Want to start a new thread for spoiler free gameplay discussion. I am curious what you guys think because I was extremely underwhelmed.
Visually the game is perfection. I have never played a better looking game and I would dare anyone to find anything bad to say about the visuals. ND really pushed the envelope in art design and environment design (graphically) in this game and they should win all the awards in those categories.
Now the gameplay..
I would have honestly stopped playing the game long before completion if it didn't look so good because the gameplay is an absolute chore and does absolutely nothing new.
The major offenders for me in order are:
-The goddamn box. I have lost the number of times Nate found a conveniently placed box with wheels on a ledge somewhere where %99 of the time you boost your partner up some ledge and they throw the box down for you. This is not a once or twice thing this is used at least once on every level to the point where you start to assume it has to be some sort of running joke with the dev team. It is really jarring and immersion breaking when your character keeps running into this perfectly intact container with wheels even in areas where they spent countless hours making sure everything else in the environment reflects being 200+ years old and broken/eroded with time.
-Incredible environments and nothing worth exploring in them: They built the best looking environments ever put in a game and there is nothing to do in them except find some randomly placed collectible treasures that give you points to unlock collectibles. It would have been amazing to have some side quest mysteries/tombs to find and solve like in Tomb Raider.
-Traversal gets boring: The new rope gimmick is underused and the few times you can use it is telegraphed from a mile away it was not fun to use it. I never had a "I wonder if I can get there!" moment in this game like in Tomb Raider where the new abilities and equipment you find open up whole new traversal abilities. The rope was literally almost like a QTE. The game is so insistent on wanting you to move along if you are somehow unable to see the extremely obvious route you have to take for a minute it keeps popping up hint and notifications or whatever character is with you starts going "Nate I think we need to go here!". Give me a fucking moment to explore and figure stuff out ND.
-Combat is boring: There is nothing new here combat wise. Every encounter except the car chase one from the beginning of the game to the end played the same. Kill X number of guys till it goes "this was it". You also keep encountering enemies ahead of you even though you are supposedly exploring this place for the first time which I hated.
Would be curious to see if you guys agree/disagree.
Visually the game is perfection. I have never played a better looking game and I would dare anyone to find anything bad to say about the visuals. ND really pushed the envelope in art design and environment design (graphically) in this game and they should win all the awards in those categories.
Now the gameplay..
I would have honestly stopped playing the game long before completion if it didn't look so good because the gameplay is an absolute chore and does absolutely nothing new.
The major offenders for me in order are:
-The goddamn box. I have lost the number of times Nate found a conveniently placed box with wheels on a ledge somewhere where %99 of the time you boost your partner up some ledge and they throw the box down for you. This is not a once or twice thing this is used at least once on every level to the point where you start to assume it has to be some sort of running joke with the dev team. It is really jarring and immersion breaking when your character keeps running into this perfectly intact container with wheels even in areas where they spent countless hours making sure everything else in the environment reflects being 200+ years old and broken/eroded with time.
-Incredible environments and nothing worth exploring in them: They built the best looking environments ever put in a game and there is nothing to do in them except find some randomly placed collectible treasures that give you points to unlock collectibles. It would have been amazing to have some side quest mysteries/tombs to find and solve like in Tomb Raider.
-Traversal gets boring: The new rope gimmick is underused and the few times you can use it is telegraphed from a mile away it was not fun to use it. I never had a "I wonder if I can get there!" moment in this game like in Tomb Raider where the new abilities and equipment you find open up whole new traversal abilities. The rope was literally almost like a QTE. The game is so insistent on wanting you to move along if you are somehow unable to see the extremely obvious route you have to take for a minute it keeps popping up hint and notifications or whatever character is with you starts going "Nate I think we need to go here!". Give me a fucking moment to explore and figure stuff out ND.
-Combat is boring: There is nothing new here combat wise. Every encounter except the car chase one from the beginning of the game to the end played the same. Kill X number of guys till it goes "this was it". You also keep encountering enemies ahead of you even though you are supposedly exploring this place for the first time which I hated.
Would be curious to see if you guys agree/disagree.