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Uncharted 4's combat is just not fun

The gunplay is really good but Max Payne 3 still holds the throne for pure TPS gunplay.

I haven't tried MP3, but see this all the time and just cannot fathom Rockstar excelling at any sort of gameplay. It's as if someone tells me Uwe Boll just made the most stunning and moving film of all time.

Maybe I'll get around to it someday.

Until then, Vanquish is King.
 
I've always thought Uncharted's combat was just good enough. I still feel the last two Tomb Raider games do it much better. I play Uncharted games for the stories, art, characters and set pieces. If Naughty Dog wasn't so damn good at knocking those four elements out of the park, I would even bother.
 
People saying it is the best gameplay in a TPS ever must not have played many.
At least try Binary Domain.

I like Uncharted, but I mostly stick to it for the story and the set pieces. If gameplay was so great the multiplayer would have everyone and their grandmother playing it.
 
Museum fight in the beginning was actually the best encounter. Pure arena shootout. Everything afterwords was a classic case of doin too much.
 
I've always thought Uncharted's combat was just good enough. I still feel the last two Tomb Raider games do it much better. I play Uncharted games for the stories, art, characters and set pieces. If Naughty Dog wasn't so damn good at knocking those four elements out of the park, I would even bother.

I agree, I'm not very far in ROTR but TR2013 has great combat.
 
it's bizarre how some people think U2 and TLOU dont have great gameplay mechanics. U2 especially revitalized a stagnant third person cover shooter genre that was already getting stale with Gears 2.

I think some people just like hiding behind one cover and popping out every now and then to take shots. Some people dont like A.I that comes looking for them or flank or just puts them out of their comfort zone. Some people just want dumb a.i as CoD and Skyrim's popularity indicates.

The mobility in Uncharted just brings this additional layer of depth to the gameplay that just sets it apart from other more boring shooters. it feels like an action movie and thats a compliment.

I remember the bullet sponge BS about Uncharted 2 ( which of course is not true , Ucharted 3 had this issue though).
 
Complete and utter bullshit.

I just played them for the first time in the collection this year and while the shooting got slightly better with each release they're all dwarfed by UC4. That speaks to how good UC4's gunplay is but also how overrated UC1-3's were.
 
Ehhhh, I really enjoyed all the Uncharted games, but it's not the best TPS combat ever. Gears is much better.

If opinions could be wrong I'd nominate this as an example.

Maybe the other Gears of War games are better, but the combat in Gears of War 4 has nothing over the average cover-based shooter. It's a clunky slog that relies on bullet-sponges for difficulty. I'd go as far as to call it bad. I can understand it being highly regarded when cover-based shooters were novel, but now? It stands on the opposite side of the spectrum to games like DOOM, and to a lesser extent Uncharted 4, that invite players to be inventive with the game mechanics, and provide arenas to do so in.
 
The stories are fun but I found every uncharted game a slog to play. The gunplay is pretty poor.

Agreed, except for Uncharted 2. For whatever reason, the combat just clicked for me in that game. It never felt unfair or frustrating like all of the other games. I think the encounter design and control scheme was just better in that one.

Honestly, you might as well just say "Uncharted 4's game is just not fun."

Not at all. I actually really enjoyed all of the climbing segments, but dreaded every shootout while playing through the game on normal difficulty.
 
Ehhhh, I really enjoyed all the Uncharted games, but it's not the best TPS combat ever. Gears is much better.

I always thought the combat in Gears feels unsatisfying. The ridiculous amount of bullets enemies take combined with a lack of hit reactions doesn't make for fun encounters. Chainsawing dudes in half is great though I'll give it that.
 
I really liked it, especially because it's so focused on stealth and moving into and out of it to bust some proper ass like the night rider out to kick some butt like no one's business.

The level design is ridiculously good, really well achieved mixture of naturalistic environments and very vertical and complex movement. Felt like they finally nailed what they were going for since the original Uncharted.
 
I always thought the combat in Gears feels unsatisfying. The ridiculous amount of bullets enemies take combined with a lack of hit reactions doesn't make for fun encounters. Chainsawing dudes in half is great though I'll give it that.

Gears is a garbage single player game.
 
The combat was the only thing I liked about U4, and there wasn't enough of it for me.

I just got frustrated when you'd get to a new area and it would checkpoint you with the guns and ammo you currently had. You had no way of knowing you should have switched back to the boring guns with plentiful ammo before the invisible trigger. So now you're stuck with 11 enemies alerted to your position and you have 4 shots.
 
To me, a certain type of Uncharted encounter has never been fun and has been in every game.

This is the late-game combat bowls, where you're in an open courtyard or large multi-leveled room with multiple snipers and RPG guys aiming at you, with some heavy dudes thrown in too sometimes. I try to make smart choices and take good cover, but the game also likes to spawn enemies to the side of you and behind you. No clear "front" like many shooters would have, just an open bowl with enemies that could be anywhere.

