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Uncharted: Lost Legacy's gameplay is insane (gifs)

Well, the gameplay is just Uncharted 4 again. It's still a mostly standard cover based shooter.

I don't know what cover shooters you're playing breh, but I can't imagine any of them have you spending more time run and gunning, meleeing, climbing, and rope swinging more than actually popping out of cover like in this game.
 
Lost Legacy is the true successor to Uncharted 2. And yes, it has some of the best third-person combat around. While Uncharted 4 leaves you wanting, this title satisfies you thanks to its superb pacing. It also helps that it has — by far — the best puzzles in the series.
Fuck I need to buy this now
 
Would I like this game if I thought UC4 was ass? I liked 1-3 decent enough.

TBH you can do all that in UC4 except the C4 bit, that you can replicate with a grenade launcher or similar.

So these gif aren't a good indicator, don't be fooled.

If he liked UC 1-3, it means he most likely liked UC4's gameplay as well (which is UC1-3's combat but much improved - that's a fact) but didn't like the pacing and slow-ness of UC4. UC:The Lost Legacy takes the best of UC4 (the combat, which is improved UC1-3 combat) and makes the pacing so much better and tighter (the things UC4 sucked at).

Thus, by proof of induction, hipsterpants will LOVE The Lost Legacy.

That post wasn't detailed enough to provide a case/argument. Don't be fooled, hipsterpants. :)
 
Uh. I love SunhiLegend's gifs as much as anyone, and Lost Legacy is probably my favourite Uncharted game to date, but there's nothing special about its gameplay....

The gifs are cherry-picked and slightly doctored (slow-motion etc.) to look cool, but that's about it.

I play on Crushing. My fights look like garbage, necessary to survive though. Attempting damn near anything in the gifs is a quick path to a checkpoint reload.
This is true even on Hard tbh. At the very least, a cool rope swing among gunfire would ruin the gif because of how dark and red and distorted the graphics would suddenly become, if you even survive long enough. :P
 
I don't know what cover shooters you're playing breh, but I can't imagine any of them have you spending more time run and gunning, meleeing, climbing, and rope swinging more than actually popping out of cover like in this game.

Maybe he's playing a good cover shooter.

vanqj1scc.gif


If he liked UC 1-3, it means he most likely liked UC4's gameplay as well (which is UC1-3's combat but much improved - that's a fact) but didn't like the pacing and slow-ness of UC4. UC:The Lost Legacy takes the best of UC4 (the combat, which is improved UC1-3 combat) and makes the pacing so much better and tighter (the things UC4 sucked at).

Thus, by proof of induction, hipsterpants will LOVE The Lost Legacy.

That post wasn't detailed enough to provide a case/argument. Don't be fooled, hipsterpants. :)

He never specified what he dislikes of UC4 and this was about gameplay, so I asumed he meant gunplay and all that.

Since both games are very similar in gameplay, I just warned him, that these gif aren't nothing special and easily replicated in UC4.

I play on Crushing. My fights look like garbage, necessary to survive though. Attempting damn near anything in the gifs is a quick path to a checkpoint reload.

Just like UC4 those things can be done, if you have grenade launcher or other high AOE damage weapons. Otherwise most of the time they lead to a painful death.
 
Played the game for about 2.5 hrs last night, had a blast with it but combat was not all that different than UC4.

Would I like this game if I thought UC4 was ass? I liked 1-3 decent enough.

Pacing is much better in this one. Given its length I don't think you will get bored of it.
 
Same shitty melee system!? LOL are you trolling or are you serious?

I put two gifs in the OP that are pure melee. One solo Chloe beating up guys and the other her and Nadine teaming u. The combination and transition and melee possibilites are crazy - what are you talking about?

The one where she gets grabbed and then breaks free looks like a movie scene lol. wyd fam?

I like the game, but the presentation is what is exciting here.

The tag team gif has happened a few times for me in-game and is a brilliant looking finisher, but its completely automated and coincidental. I squeel when I see it(the same way I did witnessing the flamingo flock), but there is no skill or interaction to award here other than the animators made hitting the Action button look pretty awesome. The melee isn't really strong otherwise, very lenient counter window and not really much to say about it other than it's kind of 'A for Awesome' in a more agreeable genre experience.
 
