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Unity to be Free for indie XB1 Devs

Resogun is hardly "indie". There's been barely any indie games announced for XB1 at all so far, Beyond is the only one that comes to mind. I'm guessing they're saving the announcements for an event of some kind.

You mean Below :P

We have Max: The Cure of Brotherhood made by Pressplay but MS own them, so probably not actually indie.
 
Wait. Whut.

I think I'm reading it wrongly. Say I chose to turn the retail-box into a dev-kit, but I have little to no intention of ever even making a game... I will still get a Unity Pro license?

Unless you're telling me that the feature to transform retail-to-dev in the near future requires remote approval after ID@Xbox registration, or something.

Yeah this is now the story :P Wonder which way it will turn out, both have interesting consequences.

I wouldn't be surprised if the conversion requires ID@XBox approval though, I'd be pretty amazed if every single XBOne purchaser now has a Unity Pro XBox license waiting for them!
 
Resogun is hardly "indie". There's been barely any indie games announced for XB1 at all so far, Beyond is the only one that comes to mind. I'm guessing they're saving the announcements for an event of some kind.

Housemarque isn't indie? Everytime I read about Resogun the author makes it a point to mention that it was made a Finnish indie studio.

If by not indie you were referencing the quality of the game, then I guess we all have different opinions on what indie really is.
 
Huh? There is little evidence it has been made easy for indie devs to put out on XB1, that is to be seen. Let's hope they do, but you really can't make a statement like that.

MS has people who love indie games, and want them. The problem is that there are people at MS with different opinions on that.

But that's the whole point of this.....to make things far more accessible for devs which goes along with the ID@xbox stuff too. When the console was revealed, their stance was the exact opposite, so yes.....this is really a big reversal of their policies from a few months ago.

But like you said, maybe all this is window dressing. We will see if it does make a difference for devs.
 
Definitely great news and a good step by Microsoft towards the indies.
The Xbox One is pretty attractive this way.. well, if Microsoft handles it the right way and will also give some indies more spot light and a good treatment/support. Let's hope for the best and don't let there be some new horror stories in a few years.
 
Are Xbox One owners hostile towards Indie games?

Considering how certain indie games have sold on XBLA I don't really agree. At best I can see with people saying Indie games aren't system sellers (to the majority) but more games the better. Had a fantastic time with some many this generation and can't wait for more on XBO.

I remember around the time of Kinect there was a vocal minority that refused to count XBLA games in their list wars because their narrative was "Xbox doesn't have any exclusives anymore". Funny how the perception of smaller downloadable titles changed.
 
Yeah this is now the story :P Wonder which way it will turn out, both have interesting consequences.

I wouldn't be surprised if the conversion requires ID@XBox approval though, I'd be pretty amazed if every single XBOne purchaser now has a Unity Pro XBox license waiting for them!

Yes sorry, let me clarify! This is for developers in the ID@Xbox program.
 
MS buying indie devs. Well done.

I can see the Xbox One being the indie game king on a couple of years.

Fixed.

EDIT: Should have typed "/jk" or something, as this comment was taken as bad drive-by flaming.
I see now that it was not even a good joke to begin with, so I would like to apologize all my fellow GAFfers for it.

I won't derail the thread any more, promised.
 
Ceh, you almost actually delivered on Mattrick's 'overdelivering in value' statement. =)

Though Microsoft would have losses of up to $1,500 per console if you did that.

Console unity does not cost what PC unity does so if you're using RRP then $1,500 would be generous :)

Chris - One question on the clarification - Will you need to be in ID@XBox to turn your retail unit in to a dev kit, or were you just saying that you need to be in ID@XBox to qualify for the Unity license?
 
Yes sorry, let me clarify! This is for developers in the ID@Xbox program.

I take it its up to developers in the ID@Xbox program to announce games for Xbox One when its right for them?

Is there any reason why we haven't had any yet? (e.g. have MS asked indies not to announce them yet?) Would like to hear about what games will be part of it.
 
Yeah well, I tried to apply to the program, and I didn't receive any confirmation that it went through okay.

The inputs seemed to clearly specify that they want people who have done a game/have experience already. First projects don't seem to be welcome (again, this is based on the fact you have to input years of experience (field that can't be 0) and all that.

Console unity does not cost what PC unity does so if you're using RRP then $1,500 would be generous :)

Chris - One question on the clarification - Will you need to be in ID@XBox to turn your retail unit in to a dev kit, or were you just saying that you need to be in ID@XBox to qualify for the Unity license?

http://www.xbox.com/en-us/Developers/id

"Can I use my retail kit as a development kit?
As part of our vision for enabling everyone with an Xbox One to be a creator, we absolutely intend to enable people to develop games using their retail kits. Right now, though, you still need a development kit! We provide two kits to everyone in the registered developer program. Additional kits, if needed, can be purchased."

