The defending of ND in here is unbelievable.
At the end of the day, they bullshitted in the highest order to sell the game/pre-orders and ps4's. End of.
And they'll do it again....and again...and again...
They need (and everybody that does it) calling out to fuck so they stop getting away with it ffs - smh.
Technically neither kills the other, that's just hyperbole. What sacrifices are we talking about here? Yes it has smaller areas, but it also looks better and has better effects such as GPU particles, cloth physics and post processing...as is to be expected because of its smaller scope. Same for black borders, I am sure UC4 would have required the same if it ran EQAA instead of a post processing AA as well.Uncharted 4 has an amazing IQ, It perceived as more clean than The Order, probably because of all The Order's post processing, and besides that, U4 kills The Orde technicaly it's not even funny, the sacrifices The Order did to get those visuals seems pathetic after you see what Uncharted 4 can do while looking like that.
Here's the point, OMB/MB may fool you into thinking you're playing faster because of the simulated camera movement, but it does not make your inputs faster or better, you're still playing at 25fps, so when someone comes out and says 1886 and UC4 feels better to play than other 30fps games, it's certainly not because of MB. It's because of the reduced input lag than in typical scenarios.
The final game looks very cartoonish with all these bright colors, especially the vegetation. It kind of breaks the immersion in comparison to the 2014 gameplay video.
The final game looks very cartoonish with all these bright colors, especially the vegetation. It kind of breaks the immersion in comparison to the 2014 gameplay video.
People always talk about motion blur being a substitute for framerate, oh it feels smoother with MB, no, it does not. Games like 1886 and UC4 feel smoother than most 30fps games because they have less input lag than most 30fps games. Some PP filters like TAA may help towards a smoother feel, but the underlying technology here is that there is 0 frames of input lag between when you make an input and when it's registered on screen. Obviously, games such as these require more complicated engineering during the dev process to accomplish this, but in any typical 30fps TPS, you will normally have 1 to 2 to 3 frames of input lag, Even Vanquish had 3 frames of input lag.
I think you've gone off on a bit of a semantic tangent here. While you are of course correct, that lower input lag is better, when somebody says a game feels smoother (which is what started this talk), by that they can also mean it looks smoother. This is evident when you turn on photomode in U4, and rotate the camera with motion blur off. A person could describe the motion blurred rotation as "feeling smoother." And this is why people are impressed with the relative smoothness of video captures of 1886 and U4, unless you think they can magically feel input lag through those videos? Input lag is only half the story for a "smooth feeling 30fps."
When I played Crysis 3 on my PC, it couldn't handle highest settings at a high framerate, but instead of turning options down for 60fps, I decided to frame lock it at 30. I played a little while without motion blur, but then I turned it back on and liked that better. My input lag didn't change between the settings, but I still would have described Crysis 3 with 30fps motion blurred as feeling smoother than not having it on, even if the actual update of my inputs was the same.
There's also just straight up control tweaking, and from memory, 1886 had smaller deadzone settings, which can give a more immediate feeling to the controls. Wolf New Order which is 60fps has some weird settings for its controls, for whatever reason I find it much harder to aim in that than say CoD (auto aim off).
Technically neither kills the other, that's just hyperbole. What sacrifices are we talking about here? Yes it has smaller areas, but it also looks better and has better effects such as GPU particles, cloth physics and post processing...as is to be expected because of its smaller scope. Same for black borders, I am sure UC4 would have required the same if it ran EQAA instead of a post processing AA as well.
Apples to Oranges, one does something better the other does something else better.
The is entirely true.
As it has been stated multiple times, The Order could have run without black bars if it didn't go for 4*MSAA and went purely with a post processing solution like Uncharted 4 (or was it 2*MSAA?). Uncharted has dithered edges due to TAA, while Order doesn't. The Order also seems to have higher AF overall.
Tomato tomato....one does something better the other does something else better.
Actually it's because photomode drops frames and doesn't run at 30 but more in the 20s.
