Jak felt really good to control (outside of vehicles), among the best in any platforming game ever imo. I remember a reviewer for Jak 3 (at IGN I think) saying that playing other games was a pain after Jak 3 with how smooth it animated.As someone who never played the Jak games, how did they control in terms of just moving around the world?
That's user error. Tapping vs Holding triangle button.
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His actual climbing animation is also just like actual rock climbers instead of the more game-like animation we see in a lot of games where characters jut jump up rock faces.
I wish they'd show us what sort of things they're doing with sound cause everything I've heard from the game so far is underwhelming.
Snake's running animation in particular is probably the smoothest i've seen in any game
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And then there are small details like this
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His actual climbing animation is also just like actual rock climbers instead of the more game-like animation we see in a lot of games where characters jut jump up rock faces.
I think the last game that had realistic movement that was also responsive was Max Payne 3.
I don't remember having any complaints about Max. Game was great, in my view.
I was thinking something more along the lines of this:
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So this was Drake's Deception.
Awesome gif but his pupils should be shrinking on drugs not growing bigger.
On cocaine? I don't think so.
Let's not forget the camera work. Even though you can turn it yourself there's a lot that goes into making it feel right. That has a HUGE impact on how what is on screen translates to what is in your hands. That can easily make or break how a game feels and looks.Snake's running animation in particular is probably the smoothest i've seen in any game
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And then there are small details like this
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His actual climbing animation is also just like actual rock climbers instead of the more game-like animation we see in a lot of games where characters jut jump up rock faces.
Nope, after 150+ hours you know how to Fulton shit out but do it standing in the wrong spot and you'll still sometimes get in an AA gun, start aiming a mortar or whatever despite holding triangle.That's user error. Tapping vs Holding triangle button.
Oh yeah lol ignore me I was thinking of heroin.
Awesome gif but his pupils should be shrinking on drugs not growing bigger.
Wow. So smooth. And the show of fatigue while climbing. Fingers in natural looking handholds too.
Using Kotaku's rock climbing post I seeSnake's running animation in particular is probably the smoothest i've seen in any game
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And then there are small details like this
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His actual climbing animation is also just like actual rock climbers instead of the more game-like animation we see in a lot of games where characters jut jump up rock faces.
Using Kotaku's rock climbing post I see
Edit: I'm joking btw.
MGSV is the new gold standard in terms of traversal and shooting mechanics to beat.
Would love UC4 to do it. I'm playing the uncharted collection and UC1 - 3 Drake feels too floaty and cartoony.
You should look at David Rosen's approach here in a game called Overgrowth. It's very interesting.
How to keep responsiveness and rich animations (procedural in this case) at the same time.
http://www.gdcvault.com/play/1020583/Animation-Bootcamp-An-Indie-Approach
Imagine something like this on a higher level. Some big team with lots of funds and knowledge.
That U4 stuff they showed reminded me of this for some reason, I hope I'm not wrong...
Nothing.What's special about MGSV's shooting mechanic?
I just hope they tone down the "Drake touching walls" thing. Uncharted 3 made it look like he had OCD sometimes.
MGSV is the new gold standard in terms of traversal and shooting mechanics to beat.
Would love UC4 to do it. I'm playing the uncharted collection and UC1 - 3 Drake feels too floaty and cartoony.
I think the animation improvements coupled with the tech they implemented in the order 1886 to reduce input latency will be a big boon to 30fps games. 30fps games may actually feel as responsive as 60fps games in such situations.
Jak controlled better than 3D mario. This sounds excellent
Absolutely true. Controlling Big Boss actually does feel like controlling an older, 50 year old man but who's at the pinnacle of military trained-responsiveness. Like the way he sprints for example.Just copy MGSV. Big Boss moves with weight but can turn on a dime, etc. You never feel like you're fighting the controls. It's perfect.