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Uncompressed GoldenEye 64 Music Released

Anyone notice this bit from Kirkhope's website?



fuckin' Nintendo, man

almost Devil's Thirded GoldenEye

This has been known for a while. IIRC, part of what saved it was that they hacked together the multiplayer very quickly, as it was originally planned to a single player only game. The multiplayer demonstration and Miyamoto's support was huge in getting Nintendo behind it all the way.
 
Yuuuuup. It got the Perfect Dark HD treatment from Rare. Game was finished IIRC, but Nintendo needed to give the okay for release since they partially own the rights to the original and I guess never did.

goldeneye-xbla-xbox-world-360-hype.jpg


goldeneye-xbla-004.jpg
In a world where the Nintendo PlayStation was finally unearthed, I'll hold onto the hope someone will eventually leak what they made.
 
Sorry, it's not and never was. I misspoke. The deal would have been Nintendo would put Goldeneye on Wii VC and Microsoft would have released the remaster on Xbox 360. Because Nintendo and Rare both own rights to Goldeneye 64, neither could be released without the other's permission. And my understanding is Nintendo stonewalled Rare/MS out of letting anything be released.

Yes I think that's true. I also think there is a quote by Reggie saying it was seen as a Nintendo game and they did not want it on other platforms.
 
oh my god

thank you based kirkhope

now someone hack this into the goldeneye rom. I'm sure through modern magic we can play the game with this upgraded audio.
 
Grant was not kidding when he told me that these tracks had to be compressed to hell when making Goldeneye.
 
Anyone notice this bit from Kirkhope's website?



fuckin' Nintendo, man

almost Devil's Thirded GoldenEye

Goldeneye was also an on-rails shooter for a portion of its development, not at all what we got in the end. That also doesnt consider the fact that multiplayer was relatively last minute.

In a world where the Nintendo PlayStation was finally unearthed, I'll hold onto the hope someone will eventually leak what they made.


Ill find it. Eventually.
 
Goldeneye soundtrack is really one of the GOATs, so damn good

Hope somehow the other uncompressed tracks get uploaded
 
Goldeneye was also an on-rails shooter for a portion of its development, not at all what we got in the end. That also doesnt consider the fact that multiplayer was relatively last minute.




Ill find it. Eventually.

Have you ever found the Gamecube version of Perfect Dark Zero? I've seen you post in older threads and I remember you said you collect beta builds.

We've already seen how the OG Xbox version of PDZ was like, and I'm just wondering if there are any Gamecube versions of it. :p
 
Have you ever found the Gamecube version of Perfect Dark Zero? I've seen you post in older threads and I remember you said you collect beta builds.

We've already seen how the OG Xbox version of PDZ was like, and I'm just wondering if there are any Gamecube versions of it. :p

Sadly no, Gamecube stuff is fairly locked down. I know of a copy or two of the Xbox build being in a collector's hands, but havent been able to get them to budge. The Xbox build is based heavily on the Gamecube build though, with some even having the GC controller as a placeholder still. Im sure the earliest GC builds were a bit different, but so far we've seen essentially nothing on that other than a teaser.
 
Bunker is such a chilly, badass song. I think this game is the Holy Grail of re-releases for me. It needs to happen someday.
 
Sadly no, Gamecube stuff is fairly locked down. I know of a copy or two of the Xbox build being in a collector's hands, but havent been able to get them to budge. The Xbox build is based heavily on the Gamecube build though, with some even having the GC controller as a placeholder still. Im sure the earliest GC builds were a bit different, but so far we've seen essentially nothing on that other than a teaser.

Aww, that sucks. Oh well :(

I really hope one day we get to see the GC version properly. I remember one of the versions of PDZ was cel-shaded. Was it the OG Xbox version? It's very odd that they went for that art style at one point. :p
 
I was asking the exact same question about a page ago :p

I'm guessing the OP or someone else just discovered this or something.
Glad I'm not the only one.

Did a search no one made a thread and apparently many others didn't know so now more fans know :)

I can understand that but IMO your title is somewhat misleading as it makes it seem like these were just released. They have probably been up on his website for a very long time.
 
Goldeneye never got released on VC.

Microsoft offered Nintendo the game to be put up on VC if they, in turn, could release the HD remake on Xbox 360. Nintendo said no thanks (it was a pretty shitty trade, to be honest).

I'd say that depends on where the obligation fell vis-a-vis relicensing the IP. If MS had offered to licence GoldenEye and allow Nintendo to re-release the original in exchange for being given the green light to release the HD remake, then I'd consider that a perfectly reasonable proposition.
 
Yes I think that's true. I also think there is a quote by Reggie saying it was seen as a Nintendo game and they did not want it on other platforms.

It wasn't exactly a fair deal for Nintendo as they'd just be able to release the Virtual console version while the 360 would have the shiny new HD remake with online play.
 
I have to be honest, as big a fan as I am of Kirkhope et al, GoldenEye 64 was one of those few games I played with the music turned completely off.
 
Grant is pretty chill, wonder how he'd react if people asked for actual uncompressed.
Uncompressed audio would probably kill his bandwidth. I'd already be happy if he didn't stick to a meager 128kbit/s.

(And given the quality of the source samples and mixing it might not even be worthwhile. The compression may hide some artifacts that would annoy the sort of people that care about lossless audio in the first place.)
 
Uncompressed audio would probably kill his bandwidth. I'd already be happy if he didn't stick to a meager 128kbit/s.

(And given the quality of the source samples and mixing it might not even be worthwhile. The compression may hide some artifacts that would annoy the sort of people that care about lossless audio in the first place.)

Nah, I meant in person, mano-a-mano. You never know, and there's nothing to lose.

In the end it's no different than CD versions of say, an SNES or Genesis game. Yeah, the sound chips on the consoles aren't super high quality to begin with but at least it's an uncompressed, lossless representation of that imperfection.
 
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