When clearing one of these encounters, it does feel nice. It's satisfying to just hang on by a hair, or pull off some cool shit to beat the odds. But when I'm dying a few time sin a row on one of these, every death feels like bullshit. Like a sniper I didn't even know existed shot me from behind while I was in cover focusing on a group of enemies directly in front of me.

Uncharted 4 only has like 3-4 of these in the whole game, and to my extreme relief the whole finale is just a linear path. I liked the "stealth" encounters too, and any smaller skirmishes were usually fun.

The worst example of this in Uncharted 4 I can think of is the elevator jeep part, where you pretty much need to use a pistol and there isn't much ammo. Multiple RPGs shooting down on you. Uncharted 3 has like well over a dozen encounters like this, and I was pretty much just constantly annoyed for the final third of the game.

Bruh, the elevator encounter is like one of the best in the game. It's a more linear setpiece but even still you have different ways of doing it. You can stand on top of the elevator, cling to the sides for cover, jump off on the the rock columns, or any combination of moving between the three.
 
I haven't tried MP3, but see this all the time and just cannot fathom Rockstar excelling at any sort of gameplay. It's as if someone tells me Uwe Boll just made the most stunning and moving film of all time.

Maybe I'll get around to it someday.

Until then, Vanquish is King.

Movement is still typical clunky tank mode but you're spending most of the time diving around so it isn't a huge deal. The gunplay combined with the music is pure bliss.

And while the game has a lot of cutscenes it still manages to have better pacing than UC4 because it's always moving.
 
I disagree with a lot of this. The combat is far better than Gears, at least Gears 4, which devolves into hunkering down and shooting at bullet sponges.

And I don't think the pacing was very good either. If Uncharted 2 was like playing a summer blockbuster, Uncharted 4 was like playing the book version of that summer blockbuster. Uncharted 4 could afford to be a slimmer game in terms of length.

I have only played a bit of the original Gears trilogy and have watched gameplay from 4. It is just so boring to me compared to Uncharted. I feel like it has a lot to do with the combat of Gears being on a level plane (basically). The shooting/reloading feels great in those games through.

To be honest I haven't played much Gears and was making the assumption that the combat must be really good since it was the focus of the game... quite strange if it's not.


And I don't think the pacing was very good either. If Uncharted 2 was like playing a summer blockbuster, Uncharted 4 was like playing the book version of that summer blockbuster. Uncharted 4 could afford to be a slimmer game in terms of length.
Your analogy is fair, which may be why I find 4 to be superior. It allows the story to take moments to establish tone, rather than being a constant slew of set pieces.
 
People saying it is the best gameplay in a TPS ever must not have played many.
At least try Binary Domain.

I like Uncharted, but I mostly stick to it for the story and the set pieces. If gameplay was so great the multiplayer would have everyone and their grandmother playing it.

Uncharted MP was one of the most played MP on PS3

Why do you keep claiming stuff you dont know about? Have you even played the game?
 
Honestly if it's actually like that sounds an improvement. In the previous one you have no difficult at all to run towards shooting enemies and punch them in the face.
 
Combat was actually the best part of the game for me, definitely more engaing than pushing those 'wheel boxes' every single time you needed a boost, what was ND thinking?
 
I had waay more fun with the previous ones combat.

Edit : the combat in U4 is perfect, just the lack of it in story mode compared to previous dissapoited me.
 
Complete and utter bullshit.

Nah, it's pretty much on point. They got progressively better but it's still a huge leap from U3 to U4. I played through the HD collection just a couple of weeks ago and shooting guys in the first two games is not fun.
 
Combat got better throughout the series. Uncharted 4s gunplay feels good to me, the encounter design (mayyyybe sometimes too much verticality for example?) is sometimes good and bad like it has always been in those games. Gears is way superior in my book, but Uncharted it still fun.
 
People saying it is the best gameplay in a TPS ever must not have played many.
At least try Binary Domain.

I like Uncharted, but I mostly stick to it for the story and the set pieces. If gameplay was so great the multiplayer would have everyone and their grandmother playing it.
I played plenty and yes it is to me some of the best gunplay.
 
I thought it could have used more combat. As per usual with the series the puzzles are so basic I don't even see why they're included and after the thousandth ladder I was climbing broke I got frustrated at the padded out platforming. I practically wept tears of joy when some enemies showed up and the game actually gave me something to do.
 
I haven't tried MP3, but see this all the time and just cannot fathom Rockstar excelling at any sort of gameplay. It's as if someone tells me Uwe Boll just made the most stunning and moving film of all time.

Maybe I'll get around to it someday.

Until then, Vanquish is King..

Can't believe it took 102 posts before this got pointed out.

UC4 gunplay was boring. Having to move around failed to make it more interesting.
 
Isn't this every shooter on hard ever. Your Swiss cheese unless you play it completely cautiously, some just dumb luck and running.
 