It seems like people want to believe that they wanted a certain IQ and cut every corner they could including changing the camera aspect ratio to save processing time...
Technically neither kills the other, that's just hyperbole. What sacrifices are we talking about here? Yes it has smaller areas, but it also looks better and has better effects such as GPU particles, cloth physics and post processing...as is to be expected because of its smaller scope. Same for black borders, I am sure UC4 would have required the same if it ran EQAA instead of a post processing AA as well.
Apples to Oranges, one does something better the other does something else better.
The is entirely true.
Hrmmm...I wouldn't say Order 1886 necessarily looks better than U4 even at is scale. I find if anything, U4 takes a lot more risks visually and opens itself up to more criticism precisely because it goes for environments which are harder to depict. I will say that materials seem more impressive in 1886 and post processing gives it a more filmic look. But I think character models look better in U4, interiors look even better if anything, lighting is more varied, environments are much bigger while texture detail is just as good. The Order is a great looking game and definitely the most filmic one I have played (well R&C is great in that regard as well), but I feel beneath the heavy post processing U4 matches it and in many instances exceeds it, just by being that much more visually ambitious.
What sacrifices? are you Kidding man?
Show box scale, dated animations, dead and static world with barely any physics, not full hd pixel wise, basic (insta kill stealth) AI, isn't it enough?
The game doesn't look better than U4, I think U4 is so much more impressive as an overall package, it's not even comparable, the sacrifices are huge for TO 1886 and honestly? I expected it to look better for most of the time after I finished the game, it was so limited and I didn't feel like I got enough for those sacrifices visually.
U4 looks so incredible and it does so much in comparison while looking so good, I'm in awe, this is definitely the most impressive game I've seen by far on the PS4, no hyperbole here, nothing touches it. (not getting into PC debate)
Here's what your post includes, some random words with no basis, some stuff that bears no relevance on graphics and some stuff that I already explained and specifically said why it's irrelevant (i.e. resolution let's see Uncharted do EQAA at the same res).
Umm ok..let's keep going in circle here.
WI think U4 is so much more impressive as an overall package
1886 showed glimpses of what it could do though. The docks area where you are running around there with the woman and on the ship. That stuff was pretty awesome.
Woah, hold your horses. Are we really saying now that The order has dated animations? Like seriously?What sacrifices? are you Kidding man?
Shoe box scale, dated animations, dead and static world with barely any physics, not full hd pixel wise, basic (insta kill stealth) AI, isn't it enough?
The game doesn't look better than U4, I think U4 is so much more impressive as an overall package, it's not even comparable, the sacrifices are huge for TO 1886 and honestly? I expected it to look better for most of the time after I finished the game, it was so limited and I didn't feel like I got enough for those sacrifices visually.
Woah, hold your horses. Are we really saying now that The order has dated animations? Like seriously?
The climbing animation with its transitions is one of the most impressive I have seen in any game. Not to mention how weighty it feels
https://youtu.be/Xrij6CNGY6o?t=15m23s
Same thing goes for many of the other animations the game has.
Yeah, the funny part is that there would be pretty much nothing to complain about without that teaser. What they achieved with UC4 is absolutely marvelous and no one would even dare to suggest that this should run at 60fps.Oh and you are right, ND did it with TLOU as well, it's pretty shady I have to admit, didn't they justified it by saying they meant it's running as a playback video on the PS3 or something like that? I remember they had a really sad excuse for that "running on PS3" thing.
Hopefully they will stop doing it, or we just need to stop believing their initial reveals with the "Running on X" msg.
Yeah, the funny part is that there would be pretty much nothing to complain about without that teaser. What they achieved with UC4 is absolutely marvelous and no one would even dare to suggest that this should run at 60fps.
