• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

[UNCONFIRMED] Chipmunkgate: Nvidia's sped up Arkham Knight video

QYCuMzC.gif


Last time I'm posting this GIF I made but yeah, this is some fucking garbage. Absolutely insane.
 
this situation is worse than alien colonial marines
 
Also note that this video has the missing effects on PC. This build is somehow rock solid 60fps and has the missing features.

Nvidia pls
 
"Damn this build is rough. Are you sure its shipping in time?"

"Oh yeah totally. We have top men working to optimize it right now."

"Who?"

"Top men. Look just flub the video, nobody will notice it'll be fine when it comes out."
 
That's pretty bad. Wonder if they will even acknowledge it.

Kind of glad I canceled my pre-order this past weekend. Not supporting this horrible business model.
 
Love this golden era of broken games we're living in. Assassin's Creed Unity, Master Chief Collection, and now Batman. Way to define a generation fellas!
 
You are aware this theory makes no sense at all?

I'm as bummed about the PC version being screwed as the next person who bought a code from GMG.

But now people are just grasping at straws.

And, good god, can we stop with the "___gate" nonsense already?!

What? It's clear as day!
Turn up your speakers and listen to the game audio in the background.

Unless there's a portion of the game where Batman interrupts a heist at a helium factory, this footage was intentionally altered to look 60FPS.
 
This seems appropriate.

I don't know how true this is as someone said they watched it frame by frame and saw no duplicates. Either way, the fact that they included:

lest we forget that video features the 'rain drop effect' present in the PS4 version of the game but nowhere to be seen on PC

ToQWVGZ.png

in the footage is pretty damning.

Edit: Previous statement is regarding 30fps footage lazily doubled to 60fps. Capturing at half speed and editing it is plausible.
 
I love a good scandal as much as the next guy, but can we keep this one in our back pockets until more evidence emerges?

There is enough to hold Nvidia's feet to the fire with the missing effects without this really tenuous assumption.
 
If the first patch doesn't fix the game, then you have the right to be upset at this...

what a shitshow.

Well...no. If the game wasn't in a state where they could demo it in the way that they desired, then they shouldn't have made the video, instead of fudging it.
 
Wow that is in fact super noticeable

People should back up the video just in case

I could see something else possibly causing audio problems but as it stands right now it looks very much like Nvidia sped up the footage
 
Well...no. If the game wasn't in a state where they could demo it in the way that they desired, then they shouldn't have made the video, instead of fudging it.

That's a joke from the refund thread. Green Man Gaming responded to people's refund calls by saying if the first patch doesn't fix it, they will look at refunds.
 
I love a good scandal as much as the next guy, but can we keep this one in our back pockets until more evidence emerges?

Fair point but the footage highlights more than just the voices. Wherever this footage was taken from, it doesn't seem to be from the build we got.

edit: saw you edited your post, but yeah
 
I really need to jump on team Red for desktops if this is true. Luckily HMB2 and 14nm will make all the high end cards awesome come next year.
 
Do we know if the framerate is tied to audio playback?

That could be why they cap at 30?

Doubtful. That'd be a very low level change to the Unreal engine with no real benefit.

https://www.youtube.com/watch?v=37KpOYVrLZM -- Also kinda shows it, too. If you close your eyes, the audio is still pretty functional at the start.

Most engines trigger audio on specific events or even frames of an animation. So in combat, there's an event that's triggered when "batman fist hits face" that starts the audio playing. That audio will keep playing correctly even if your fps goes to hell or the screen hitches/freezes.
 
Fair point but the footage highlights more than just the voices. Wherever this footage was taken from, it doesn't seem to be from the build we got.

Exactly! The footage is damning enough without resorting to this really wild speculation.
 
Oh shit it just keeps getting better. I can't believe all of this is happening. Rocksteady's first big Next-gen game and their last batman game and now they decide to outsource the pc version.
 
Blatantly marketing a game as 60fps and releasing it as 30fps capped is just fucked up...

Also this. The game is only "60 fps" if you change ini files. Its not uncapped naturally. No one was told this publicly and trailers like this made the game look like its 60fps naturally on PC.

The amount of false advertising on the PC version of this game is astonishing
 
That's a joke from the refund thread. Green Man Gaming responded to people's refund calls by saying if the first patch doesn't fix it, they will look at refunds.

Oh yeah. I had forgotten. Not much of a joke, seeing as it is reality. Maybe that is what is funny.
 
Around 40s has another big giveaway too... The final "finisher" sound is just so distinct in Batman, and you can definitely hear that it's sped-up.

For those asking "how did Nvidia do this?" They basically set the game to play at half speed. So over a battle that takes place over 10 seconds in "game world" time, it actually took 20 seconds in the real world. Then they took the 20 seconds and compressed it down to 10 seconds.

Imagine playing the game at half speed (in slow motion). You'd end up with 600 frames that were initially captured over 20 seconds. You then condense those 600 frames to play over 10 seconds on a video.

Since the edits to make the game play at half speed were only to the frame rendering, the audio continues. In some sense, the "audio layer" of a game is usually disconnected from the frame rendering. If you remember Watch Dogs, the audio would keep playing fine even when the game hitched. This video shows it really well, too - at the start, there's a lot of hitching, but close your eyes and the audio is still (mostly) fine.

The larger giveaway is just that there isn't much audio. If this were showing actual gameplay footage, they would have left the audio in to keep that immersive and visceral feeling. Especially when the audio quality in all the Arkham games was so outstanding.


This explaination needs to be in the OP
 
Top Bottom