legacyzero
Banned
Oh man, I smell a False Advertising suit cooking up.
Quoted to highlight. Anyone can confirm?
I have the frame rate set to 60 in the ini and I hear the voices like this sometimes. I thought I was losing my mind.
How so ?
2x the normal speed would be pretty damn noticeable at a first glance, I can guarantee you that.
You are aware this theory makes no sense at all?
I'm as bummed about the PC version being screwed as the next person who bought a code from GMG.
But now people are just grasping at straws.
And, good god, can we stop with the "___gate" nonsense already?!
lest we forget that video features the 'rain drop effect' present in the PS4 version of the game but nowhere to be seen on PC
![]()
If the first patch doesn't fix the game, then you have the right to be upset at this...
what a shitshow.
2x the normal speed would be pretty damn noticeable at a first glance, I can guarantee you that.
Well...no. If the game wasn't in a state where they could demo it in the way that they desired, then they shouldn't have made the video, instead of fudging it.
Not funny ... Sad. It is possible they've got this connected somehow (e.g., reusing a variable in the wrong way to sync audio / video)It'd be funny if audio playback is tied to framerate.
I love a good scandal as much as the next guy, but can we keep this one in our back pockets until more evidence emerges?
Why would they? People will still buy their products.Does NVIDIA care at all anymore?
No, the idea is that the footage was recorded at half the normal speed and then sped up.
Do we know if the framerate is tied to audio playback?
That could be why they cap at 30?
Fair point but the footage highlights more than just the voices. Wherever this footage was taken from, it doesn't seem to be from the build we got.
Blatantly marketing a game as 60fps and releasing it as 30fps capped is just fucked up...
That's a joke from the refund thread. Green Man Gaming responded to people's refund calls by saying if the first patch doesn't fix it, they will look at refunds.
Wow, If true this is kinda illegal isn't it?
Around 40s has another big giveaway too... The final "finisher" sound is just so distinct in Batman, and you can definitely hear that it's sped-up.
For those asking "how did Nvidia do this?" They basically set the game to play at half speed. So over a battle that takes place over 10 seconds in "game world" time, it actually took 20 seconds in the real world. Then they took the 20 seconds and compressed it down to 10 seconds.
Imagine playing the game at half speed (in slow motion). You'd end up with 600 frames that were initially captured over 20 seconds. You then condense those 600 frames to play over 10 seconds on a video.
Since the edits to make the game play at half speed were only to the frame rendering, the audio continues. In some sense, the "audio layer" of a game is usually disconnected from the frame rendering. If you remember Watch Dogs, the audio would keep playing fine even when the game hitched. This video shows it really well, too - at the start, there's a lot of hitching, but close your eyes and the audio is still (mostly) fine.
The larger giveaway is just that there isn't much audio. If this were showing actual gameplay footage, they would have left the audio in to keep that immersive and visceral feeling. Especially when the audio quality in all the Arkham games was so outstanding.