I watched a few vids after reading the OP, looks just like UC4.

Reads like a marketing thread.
 
It's just such a great game. I love the open ended nature to exploration, puzzles, and combat in Chapter 4.


I wish games actually had motion blur as good as what's in Sunhi gifs.

Haha, I often wish the same. I tell you though, Insomniac is surprisingly close up there. Some of the best motion blur in the industry.
 
Uncharted's gameplay is insanely boring. Unsalted meat and potatoes cover shooting. It's nothing special and no amount of sleek GIFs can change that.
 
I watched a few vids after reading the OP, looks just like UC4.

Reads like a marketing thread.

I don't know what to tell you but I have played it. PS4 Pro - HDR. Looks phenomenal. Just as good as those gifs.

I have been down on Uncharted 3 and 4. This finally got me excited about the series again. The true successor to Uncharted 2.

Uncharted's gameplay is insanely boring. Unsalted meat and potatoes cover shooting. It's nothing special and no amount of sleek GIFs can change that.

The set piece layout deals with a lot of those issues. Multilayered sand boxes with less bullet spongers and a lot more dynamic combat. I vastly preferred combat here to the last two games. They got it right here.
 
Pacing is massively improved over UC4. fwiw I think it's the second best UC game by a country mile.

GET IT, you will LOVE this Neiteio.

Yes, it is better than 4.

Combat in this game is so much fun

I felt the encounter/level design was a step up in that it encouraged you to use the traversal mechanics more so than 4. Then the new weapons felt more satisfying to use. Also some cool things like turret trucks, as shown in the gif above, to mix up certain encounters.
Nice, I might pick this up. Something new to play between Sonic Mania and Mario + Rabbids. This could make a nice weekend game.

To be clear, I liked UC4 overall, especially its environmental art. Its pacing was just so slow (with some exceptions — I thought the heist chapter was well-paced).

If this is a brisker take on the formula, it could be something special indeed.
 
Surprised that there's nothing from the final setpiece in here.

Haha, I often wish the same. I tell you though, Insomniac is surprisingly close up there. Some of the best motion blur in the industry.

Insomniac's tech is awesome this gen. Love their AA, motion blur, and their temporal injection technique is really impressive. I think ND's games would look amazing with some of those features.

Anyone know roughly how long it is?
Took me a little over 8 hours.
 
I mean it looks good, but most of it is canned. Just finished it btw, great fun, but I gotta say, gameplay is the weakest aspect of these games by far; it's nothing more than servicable. It does its job of supporting the story, which is the main draw of these games as it is. I doubt anyone is playing Uncharted for its "insane gameplay" anyway.
 
The set piece layout deals with a lot of those issues. Multilayered sand boxes with less bullet spongers and a lot more dynamic combat. I vastly preferred combat here to the last two games. They got it right here.

Having things like optional engagements, forts and open fields in UC4 help -distract- you from how dull it is but the end feeling you're given is about the same. I've never been a huge fan of the series so take from that what you will. Horsing around in the rented Jeep was cute though.
 
I mean it looks good, but most of it is canned. Just finished it btw, great fun, but I gotta say, gameplay is the weakest aspect of these games by far; it's nothing more than servicable. It does its job of supporting the story, which is the main draw of these games as it is. I doubt anyone is playing Uncharted for its "insane gameplay" anyway.

check the MP thread
 
This game is amazing

It's mind-boggling how they produced something of this quality as quickly as they did. Shared assets and engine be damned

Feels really fresh due to the new leads, too
 
Just ordered it. I see it costs less than a full-price game because it's shorter (around seven hours, I'm reading). But you know what, that sounds mighty appealing to me these days. Lately I prefer shorter/stronger experiences (i.e. Metal Gear Rising) vs. ones that seem to go on forever.
(Exceptions being generation-defining titles like Zelda: Breath of the Wild.)

