Before I critique this game, I want to note that Uncharted 4 is a visual masterpiece, and all of the voice actors turn in great performances. There's much to recommend this game, but for me, the combat is just not fun.
I've completed the three prior Uncharted games (on Hard), so it's not that I can't do the combat, it's that (in this case) I'm finding it frustrating with few moments of enjoyment. In Uncharted 4, there are expanded stealth opportunities, which work fine. But some combat encounters are obligatory, or are triggered on failed stealth attempts. Here are the issues, as I see them:
Again, I can deal with these situations. But all of the above just leads to a kind of constant, low-level frustration. I never feel like I'm rewarding for taking risks, swinging on ropes, and trying crazy fun things. I never feel like I have a good sense of what's going on around me, except in the most enclosed and simplified combat arenas.
Finally, there's a thematic issue as well. Some of the later combat encounters are ridiculous war zones. Multiple RPG soldiers, chain-gun wielders, armored vehicles, dozens of machine gunning soldiers, and so on. When the combat reaches this level, Uncharted ceases to feel like the pulpy adventure game it purports to be. In a lot of ways, this was a problem in earlier games, but somehow it seems more salient in Uncharted 4. I just found myself sighing and wondering when I would get back to searching for treasure, rather than being pelted with rockets.
I've completed the three prior Uncharted games (on Hard), so it's not that I can't do the combat, it's that (in this case) I'm finding it frustrating with few moments of enjoyment. In Uncharted 4, there are expanded stealth opportunities, which work fine. But some combat encounters are obligatory, or are triggered on failed stealth attempts. Here are the issues, as I see them:
- Enemies have long sight lines, and are frequently all around and above you.
- Due to complex, multi-layered and vertical terrain, it is difficult to get a sense of where your enemies are arrayed (also, your enemies are shifting at all times).
- Although the above would seem to encourage movement, leaving cover usually means being pelted from all sides simultaneously. This often discourages movement.
Again, I can deal with these situations. But all of the above just leads to a kind of constant, low-level frustration. I never feel like I'm rewarding for taking risks, swinging on ropes, and trying crazy fun things. I never feel like I have a good sense of what's going on around me, except in the most enclosed and simplified combat arenas.
Finally, there's a thematic issue as well. Some of the later combat encounters are ridiculous war zones. Multiple RPG soldiers, chain-gun wielders, armored vehicles, dozens of machine gunning soldiers, and so on. When the combat reaches this level, Uncharted ceases to feel like the pulpy adventure game it purports to be. In a lot of ways, this was a problem in earlier games, but somehow it seems more salient in Uncharted 4. I just found myself sighing and wondering when I would get back to searching for treasure, rather than being pelted with rockets.