Jawmuncher
Member
Have the collection on WiiU as well, still haven't played it. Have been meaning to for years. Most I ever played was the mp in 2 and the opening of 1.
Have the collection on WiiU as well, still haven't played it. Have been meaning to for years. Most I ever played was the mp in 2 and the opening of 1.
Metroid Prime is just perfection.
I have to admit regarding metroid prime 1 I was much like ANIHAWK. I played through a sizeable chunk of the game, and just didnt enjoy it: it felt to slow, controls were weird, didnt like the scanning and the shooting, etc. Then I stopped playing only to pick it up a year later, and I was blown away.
You see, metroid prime isnt about action, but it is about the environments and the exploration. Then the music and the bosses and the lore comes together in a masterfully crafted package. I immideately started another playthrough, and was amazed at the games details.
I think you can describe metroid prime best by ''learning how to read a book'': some people dislike reading, and prefer a summary, however, thats not how metroid prime is meant to be played: rushing through the game. Much like reading a book, you have to search every nook and canny, read every line of lore, scan everything (and I do mean everything), and explore everything at your leisure, and most importantly, by doing so, you learn how to seek enjoyment out of it. Every area in the game holds its own little secrets, like lore (story), puzzle and other secrets.
Oh, and the artifacts fetchqeust wasnt that bad ( I actually enjoyed it), and if you played metroid prime as I explained above, you should already have more than half of them required throughout you playtime up until then. I thought it was fun to discover some new secrets in areas youve already been and searched.
A super metroid in 3D would just feel too hollow and empty. I think adding the scanning, lore, small platforming and (morphball) puzzles added a layer of depth, to keep it interesting in 3D. Retro did an amazing job realizing that. Retro builded nicely upon the metroid univerese. AMAZING game 10/10
Now metroid prime 2 echoes was a different beast entirely, but a BEAST nonetheless. It is the only game I can think of where the dark world added to the experience. Altough it is my personale favourite, ill admit it isnt quite as fresh and good as prime 1, but does some things better (like bosses, DAT Quadraxis...and of course...SANCTUARY FORTRESS, my favourite environment in a game... ever). 9/10
Metroid prime 3 in my opinion the weakest of the bunch and less ''metroid'' if that makes sense. Too linear, to much characters that werent properly explained, and too much focus on shooting (with the phazon mode). Still a solid game 8/10
eh
it's ok
The almost part accounts for everything you're saying. Again, its the way the jumping felt. I think it felt great, it felt better than previous attempts.
I don't think you can sequence-break Metroid Prime like you could with Super Metroid?
With this definition You can also say that it 'almost invented FPP shooting' ...
With this definition You can also say that it 'almost invented FPP shooting' ...
I could never get into Metroid Prime. I've only played the Wii version and think a lot of the blame is due to the Wii controls.
I'm frequently fighting with the motion controls. I'm always aware that I'm holding a remote control which prevents myself getting immersed in the game. Having to hold my hands towards the TV screen is exhausting after a while, I can never feel comfortable playing the game.
Maybe I'm just unfamiliar with the Wii remote but I have to keep looking down to see where the tiny and weirdly placed buttons are on the remote and nunchuck. This isn't helped by Nintendo's illogically named buttons. Minus, 2, C, plus, Z?
I hate the HUD. Makes me feel really claustrophobic like my head is inside a fish bowl. Thankfully it can be turned off. But the FOV seems very low to me.
The map controls are fucking awful. I can never get used to zooming in/out, panning and rotating the map.
The fuzzy 480p resolution is a little distracting. The rather bleak and muddy colour palette of the game doesn't help, everything is so dimly lit, there's no location in the game which is brightly lit.
You don't like exploration in games? just because you don't doesn't mean games that have them are overrated. I, for instance, prefer backtracking than linear games with no exploration or discovering new paths and shortcuts.So much backtracking, possibly the most overrated game of all time.
This is how Metroid rolls. Its a game about exploring and expanding the same map with your new tools. It's why people love it and why some people may hate it. Unfortunatelly, due to the dumbing down of the game industry and how games are more mainstream than ever, many people seem to hate this kind of exploration in games. Most just want to go through a straight path and get spoon fed with some story. And this is why Metroid is now pretty much deadAlso backtracking in Metroid is not for the sake of inflating play times, its an integral part of the design, and part of the magic is going to old places with new tools and discovering new things.
I could never get into Metroid Prime. I've only played the Wii version and think a lot of the blame is due to the Wii controls.
I'm frequently fighting with the motion controls. I'm always aware that I'm holding a remote control which prevents myself getting immersed in the game. Having to hold my hands towards the TV screen is exhausting after a while, I can never feel comfortable playing the game.
Maybe I'm just unfamiliar with the Wii remote but I have to keep looking down to see where the tiny and weirdly placed buttons are on the remote and nunchuck. This isn't helped by Nintendo's illogically named buttons. Minus, 2, C, plus, Z?
I hate the HUD. Makes me feel really claustrophobic like my head is inside a fish bowl. Thankfully it can be turned off. But the FOV seems very low to me.
The map controls are fucking awful. I can never get used to zooming in/out, panning and rotating the map.
The fuzzy 480p resolution is a little distracting. The rather bleak and muddy colour palette of the game doesn't help, everything is so dimly lit, there's no location in the game which is brightly lit.
I honestly loved this game untill I got to the end and found out I had to collect thing by backtracking, and that soured me on the whole game.
I hate backtracking in games, that is why I find Metroidvania games infuriating.
I only liked Metroid Prime 3. It made the game more linear and got rid off some backtracking and annoying walking around without knowing where to go. I think I stopped playing Metroid Prime 1 when I went to an area right in the beginning where I couldn't survive. I couldn't be bothered to walk all the way back...
Great metroidvanias dont have backtracking.
Metroid Prime was a great metroidvania that just dropped the ball at the end with the artifact hunt
It really is just too awesome. And I must agree with everyone speaking up for the soundtrack. The music in Chozo Ruins was one of my favourites. Love the beats.
I disagree that it brings 2D Metroid to 3D in a ,,perfect way". It's a beast of its own, really. Amazing games, but completely different other than the OST. Prime is long, slow paced and wants you to scan everything for bonus endings. 2D Metroids are short, have fast paced platforming and give you bonuses for finishing fast. Which is why both series need real sequels.
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I prefer the second by a slim margin, but still they're magnificent games, some of the best nintendo has ever done. They're why people get so upset with nintendo for giving us so little metroid/rubbish spin offs.