Bruh, the elevator encounter is like one of the best in the game. It's a more linear setpiece but even still you have different ways of doing it. You can stand on top of the elevator, cling to the sides for cover, jump off on the the rock columns, or any combination of moving between the three.

I hated it. There were only a few places you can really go without taking RPG fire. It starts to open up a bit once you take out the RPG guys, but by then I was out of pistol ammo and almost all the cover is ledges. I ended up beating it by getting bold and climbing up to melee dudes, but because it was risky I died a couple times doing it. I'd much rather "solve" an encounter and feel smart than have to think "well this is stupid but there's nothing else I can do".

My favourite part of the game was the chase near the end and the linear encounters leading up to it, and generally speaking I liked the more wide-open encounters that let you use stealth. I had a lot of fun with the game overall. Best gunplay in the series, but not without a few annoyances.

1st game is pretty mediocre, but 2 is one of the best TPS's around. It could use better weapon sounds but other than that really solid set of mechanics and the encounters and pacing are excellent. 3 is a step forward in some ways, and step back in others but I'd say it's still pretty great. The ship graveyard has some of the most fun combat I've ever played.

Apparently we have very different taste and/or playstyles because I hated the ship graveyard too.
 
If opinions could be wrong I'd nominate this as an example.

Maybe the other Gears of War games are better, but the combat in Gears of War 4 has nothing over the average cover-based shooter. It's a clunky slog that relies on bullet-sponges for difficulty. I'd go as far as to call it bad. I can understand it being highly regarded when cover-based shooter were novel, but now? It stands on the opposite side of the spectrum to games like DOOM, and to a lesser extent Uncharted 4, that invite players to be inventive with the game mechanics, and provide arenas to do so in.

Gears is mechanically probably the best TPS 'cover' shooter (which Uncharted also is) on the market.
The mechanics have been refined so much over the years that there is no way, any other game surpass it as of now, much less Uncharted.

As for bullet sponge, you can't seriously with a straight face rip on Gears for it and pretend Uncharted didn't do exactly the same or what actually felt like worse than Gears did on higher difficulty.
 
Nah, it's pretty much on point. They got progressively better but it's still a huge leap from U3 to U4. I played through the HD collection just a couple of weeks ago and shooting guys in the first two games is not fun.

1st game is pretty mediocre, but 2 is one of the best TPS's around. It could use better weapon sounds but other than that really solid set of mechanics and the encounters and pacing are excellent. 3 is a step forward in some ways, and step back in others but I'd say it's still pretty great. The ship graveyard has some of the most fun combat I've ever played.
 
The combat was an absolute highlight for me, it was farmer satisfying than any of the other games and I say that as somebody who has enjoyed combat in each of the four games.

The multi-layerd environments and having to keep track of what was happening all around you really added to the gameplay. I loved that once they'd spotted me, that I had to keep moving and pay real attention because because there wasn't anybody behind previously doesn't mean that they couldn't work their way around to flank me using the much taller, deeper and wider environments.

I've completed the game four times now, the last time was on crushing and I still don't feel that I've finished with the story mode due to the fact that there was so many different ways to play each arena. I only finished my Crushing play-through about a month ago and I do like to leave gaps between play-throughs so I can forget some details of whatever is coming next so I'm really looking forward to completing the story again on my Pro in a month or so.

I'll happily spend time tidying up the rest of the trophies then.
 
I disagree entirely. I think Uncharted 4 has the best combat of any Uncharted by a mile, and is one of the best feeling TPS games I've ever played.
 
Uncharted MP was one of the most played MP on PS3

Why do you keep claiming stuff you dont know about? Have you even played the game?

Uh yeah I played all 4 of them, I mean it's one of the main PlayStation franchise now lol.

MP was so good they included it in the remasters, yeah?
 
What? The combat is the best part of Uncharted 4 and the pinnacle of Naughty Dog's gameplay design.

The fact that there wasn't a lot more of it is a crime.
 
Yeah, I dont understand.

When it comes to TPS gameplay, Uncharted combat is almost perfect. Amazing gunplay, spot on hit detection, incredible animations, sublime sound design, great level design.

WHAT MORE DO YOU WANT FROM A TPS?

I can definitely understand the criticism if its aimed to UC1-3, but UC4? Nope. This game has amazing combat, period. You could argue there is not enough of it, but it is not by any means bad.

What about some enemy variety besides generic mercenary guy and generic mercenary guy with armor?
 
Gunplay was the best of the series, but—in True Naughty Dog fashion—they kill the pacing they're so good at creating with absurd enemy AI.

The best way to play the UC series is on easy and not hunting for trophies.
 
Combat was in fact incredibly fun in this game. There's so much stuff I've done that made me laugh at what I've just pulled off, it was literally unbelievable. Stuff like this, just as one example:

https://i.imgur.com/ta42DdH.gifv

Controls are also sublime in the game, so responsive and fluid.
 
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