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Uncharted Comicon Impressions

jetjevons

Bish loves my games!
Did a search and didn't see anything posted.

Anyways I got some hands on time with Uncharted at Comicon. There were two sections available, a jungle level and the spanish fort level. I played the jungle level.

In a nutshell it was great. The animation is amazingly smooth, the controls are intuitive and responsive. the graphics are spectacular. Progress was linear but it still felt like you were exploring.

Points:
- Enemies take a lot of hits to bring down. Seemed a little unrealistic. Othewise the shooting and cover mechanic worked like a charm. It's really satisfying to have this kind of combat in a run and jump action/adventure. The O button works a lot like the All Action button in Gears. It's both enter cover and dive.
- Enemies were aggressive. They would rush you if you just stayed in cover too long. Blind fire was effective for keeping them at bay.
- Jumping up/climbing up to a higher ledge action is fantastic. It just happens so smoothly and quickly. Hard to explain, you just need to experience it.
- Color seemed to bleed out of the image as I was getting hit and in danger of dying. It was nice visual cue.
- The game's whole aesthetic is so bright and sunny and colorful. It's a change from the usual I know but It seemed to a little at odds with the violent/tense content of the game.
- Didn't really get the hand to hand combat. It's kind of it's own mini-game with cinematic camera angles. I'm sure I was just doing it wrong. Still very satisfying when it worked.

All in all I am really looking forward to this game. It feels like a truly all round next-gen experience (more so than anything else I've played on PS3).

I really hope they release this demo to PSN. It's unlikely since there is so much content here, but it would a greet boon for PS3 owners.
 
Odd that they still haven't adjusted the number of shots it takes to down enemies, after the criticism its received.
 
Splatt said:
How was the camera?

Great. User controlled with the second stick.

One thing I did notice that I wasn't a big fan of is when you press the L1 button to go into AIM mode, the game zooms in relative to the current camera direction rather than the direction your character is facing.
 
jetjevons said:
Great. User controlled with the second stick.

One thing I did notice that I wasn't a big fan of is when you press the L1 button to go into AIM mode, the game zooms in relative to the current camera direction rather than the direction your character is facing.

THAT IS SO ****ING ANNOYING AHHHHH

That doesn't make sense in any game ever. Usually you go into first person aim to shoot something and often the camera is lagging behind-- that is, TURNING.

But other than that sounds like my dream game. Tomb Raider + Gears cover + hawt graphics and animation = oh jesus lawd
 
how was it animation wise? does drake still kinda float when he runs/walks/climbs?

that's really the only thing that bothered me from what i've seen of uncharted so far.
 
bud said:
how was it animation wise? does drake still kinda float when he runs/walks/climbs?

that's really the only thing that bothered me from what i've seen of uncharted so far.

Yeah there was still a little floatiness but I'm sure they'll work that out.
 
jetjevons said:
Great. User controlled with the second stick.

One thing I did notice that I wasn't a big fan of is when you press the L1 button to go into AIM mode, the game zooms in relative to the current camera direction rather than the direction your character is facing.


That's great ( beside the L1 AIM mode). I've heards lots of the complaints about the camera but your posts gives me faith that the camera won't suck.
 
WOW. Nice impressions.

I too can't wait to get my hands on this game when it comes out. Hopefully they will get that shots required to take down enemies sorted out because that is the only thing that I can see pissing me off with this game.

I get use to camera angles, so I am not to bothered about that.
 
BirdFlu said:
I'd also like to know this
Correct me if I'm wrong, but I think this game was 720p and 30fps from the start, but feel free to correct that. Thx for the impressions jetjevons ;).
 
Its cool that the enemies rush you and force you to use blind fire.

I love the blind fire in Gears, but I rarely need to use it. I hate to see such an awesome feature go to waste.
 
jetjevons said:
Great. User controlled with the second stick.

One thing I did notice that I wasn't a big fan of is when you press the L1 button to go into AIM mode, the game zooms in relative to the current camera direction rather than the direction your character is facing.
I'm thinking (more like hoping) there'll be an option to change to character related aiming. Would be stupid not to have it.
 
jetjevons said:
I really hope they release this demo to PSN. It's unlikely since there is so much content here, but it would a greet boon for PS3 owners.
The PS Blog is getting hammered with demo requests, so hopefully Sony's getting on the ball. Nice impressions btw.
 
Sweet, thanks for the impressions. In my perfect world it would have more exploration and adventure elements, but everything about it sounds great. With GTA, my most anticipated game this year.

Hope they change that L1 thing, I agree with most everyone else ever about pressing aim zooming in on where your character is facing regardless of where the cam was pointing.
 
Sounds promising. Thanks a ton for the impressions as it's always good to hear something positive about highly anticipated games.

This and Heavenly Sword are the only 2 PS3 games I'm interested in this year. The HS demo seemed like a winner, so I hope that this one is great too. The last 4 months of the year I'll be purchasing more games than I ever have in a year.
 
I hope they playtest this thing like crazy, probably what the game needs the most, they have the tech, they have the game design talent, playability is teh KEY.
Indifferent2.gif
 
Shins said:
Odd that they still haven't adjusted the number of shots it takes to down enemies, after the criticism its received.

From E3? I'm pretty sure this was exactly the same build shown Naughty Dog brought to Santa Monica.

