Lord Frieza
Member
I mean, I realize they didn't hit that March 31st goal, but being 600K shy of that as of June really doesn't seem that bad to me. But I don't know, maybe it's a some kind of disaster? Everyone keeps telling me it is.
Fighting games are dead. Capcom knew this and thats why they didnt want to make a new one until Sony stepped in.
It didnt help that it looks exactly like SFIV which came out nearly 8 years ago. I am pretty sure that kept the casuals away.
This mainly means that Capcom overshipped early on. Though as stated earlier, the two likely spikes in sales, the July Update & EVO 2016, both took place after these projections, so we won't know how much either of those helped the game until Capcom's Q2 report.I mean, I realize they didn't hit that March 31st goal, but being 600K shy of that as of June really doesn't seem that bad to me. But I don't know, maybe it's a some kind of disaster? Everyone keeps telling me it is.
Fighting games are dead. Capcom knew this and thats why they didnt want to make a new one until Sony stepped in.
It didnt help that it looks exactly like SFIV which came out nearly 8 years ago. I am pretty sure that kept the casuals away.
I mean, I realize they didn't hit that March 31st goal, but being 600K shy of that as of June really doesn't seem that bad to me. But I don't know, maybe it's a some kind of disaster? Everyone keeps telling me it is.
Please be joking....Fighting games are dead. Capcom knew this and thats why they didnt want to make a new one until Sony stepped in.
It didnt help that it looks exactly like SFIV which came out nearly 8 years ago. I am pretty sure that kept the casuals away.
But you get Fight Money just for playing the story bits and watching demonstrations and stuff, which is not skill dependent.I do regret buying it at launch. I suck at it and have no chance of unlocking characters without paying their eye gouging DLC.
I enjoy UFC 2 better than SFV
Steam had the game increase by 20k owners at least during and after evoI wonder if the sales will #RiseUp after evo
Again, this is completely unnecessary when a Season 1 collection (again, branded as "Street Fighter V: Season 1") can do pretty much the same thing without pissing off your existing userbase. Part of the reason why Capcom ditched doing Super versions is because they split the userbase from being competitive. On top of that, Capcom likely won't have any characters ready until at least next year. Doing SSFV would only make people more weary to buy it since Capcom would have, in the eyes of the average consumer, gone back on their word.It didn't need a new shipment because it was very over-shipped, but digital sales were poor too since PS Store + Steam sales were below 100,000 units during the first quarter of the fiscal year.
I don't think Capcom can do too much to turn this train wreck around, once your game has lost all momentum it is almost impossible to get it back.
The only thing they can do is to re-release it as Super Street Fighter V.
This mainly means that Capcom overshipped early on. Though as stated earlier, the two likely spikes in sales, the July Update & EVO 2016, both took place after these projections, so we won't know how much either of those helped the game until Capcom's Q2 report.
I do regret buying it at launch. I suck at it and have no chance of unlocking characters without paying their eye gouging DLC.
I enjoy UFC 2 better than SFV
Only if they so it right. No ruby heart, no sale. Also give it a jazz soundtrack and a VF esque kumite mode.The only answer is to make marvel 4
No need when it was designed to be free 2 play from the jump.How long until it's a Playstation Plus game?
Again, this is completely unnecessary when a Season 1 collection (again, branded as "Street Fighter V: Season 1") can do pretty much the same thing without pissing off your existing userbase. Part of the reason why Capcom ditched doing Super versions is because they split the userbase from being competitive. On top of that, Capcom likely won't have any characters ready until at least next year. Doing SSFV would only make people more weary to buy it since Capcom would have, in the eyes of the average consumer, gone back on their word.
Super Street Fighter 2 SNES/Genesis vibes?Yeah, this game was pretty clearly massively overshipped up front.
In 4 years?
The title is kind of click bait-y IMO. You know people are going to think shipped = sold.
Please be joking....
http://deadendthrills.com/gallery/?gid=145
But you get Fight Money just for playing the story bits and watching demonstrations and stuff, which is not skill dependent.
How long until it's a Playstation Plus game?
The only answer is to make marvel 4
But it would still continue the tradition of "I'll wait for Super Ultimate Mega Street Fighter V" amongst casuals if they go down this route. Again, just doing a collection of Season 1's DLC on one disc can achieve the same result as a Super version without pissing off anyone.The average consumer doesnt know what the word of capcom is or was.
Versus cpu and arcade mode at this point definitely won't get many people to give this a second look. It will help get them some goodwill from existing purchasers that feel burned.I don't know why people think versus CPU is gonna get a bunch of people to buy it. I doubt story mode did much for the game even though a bunch of people whined that it was delayed for a few months. I really doubt those people came back to buy it later.
So you're telling Pokken there's a chance?
Unless you can infinitely replay the story for fight money thats not viable after 1-2 dlc characters.
Well yeah, at some point that dries up, but that poster said "no chance of unlocking characters" which simply isn't true.Unless you can infinitely replay the story for fight money thats not viable after 1-2 dlc characters.
This is what happens when a multisystem game only releases on 1 of the main systems. The amount of sales lost due to no Xbox is big. Personally, I didn't buy the game because I couldn't play it on Xbox Live.
This guy gets it.Versus cpu and arcade mode at this point definitely won't get many people to give this a second look. It will help get them some goodwill from existing purchasers that feel burned.
Also, a relaunch at the end of the year, or in 2017, Street Fighter V Season 1 or Street Fighter V 2017 edition, that includes all the DLC & modes (including arcade & versus cpu) would definitely spur some sales. The game will get re-reviewed, get better scores and be back in the spotlight for the casual fans who had written this game off at launch due to lack of modes & characters compared to past entries.
I mean, I realize they didn't hit that March 31st goal, but being 600K shy of that as of June really doesn't seem that bad to me. But I don't know, maybe it's a some kind of disaster? Everyone keeps telling me it is.
Fighting games are dead.
This is what happens when a multisystem game only releases on 1 of the main systems. The amount of sales lost due to no Xbox is big. Personally, I didn't buy the game because I couldn't play it on Xbox Live.
SFV just felt very tepid and the early word of mouth killed its potential.
I really love the game when I get to play it.
This includes digital sales as of June.What about digital sales?
I find the sales narrative strange, like its a big flop. 1.4 million sold as of March 31st six weeks on sale. I know the target of 2m.
When Aaron Greenberg tweets in Jan after Christmas sales that ROTTR sold over a million I see many on here say that's not bad actually, better than I thought after the sales threads. I've heard the pro Xbox people bring up Aaron's tweet as proof all the doom and gloom in November was wrong and it's actually sold well. This is Tomb Raider, the big budget and genre vs a bare bones fighting game that's had its peak in the late 2000s. The other SF games after IV are sub 2 million during PS33/360 peak sales years.
And go back and play SFIV, even on Ultra settings it looks and animates terribly in comparison to SFV.
Ya, the gameplay is amazing
Everything around it is aaaaaasss
There was a sales boost on Steam after EVO, so maybe. Plus there's the Story Update that Capcom hyped up.
According to US NPD, Fighting game sales increased over 12% in 2015 vs 2014. Fighting game sales share also went up a full point.
In fact, Fighting game share of total market is just shy of double what it was in 2013.
So, no. Fighting games are certainly not dead.
Claiming personal thoughts as fact with no factual basis... also very much alive.
Street Fighter V's graphics aren't "readable"? What does that mean?60 FPS backgrounds. Clean, clear, readable graphics. Straightforward -- not overly weighty -- animation.
I'd trade the more detailed character models of V for those SFIV benefits any day of the week.