I'll have my copy... tomorrow! Figured I'd pay a few extra bucks for speedy shipping since the game is cheaper anyways.

The Xtortionist endorsement is strong. (Although he's yet to tempt me into Persona 5!)
 
I pulled off some pretty awesome "action hero"-type sequences in Uncharted 4. I'm not exactly starving for more Uncharted, but I think I'll have to pick this up sooner or later. Everyone seems to like it.

I think UC4 broadened the horizons of what could be done in combat with the enemy tracking and the rope swinging and generally bigger combat areas, but TLL successfully refocuses that on the combat-sandbox thing in a way that UC4 occasionally floundered with.
 
Having things like optional engagements, forts and open fields in UC4 help -distract- you from how dull it is but I feel like the end feeling you're given is about the same. I've never been a huge fan of the series so take from that what you will. Horsing around in the rented Jeep was cute though.

And I have been down on the series. Uncharted 3 and 4 were good but never captured me quite like Uncharted 2 did. I wasn't a big fan of the combat in those games but I have to say it just clicked for me here. The melee brawls feel better. You are never engaged in a firefight for that long that it becomes boring. There is nothing like those endless enemy spawn situations like in some of the previous games. The bullet sponge enemies show up towards the end but it doesn't even take that long to take them down. They weren't as frustrating as I previously remembered.

It's all packed into a six hour adventure which helps a great deal.
 
And I have been down on the series. Uncharted 3 and 4 were good but never captured me quite like Uncharted 2 did. I wasn't a big fan of the combat in those games but I have to say it just clicked for me here. The melee brawls feel better. You are never engaged in a firefight for that long that it becomes boring. There is nothing like those endless enemy spawn situations like in some of the previous games. The bullet sponge enemies show up towards the end but it doesn't even take that long to take them down. They weren't as frustrating as I previously remembered.

It's all packed into a six hour adventure which helps a great deal.
This sounds great. Sounds like a game that understands itself. Like it has a balance that Uncharted 4 struggled to find.
 
Just ordered it. I see it costs less than a full-price game because it's shorter (around seven hours, I'm reading). But you know what, that sounds mighty appealing to me these days. Lately I prefer shorter/stronger experiences (i.e. Metal Gear Rising) vs. ones that seem to go on forever.
(Exceptions being generation-defining titles like Zelda: Breath of the Wild.)

I'll have my copy... tomorrow! Figured I'd pay a few extra bucks for speedy shipping since the game is cheaper anyways.

The Xtortionist endorsement is strong. (Although he's yet to tempt me into Persona 5!)

See you in the OT with your impressions! I can't stress how much you'll like this, knowing your taste from the Revelations 1 and 2 days.
 
I don't know what to tell you but I have played it. PS4 Pro - HDR. Looks phenomenal. Just as good as those gifs.

I have been down on Uncharted 3 and 4. This finally got me excited about the series again. The true successor to Uncharted 2.

Yep. I think it's got the most refined stealth takedown/melee combat mechanics in the series, too, and that makes a difference, but the biggest thing is the consistently fantastic level design/enemy layout and the pitch-perfect pacing. It feels like this game's designers understood that it's better to make a given enemy encounter challenging by adding a single very specific variable to it (that APC! that helicopter!) that the player has to deal with than to just throw tons of enemies and/or do the bullet sponge thing.

I adored the basic go-in-and-out-of-stealth freedom of UC4 but this feels like that freedom combined with UC2's sheer tightness of encounter design.
 
This game is amazing

It's mind-boggling how they produced something of this quality as quickly as they did. Shared assets and engine be damned

Feels really fresh due to the new leads, too

To be fair it has been around 15 months since UC4 came out. This is pretty standard.
 
This game is amazing

It's mind-boggling how they produced something of this quality as quickly as they did. Shared assets and engine be damned

Feels really fresh due to the new leads, too
Just saw this. Always like hearing your take, Gino. This makes me feel extra secure in my purchase. Gonna try to squeeze this one in before the Rabbids invade my Switch next week!
 
