Fox Mulder
Member
Anyone notice this bit from Kirkhope's website?
fuckin' Nintendo, man
almost Devil's Thirded GoldenEye
Would have changed so much.
Anyone notice this bit from Kirkhope's website?
fuckin' Nintendo, man
almost Devil's Thirded GoldenEye
Would have changed so much.
Ok, found it. Thanks.Search for, "Game Tots Presents: Goldeneye 007"
It sounds exactly like the 64 version and includes the MP tunes as well.
Anyone notice this bit from Kirkhope's website?
fuckin' Nintendo, man
almost Devil's Thirded GoldenEye
In a world where the Nintendo PlayStation was finally unearthed, I'll hold onto the hope someone will eventually leak what they made.Yuuuuup. It got the Perfect Dark HD treatment from Rare. Game was finished IIRC, but Nintendo needed to give the okay for release since they partially own the rights to the original and I guess never did.
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Sorry, it's not and never was. I misspoke. The deal would have been Nintendo would put Goldeneye on Wii VC and Microsoft would have released the remaster on Xbox 360. Because Nintendo and Rare both own rights to Goldeneye 64, neither could be released without the other's permission. And my understanding is Nintendo stonewalled Rare/MS out of letting anything be released.
Boo,no cradle, facility, or caverns.Still pretty good though, hope he does the same for PD.
My mistake, I meant control.There IS cradle in there. What are you talking about?
Anyone notice this bit from Kirkhope's website?
fuckin' Nintendo, man
almost Devil's Thirded GoldenEye
In a world where the Nintendo PlayStation was finally unearthed, I'll hold onto the hope someone will eventually leak what they made.
Goldeneye was also an on-rails shooter for a portion of its development, not at all what we got in the end. That also doesnt consider the fact that multiplayer was relatively last minute.
Ill find it. Eventually.
Have you ever found the Gamecube version of Perfect Dark Zero? I've seen you post in older threads and I remember you said you collect beta builds.
We've already seen how the OG Xbox version of PDZ was like, and I'm just wondering if there are any Gamecube versions of it.![]()
Sadly no, Gamecube stuff is fairly locked down. I know of a copy or two of the Xbox build being in a collector's hands, but havent been able to get them to budge. The Xbox build is based heavily on the Gamecube build though, with some even having the GC controller as a placeholder still. Im sure the earliest GC builds were a bit different, but so far we've seen essentially nothing on that other than a teaser.
Yo guys, seriously, try Goldeneye Source if you're feeling the urge. It's really friggin good. Really really good.
I'm confused, I got these all off Grant's website almost a year ago, not sure why this is news.
I'm confused, I got these all off Grant's website almost a year ago, not sure why this is news.
Did a search no one made a thread and apparently many others didn't know so now more fans knowI was asking the exact same question about a page ago
I'm guessing the OP or someone else just discovered this or something.
Did a search no one made a thread and apparently many others didn't know so now more fans know![]()
Glad I'm not the only one.I was asking the exact same question about a page ago
I'm guessing the OP or someone else just discovered this or something.
Did a search no one made a thread and apparently many others didn't know so now more fans know![]()
Goldeneye never got released on VC.
Microsoft offered Nintendo the game to be put up on VC if they, in turn, could release the HD remake on Xbox 360. Nintendo said no thanks (it was a pretty shitty trade, to be honest).
My mistake, I meant control.
-> GoldenEye_Archives.mp3"Uncompressed GoldenEye 64 Music Released"
-> GoldenEye_Archives.mp3
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I know, I know, it's nitpicking. Thanks for the link, OP.
Yes I think that's true. I also think there is a quote by Reggie saying it was seen as a Nintendo game and they did not want it on other platforms.
Uncompressed audio would probably kill his bandwidth. I'd already be happy if he didn't stick to a meager 128kbit/s.Grant is pretty chill, wonder how he'd react if people asked for actual uncompressed.
Uncompressed audio would probably kill his bandwidth. I'd already be happy if he didn't stick to a meager 128kbit/s.
(And given the quality of the source samples and mixing it might not even be worthwhile. The compression may hide some artifacts that would annoy the sort of people that care about lossless audio in the first place.)