ButchCat
Member
OR ISN'T HE
Yeah he isn't.
OR ISN'T HE
I wonder what the uproar will be when this game is released and it's figured out it the game runs at 30FPS...
and here's the kicker, they'll have a good reason to
There is something deep in there alright, but I dont think it is symbolismdo you see the deep symbolism in my posts
There is something deep in there alright, but I dont think it is symbolism
Seriously though, I personally think Uncharted 3's plot is the deepest because of its themes, because of its writing, and because of what it explores.
It may sound cheesy but the actual adventure seems like it plays out more in Drake's pysche than it does on any map.
It's a very personal adventure for Drake, and in the end Drake is forced to face himself - which is expressed symbolically through his fight at the end with Talbot.
It's funny to watch people read into games like Majora's Mask (Which is great, because there is indeed a level of depth there) and know that most of that is them reaching to explain the things that were left unexplained (whether deliberately or not). That game has people writing entire theses about why the Stone Tower Temple is the Tower of Babel, or why Termina is actually Purgatory, but all that is simply speculation based on small clues and incomplete explanation. Most of Majora's Mask's depth is the fans filling in the gaps that the developers left open to interpretation.
Uncharted 3 on the other hand practically slaps you in the face with elements that are clearly symbolic in order to try to pull you into the deeper levels. The game was brilliantly constructed in order to push its symbolic nature... and all people can do is complain about the shooting mechanics.
It's a very personal adventure for Drake, and in the end Drake is forced to face himself - which is expressed symbolically through his fight at the end with Talbot.
It's funny to watch people read into games like Majora's Mask (Which is great, because there is indeed a level of depth there) and know that most of that is them reaching to explain the things that were left unexplained (whether deliberately or not). That game has people writing entire theses about why the Stone Tower Temple is the Tower of Babel, or why Termina is actually Purgatory, but all that is simply speculation based on small clues and incomplete explanation. Most of Majora's Mask's depth is the fans filling in the gaps that the developers left open to interpretation.
Uncharted 3 on the other hand practically slaps you in the face with elements that are clearly symbolic in order to try to pull you into the deeper levels. The game was brilliantly constructed in order to push its symbolic nature... and all people can do is complain about the shooting mechanics.
Uncharted 3 on the other hand practically slaps you in the face with elements that are clearly symbolic in order to try to pull you into the deeper levels. The game was brilliantly constructed in order to push its symbolic nature... and all people can do is complain about the shooting mechanics.
Am I the only one who actually enjoyed the combat? I genuinely do not understand what people's problems were with it. There's a few frustrating parts like with the yeti things in UC3 but overall I found it pretty enjoyable.
I always loved the combat. Been hooked since 1. I hated the battle scenario of 3.Am I the only one who actually enjoyed the combat? I genuinely do not understand what people's problems were with it. There's a few frustrating parts like with the yeti things in UC3 but overall I found it pretty enjoyable.
Am I the only one who actually enjoyed the combat? I genuinely do not understand what people's problems were with it. There's a few frustrating parts like with the yeti things in UC3 but overall I found it pretty enjoyable.
Am I the only one who actually enjoyed the combat? I genuinely do not understand what people's problems were with it. There's a few frustrating parts like with the yeti things in UC3 but overall I found it pretty enjoyable.
Before the PS4 All access thing they kept saying there is a space themed game. Was that uncharted? Space Drake?
The thing about Uncharted combat is that it's not just about shooting. It's a series of quick planning from cover to cover shooting with a heavy dose of melee combat. Combat has always been great to me, but they should stop pinning the player in unfair scenarios with limited options. Options is what Uncharted combat thrives on. All that is missing is a few more tactical weapons and options.
I swear by the steel fist!
Good to see I'm not alone on this. There was just pages and pages of negativity about the combat, people complaining about how it lets down the story, etc. Which to me is just really weird, because at no point during the second or third games (combat in first was a bit meh) did I ever think "well this combat sucks." UC2 remains my favourite video game of all time. I must have played through that game's single player at least 15 times, and not once did I think the combat was this hugely weak aspect like many on this thread are making it out to be. I've tried googling "Uncharted shooting mechanics" to see what others are saying, but no sites give a straight answer as to what their criticisms are.
I fucking LOVE the combat in Uncharted, I feel so shackled when I play other TPSes after it and can't jump, roll, climb etc during combat. Mixing up the melee and guns, the verticality, the everything.
Other than the end boss in UC2 I didn't have the problem with the combat in all 3 games.
Uncharted 3 was a massive drop in quality from 2 and DF. Sure it looked better but everything else felt broken and soulless. But honestly I blame Sony for rushing Naughty Dog.
