesn't look good are insane all I am saying is there are some aspects of the game that aren't that masterpiece as stated, and there are other games that excel in areas that Uncharted doesn't.
 
Which videos are you talking about other than the teaser?



It is a ridiculously small number of people are that are claiming this game is "perfect" especially in graphics techniques. Please.

Perfect was a poor word choice I meant technical masterpice. The games is gorgeous dont get me wrong I just think I have seen games that excel in some areas
 
So people are allowed to compliment the game but not allowed to criticize it? Did you read what I wrote? My point was the game DOES look gorgeous but NOT as good as shown before. Also, I am calling defense force individuals that dont take any criticism and can't respect other people;s opinions. People saying the game doesn't look good are insane all I am saying is there are some aspects of the game that aren't that masterpiece as stated, and there are other games that excel in areas that Uncharted doesn't.

Who were not allowed to criticize the game around here? please show.

Obviously some games will do certain things better, no game is perfect at everything, but as an overall package it's allowed to think this game is a technical masterpiece (doesn't mean it's the only masterpiece this gen, or that every little aspect is perfect, but even if some things could be better it can still be a masterpiece, what is the problem with this definition?) or even looking better than any other game, it doesn't mean it has the best shadows or best AF or any individual category, but it does mean that lots of people think that overall it's the most impressive for them, don't see what's wrong with this opinion, it's very legitimate.
 
Who were not allowed to criticize the game around here? please show.

Obviously some games will do certain things better, no game is perfect at everything, but as an overall package it's allowed to think this game is a technical masterpiece (doesn't mean it's the only masterpiece this gen, or that every little aspect is perfect, but even if some things could be better it can still be a masterpiece, what is the problem with this definition?) or even looking better than any other game, it doesn't mean it has the best shadows or best AF or any individual category, but it does mean that lots of people think that overall it's the most impressive for them, don't see what's wrong with this opinion, it's very legitimate.

The bold makes sense you are correct people are entitle to think this game is the most impressive they ever seen, I agree to some extent (not in all areas) but people also have the right to disagree. I was more impressed with the indoor areas in this game than the outside areas, and of course the cut scenes that are fantastic
 
I need a DF comparison with Yakuza

Technically in terms of shader and texture resolution they look quite similar.

But Drake's just looks so much more naturally shaded all over, and animates probably far better too.

That's the difference for the uncanny valley and why ND is probably gonna be a step ahead of Yakuza (or anyone else really).
 
The bold makes sense you are correct people are entitle to think this game is the most impressive they ever seen, I agree to some extent (not in all areas) but people also have the right to disagree. I was more impressed with the indoor areas in this game than the outside areas, and of course the cut scenes that are fantastic

I think outside areas look wonderful as well but indoors are indeed fantastic, that's what I love about the game engine, it shines through out most situations, very consistent.
 
I was wondering why did they opt to remove the glossy feel of the demos.

It is clearly an artistic decision and not a "downgrade" (the game has several improvements in other areas compared to the demo, like more foliage, better textures and even some added geometry). Besides the game still has an amount of glossy look when looking at specific angles towards the sun, but in comparison the demo seems to make more use of it.

All is awesome, but was just wondering about that specific thing. I happen to find the glossy look to be quite nice specifically for the jungle levels.
 
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