Droog
Member
The only ones I can remember off the top of my head feel more like exploits that anything else.
Command & Conquer: During several missions of the NOD campaign, the GDI would love to airstrike your base. I accidentally learned that the AI seems to scan the map for your base/units starting from the top left corner of the map. Once I learnt this, I would periodically sacrifice individual soldiers by sending them to the top corner thus saving my base from attack.
System Shock 2: You were meant to think that were was nowhere safe to hide in this game. Not true - the elevator that you reactivate on the Von Braun is a good hiding place. It's also perfect to stash all your spare weapons, food, ammo, etc. It felt a bit like cheating to be stockpiling so much junk in a room that was accessible from every floor essentially but hey.
Doom: Some of the levels (even more so in Doom 2) actually expected you to do this but I always loved tricking enemies into fighting each other whilst I conserved ammo and picked off the winner.
EDIT: X-Wing Alliance: (This is a total exploit) Towards the end of the game (if I remember correctly) there's an escort mission where you have to ensure another friendly craft isn't destroyed by pirates. The friendly craft hyperspaces to the area where the attacks take place but before I can follow I get called away from the game IRL. When I return I find the mission has been safely completed without my involvement. Why? The pirates are triggered by the player craft entering the second area of space and not by the craft you have to escort! Because I didn't hyper in, the friendly got home by themselves.
Command & Conquer: During several missions of the NOD campaign, the GDI would love to airstrike your base. I accidentally learned that the AI seems to scan the map for your base/units starting from the top left corner of the map. Once I learnt this, I would periodically sacrifice individual soldiers by sending them to the top corner thus saving my base from attack.
System Shock 2: You were meant to think that were was nowhere safe to hide in this game. Not true - the elevator that you reactivate on the Von Braun is a good hiding place. It's also perfect to stash all your spare weapons, food, ammo, etc. It felt a bit like cheating to be stockpiling so much junk in a room that was accessible from every floor essentially but hey.
Doom: Some of the levels (even more so in Doom 2) actually expected you to do this but I always loved tricking enemies into fighting each other whilst I conserved ammo and picked off the winner.
EDIT: X-Wing Alliance: (This is a total exploit) Towards the end of the game (if I remember correctly) there's an escort mission where you have to ensure another friendly craft isn't destroyed by pirates. The friendly craft hyperspaces to the area where the attacks take place but before I can follow I get called away from the game IRL. When I return I find the mission has been safely completed without my involvement. Why? The pirates are triggered by the player craft entering the second area of space and not by the craft you have to escort! Because I didn't hyper in, the friendly got home by themselves.