People always talk about motion blur being a substitute for framerate, oh it feels smoother with MB, no, it does not. Games like 1886 and UC4 feel smoother than most 30fps games because they have less input lag than most 30fps games. Some PP filters like TAA may help towards a smoother feel, but the underlying technology here is that there is 0 frames of input lag between when you make an input and when it's registered on screen. Obviously, games such as these require more complicated engineering during the dev process to accomplish this, but in any typical 30fps TPS, you will normally have 1 to 2 to 3 frames of input lag, Even Vanquish had 3 frames of input lag.
I think this is the point people miss too often. When the very first uncharted trailer was shown it was a darker trailer which saw improvements and tweaks to lighting, color warmth, textures and overall detail. We've all seen improvements from their first trailers to the final game for all their titles including this one.Well that's like the signature Uncharted stylised look. UC has never gone for photorealism but rather a stylised realism and has always used warm colours even in the snowy Himalayas area. I fully believe it is the reason why in UC4 the colour grading is different in the final game with lots of warm colour.
The best looking and one of the best overall games I've ever played. No hyperbole. Don't care if Eurogamer/DF post articles about this being a walking simulator that was downgraded. I don't think its a walking simulator and I definitely don't think it was downgraded.
Uncharted 4 is absolutely gorgeous and one of the most beautiful games I ever played. The cut-scenes are ahead of any other game and the attention to detail is awesome. With that said, I do not think the game is a technical masterpiece as people are claiming it to be. Watching the DF video it is noticeable that some areas were downgraded and do not look as great as the videos shown before. While some parts of the game look beautiful, some other areas don't look as "next-gen" or good as expected and there are other games out there that look as good or superior than Uncharted 4 (in some aspects). What is annoying is the Naughty Dog defense force getting upset over any critic towards the game, as ND games were entitled to be perfect and above and beyond any other game. Downgrades nowadays are pretty much a given look at most games launched recently (The Witcher 3, The Division and so forth), first shown running on top pcs and than scaled down to match the console capabilities. Just stop the defense force please Uncharted 4 is top tier but far away from being perfect
do not look as great as the videos shown before
Just stop the defense force please Uncharted 4 is top tier but far away from being perfect
DF themselves are also a "defence force" as they do think it's a technical masterpiece and the most impressive console game in the market?
And people that played the game are allowed to think it's the best looking game they've seen without being called a defence force, that's not very nice, don't you think?
And why you don't mention the things ND improved since those gameplay demos as well? evey game is going through some changes during development but calling it a downgrade is nonsense, they changed the art direction, some things were cut, some things got improved, overall the game is upgraded rather than downgraded, you have no proof any gameplay video was running on a PC and visually it doesn't seems like it since the game overall looks even better than initial gameplay videos.
Which videos are you talking about other than the teaser?
It is a ridiculously small number of people are that are claiming this game is "perfect" especially in graphics techniques. Please.
So people are allowed to compliment the game but not allowed to criticize it? Did you read what I wrote? My point was the game DOES look gorgeous but NOT as good as shown before. Also, I am calling defense force individuals that dont take any criticism and can't respect other people;s opinions. People saying the game doesn't look good are insane all I am saying is there are some aspects of the game that aren't that masterpiece as stated, and there are other games that excel in areas that Uncharted doesn't.
Who were not allowed to criticize the game around here? please show.
Obviously some games will do certain things better, no game is perfect at everything, but as an overall package it's allowed to think this game is a technical masterpiece (doesn't mean it's the only masterpiece this gen, or that every little aspect is perfect, but even if some things could be better it can still be a masterpiece, what is the problem with this definition?) or even looking better than any other game, it doesn't mean it has the best shadows or best AF or any individual category, but it does mean that lots of people think that overall it's the most impressive for them, don't see what's wrong with this opinion, it's very legitimate.
I need a DF comparison with Yakuza
The bold makes sense you are correct people are entitle to think this game is the most impressive they ever seen, I agree to some extent (not in all areas) but people also have the right to disagree. I was more impressed with the indoor areas in this game than the outside areas, and of course the cut scenes that are fantastic