Famous was right yet again. He said Uncharted was in development, didnt know who was developing it and finally, he said the trailer looked amazing (in a recent dodcast)
Am I the only one who actually enjoyed the combat? I genuinely do not understand what people's problems were with it. There's a few frustrating parts like with the yeti things in UC3 but overall I found it pretty enjoyable.
He only got one out of those three things right. Two I guess, depending on your individual impression of the trailer (but 'looks' amazing implies graphically).
I always figured it was a safe bet anyway. The only way Sony would have confidence in Naughty Dog bringing out a late-gen new IP (TLOU) for the PS3 is if they knew that they had their most critically acclaimed IP also set for development.
It's what made me fell in love with the series. Once I went Crushing on Uncharted 1, I can't go back. You had to use everything to survive and every option. I was punching, steel fisting, grenading, constantly swapping cover, and constantly swapping out guns to survive.Finally some common sense.
And i also agree that uncharted combat isnt as much about just "shootiing" and that the best thing about it are the options it give you.
I think a lot of this is a result of U3 being rushed to meet the deadline. If they've had another half a year to work on it it would end up being much better story wise.the major problem with Uncharted 3 was that it seemed the tech was driving the story in unnatural directions and thus managed to derail the second act like a rocket launcher to a freight train. if Naughty Dog were being brutally honest they'd admit to themselves that the whole ship-yard to cruise ship sequence had no business being in the game; it didn't serve to move the story forward, it moved it sideways, absolutely killing the pacing and sending the player on a wild goose chase in the name of technology. Their answer to getting out of his cul-de-sac of an act? Have Drake just wash up on shore and wander into Elena's hotel room. For all intents and purposes, he may as well have just woken up in her arms and said "I've just had the strangest dream. I was on a cruise ship with pirates. And you weren't there, Chloe wasn't there, Katherine Marlowe wasn't there and Sully sure as hell wasn't there. In fact no-one of consequence that could move the plot forward was there."
UC3 was enjoyable, but it failed to scale the heights of its predecessor. The story suffered because it decided to waste precious game time on a diversion that failed to enrich or develop any of the game's characters or plot. I hope they've learned their lessons over the mistakes UC3 made. The story takes precedence over the technology. You have to kill your darlings and if your story can't incorporate something as technically brilliant and dazzling as the cruise ship sequence, then drop it. Story is king. Technology only serves to help tell the story, not derail it. I look forward to UC4, I hope I derive as much pleasure and enjoyable as I did from UC2 and The Last Of Us. UC3 is too flawed to be mentioned in the same company, but despite my grievances, I enjoyed my time with it, but at best it's an 8/10 and at worst a 7/10 game.
Famous was right yet again. He said Uncharted was in development, didnt know who was developing it and finally, he said the trailer looked amazing (in a recent dodcast)
Was browsing Twitter and came across Kurt Margenau's profile. Where he lists himself as "Lead Game Designer, #UnchartedPS4".
https://twitter.com/kurtmargenau
Here are his credits from Uncharted 3:
- level layout and script implementation of Chapter 16 "One Shot at This" (airport level), Chapter 17 "Stowaway" (cargo plane level), Chapter 18 "The Rub' al Khali" (lost in the desert level), and Chapter 19 "The Settlement" (desert village level).
- additional scripting throughout
All parts that I really enjoyed.
I also noticed that Robert Lemarchand, who was lead on UC3, apparently left the company in 2012.
So, could we please stop making the assumption that just because UC3 failed to live up to its expectations, UC4 will too?
Lead Game Designer
Naughty Dog
Public Company; 201-500 employees; Jeux électroniques industry
February 2013 – Present (10 months) Santa Monica, CA
Unannounced project.
so they've been working on uncharted ps4 for only 10 months ?
Anyone else wish they had called it Uncharted 4? lol. I have a feeling it's only going to have a subtitle.
Me neither, but why wouldn't they have just said it at the reveal then .I'm sure it'll be called Uncharted 4: Generic Subheading. This is another mainline title (or I assume it is), made by the same developer who gave the world the first 3 instalments - I see no reason why the 4 would be dropped.
Because they don't want to isolate people. '4' implies a long running series that you won't understand if you haven't played the first three.I'm sure it'll be called Uncharted 4: Generic Subheading. This is another mainline title (or I assume it is), made by the same developer who gave the world the first 3 instalments - I see no reason why the 4 would be dropped.
so they've been working on uncharted ps4 for only 10 months ?
I have a feeling Nathan Drake, Sully, Chloe, and Elena Fisher will be in this new Uncharted, but while on their adventure it shows flashbacks showing Sir Francis Drake. Just a guess.