See you in the OT with your impressions! I can't stress how much you'll like this, knowing your taste from the Revelations 1 and 2 days.
Awesome, glad to hear. :-) This game clearly has the characters and art down, which were the greatest strengths of UC4, but it sounds like the pacing is brisker now to let the combat and traversal shine. I also like that it can be done in under 10 hours. Hype has gone from 0 to 100!
 
Probably doesn't wanna spoil it for people. He could make some ridiculous gifs from that sequence tho.

Could've sworn it said spoilers in the title at first. Probably for the best though, people need to experience it during gameplay themselves.
 
What's changed mechanically from UC4? It looks like the same combat but Chloe's melee combo is a roundhouse kick instead of a punch?

My main concern after UC4 is pacing... UC4 was terrible in that respect... but I heard this game is a lot snappier. True?

Mainly interested in it because the giant elephant statue looks cool.
The pacing and arena design is better. More conducive to switching between tactics on the fly
 
I mean it looks good, but most of it is canned. Just finished it btw, great fun, but I gotta say, gameplay is the weakest aspect of these games by far; it's nothing more than servicable. It does its job of supporting the story, which is the main draw of these games as it is. I doubt anyone is playing Uncharted for its "insane gameplay" anyway.

Yeah its not like anyone plays the multiplayer...
 
Underwhelming GIFs considering the title, but I enjoyed UC4 well enough despite Nate and his dumb ass quips and the struggling pacing. Actually enjoyed it much more than the earlier games, probably because it was a joy to look at.

No Nate, better pacing, still a joy to look at? Might check this out tomorrow.

e: and this still has MP? Because I really got into that in 4, but dropped it for some reason. Maybe this'll be my MP game for the winter.

e2: downloading lol
 
Uncharted 4 is the same, in fact there are gifs around with the same awesomeness in them from U4, people just haven't seen them or can't pull stuff like that off.
for me thats the fun of playing, U4/TLL has the best combat gameplay around, nothing touches it if you know what you're doing.
 
I *do* think Uncharted still struggles a little bit with a 'why' for the huge wide-linear exploration segments, but this game absolutely did a better job with that than UC4, even if Uncharted's fundamentals as a series and lack of RPG/resource-gathering elements mean it'll never be able to reward exploration as well as TLOU does.
 
I *do* think Uncharted still struggles a little bit with a 'why' for the huge wide-linear exploration segments, but this game absolutely did a better job with that than UC4, even if Uncharted's fundamentals as a series and lack of RPG/resource-gathering elements mean it'll never be able to reward exploration as well as TLOU does.
This sounds good, but can you elaborate? Sounds like you're saying the exploration stuff feels better paced and more purposeful/impactful, even if it still serves the same purpose (i.e. primarily to link setpieces, combat arenas, and story moments)?

When I think of poor pacing in UC4, I think of how Scotland had me climb the same walls in the same sort of way a million times. It all felt very samey climbing and sliding through those caves. They could've reduced that section by 25% and it would've still felt long in the tooth.
 
This sounds great. Sounds like a game that understands itself. Like it has a balance that Uncharted 4 struggled to find.

The game seems like a really good build on the approach 4 took as well as a well reasoned response to the criticisms of it. They didn't just make a game with constant combat like the first two games, they just made puzzles, traversal, and exploration more interesting and all the elements more interwoven.
 
The game seems like a really good build on the approach 4 took as well as a well reasoned response to the criticisms of it. They didn't just make a game with constant combat like the first two games, they just made puzzles, traversal, and exploration more interesting and all the elements more interwoven.
This sounds perfect. I'll try to keep my expectations in check, but this pretty much sounds like what I had hoped UC4 would be. I frankly haven't been following this game since I assumed it would suffer from the same bloat UC4 did, so I know next to nothing about it.
 
This sounds good, but can you elaborate? Sounds like you're saying the exploration stuff feels better paced and more purposeful/impactful, even if it still serves the same purpose (i.e. primarily to link setpieces, combat arenas, and story moments)?

Well, there's a sidequest, and it *does* unlock something useful. And the wide-linear area does have you achieve several goals in an order of your choosing.
 
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