My impression was that the E3/Comic Con demo wasn't going to make it to the PSN, but that a specific demo was going to be readied for/near the game's commercial release. Plans were up in the air at E3. Basically it was "Whatever I get finished when the game is ready for manufacturing" or some such plan.
 
Thanks for the impressions. I'd kill for a demo on the PSN store.
It's too bad about the enemies taking a ton of hits to die off. It's one thing if it's a super soldier wearing a hundred and fifty pounds of body armor, but most of the pirates I've seen in Uncharted are just wearing those button up vacation shirts. :D
All games should adopt the MGS way of enemies getting hit, shot in the leg = limp, shot in the arm = loss of that arm, etc.
 
calder said:
Sweet, thanks for the impressions. In my perfect world it would have more exploration and adventure elements, but everything about it sounds great. With GTA, my most anticipated game this year.

This was just a demo. I think it's the first level of the game. I wouldn't be surprised if there's more exploration/non-linear stuff later on.

Other things about the demo:

- The tilting the PS3 to compensate for balance when walking on logs, narrow ledges, etc. is really, really fun. Great little use of the sixaxis.
- Main character can climb vines and organic foot holds.
- Vegetation (grass) reacts dynamically as you move through it.
- Lighting was really, really good (but so bright!).

Honestly if this demo is anything to go by this game is the real deal folks. The 'dog' are bringing the power this Xmas!
 
jetjevons said:
This was just a demo. I think it's the first level of the game. I wouldn't be surprised if there's more exploration/non-linear stuff later on.

Other things about the demo:

- The tilting the PS3 to compensate for balance when walking on logs, narrow ledges, etc. is really, really fun. Great little use of the sixaxis.
- Main character can climb vines and organic foot holds.
- Vegetation (grass) reacts dynamically as you move through it.
- Lighting was really, really good (but so bright!).

Honestly if this demo is anything to go by this game is the real deal folks. The 'dog' are bringing the power this Xmas!
wow nice.
 
I'm replaying Tomb Raider Anniversary, and if Uncharted has similar puzzle and platforming elements to TRA I'll be in heaven.
 
Interesting report on this game, glad to see some good firsthand commentary about the gameplay since everyone else just wants to mention graphics and animation.
I'm definetly keeping an eye on this game.
 
jetjevons said:
- Vegetation (grass) reacts dynamically as you move through it.

Wasn't this one of the orginal complaints as it was lacking, nice to see they working on even the little things, day one purchase
 
At Gamers Day the aiming seemed a bit problematic as there was no auto-aim/gravity whatsoever. They said they were going to add this, was it in the build you played?
 
Thanks for the impressions.

Did you notice any slowdowns at all? From the footage I have seen from the most recent builds, that is almost a non-issue, but I would still like some re-assurance.
 
The fighting work by the timing of your attacks. If you time the punches right, they'll be more effective but if you press rapdily, the character swings more wildly and it becomes less effective

And I totally agree about the number of hits you can take. For someone being pushed as an "every man", it's surprising he can take more bullets to the chest than an armoured up Gears of war character

They really should balance that element out
 
I'm sure we all expect it to be great but this was strangely enough one of the least talked about 'big' games during E3 here at gaf. I guess it's just the case due to coming straight out of Gamers Day in May sort of.
 
Wollan said:
I'm sure we all expect it to be great but this was strangely enough one of the least talked about 'big' games during E3 here at gaf. I guess it's just the case due to coming straight out of Gamers Day in May sort of.

Well, I think most people kind of assume that it will end up being at least good so there is no element of drama to it (like with for example Killzone 2), and I've never felt that adventure games are all that good in demonstration settings to begin with (contrary to something like Ratchet).
 
Geek said:
From E3? I'm pretty sure this was exactly the same build shown Naughty Dog brought to Santa Monica.

The complaint about weapons not dealing out enough damage has been floating around since May; I thought one of the devs was quoted as saying that it'd be balanced out, so if its not a design choice and just a matter of fine-tuning, I hope they fix it up sooner than later.

I imagine it'd affect play-testing and pacing if it takes considerably less time and ammo to take out groups of enemies.
 
jetjevons said:
Color seemed to bleed out of the image as I was getting hit and in danger of dying. It was nice visual cue.

This is a feature I definitely like and want to see in more games - different and inventive ways of representing injury and fatigue and danger make things so much more interesting. I still have some use and affection for the other indication: how many lives, as opposed to how much life, but I'm totally keen for this to keep moving. Not just with the visuals and rumble, either - playing with the sound as your character or their situation deteriorates.

I like the brightness, too - I can't take Just Cause, and I worry about Haze in this respect - but Uncharted seems to get it right for me.
 
jetjevons said:
This was just a demo. I think it's the first level of the game. I wouldn't be surprised if there's more exploration/non-linear stuff later on.

Other things about the demo:

- The tilting the PS3 to compensate for balance when walking on logs, narrow ledges, etc. is really, really fun. Great little use of the sixaxis.
- Main character can climb vines and organic foot holds.
- Vegetation (grass) reacts dynamically as you move through it.
- Lighting was really, really good (but so bright!).

Honestly if this demo is anything to go by this game is the real deal folks. The 'dog' are bringing the power this Xmas!

Thanks for the impressions, dude!
 
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