Not really believing they would give me one just for applying. :(

If they did, i'd probably do my first commercial game for the XBO (if there's really no binding like they say), despite my leaning towards sony.
 
Doesnt Nintendo and Sony offer the same thing? I guess if you make a unity game it will be pretty easy to port it on all 3.
 
Yeah well, I tried to apply to the program, and I didn't receive any confirmation that it went through okay.

The inputs seemed to clearly specify that they want people who have done a game/have experience already. First projects don't seem to be welcome (again, this is based on the fact you have to input years of experience (field that can't be 0) and all that.



http://www.xbox.com/en-us/Developers/id

"Can I use my retail kit as a development kit?
As part of our vision for enabling everyone with an Xbox One to be a creator, we absolutely intend to enable people to develop games using their retail kits. Right now, though, you still need a development kit! We provide two kits to everyone in the registered developer program. Additional kits, if needed, can be purchased."

Not really believing they would give me one just for applying. :(

If they did, i'd probably do my first commercial game for the XBO (if there's really no binding like they say), despite my leaning towards sony.

Just saw this tweet so you never know: https://twitter.com/ID_Xbox/status/397756296541110272

One day things will just be explained so we won't have to track down bits and pieces of information like this :P
 
So it's just the XB1 add on same as Wii U? It's cool still though.

EDIT: title should probably be changed to note it's only the Add-on, Not Unity Pro itself.

It's both.

The add on will be free for everyone to try, and if you get chosen into the ID@X program you will also get UnityPro for free.

To us, ID@Xbox is about providing a level playing field for all developers. So, we worked with Unity and weÂ’re pleased to announce that, when released in 2014, the Xbox One add-on for Unity will be available at no cost to all developers in the ID@Xbox program, as will special Xbox One-only Unity Pro seat licenses for Xbox One developers in the ID@Xbox program.
http://news.xbox.com/2013/11/xbox-one-unity-id
 
Actually after re-reading the wording a few times I think they are implying that the XBox add-on is available to windows devs, not that the windows add-on is available if you are part of the id@XBox program.

it's nearly 2 AM I'm tired :P And marketing speak is confusing as hell at the best of times.

Still a super cool program though and I'm sure it will spark a ton of XBox indie dev.

The add ons from every Ms platform (W8, WP8 and Xbox) will be free to everyone. But there are different licenses of Unity itself.

The Pro costs 1500 and has some extra features over the free one. If you are an indie without a sdk you could still develop for MS' platforms with Unity free. But,if you are chosen into the program you will also get the Pro version of Unity for free.
 
So they already announced Unity for free back in June for Microsoft "published" games - but this seems to take away that requirement (which was stupid to begin with). This combined with using the console as a dev kit is a huge step towards building a good indy base.
 
Finally Microsoft does something wise. Time for PS4.

Free dedicated/compute servers for all devs, every Xbox One a dev-kit, self-publishing, unified online store with equal treatment and two free dev kits to all indie devs wasn't wise?

I don't think people are giving Microsoft enough credit lately.
 
Just to remind everybody who keeps bringing up that Sony needs to match this, Sony already offers a free multiplatform game engine called "PhyreEngine".

yeah but unity would allow you to output multiplatforms without needing to write specific code (i lie, some of the code can't be ported from PC/consoles to mobile).
 
Free dedicated/compute servers for all devs, every Xbox One a dev-kit, self-publishing, unified online store with equal treatment and two free dev kits to all indie devs wasn't wise?

I don't think people are giving Microsoft enough credit lately.

Then why Indie support for Xbone is so pitiful and there are shit ton of indie games coming for PS4 ?


Biggest problem here are not things you mentioned but MS indie treatment, certification, update policy, marketplace policy and so on.

Go listen to some indie devs and how they were handled by MS and how much time and effort they needed to put to get their game on their system compared to Sony or even fucking Nintendo of all platforms.

MS policies are the biggest problem not things you mentioned
 
Then why Indie support for Xbone is so pitiful and there are shit ton of indie games coming for PS4 ?
$$$ & $$$

Simple. It's easier on the wallet to pay an indie dev to port a title for their own console than it is to pay an indie team to create a title for all systems. Most indies for next gen are getting some sort of help... Advertising, money, and all sorts of things. True indie devs are struggling. But you won't hear of them because they aren't popular or important enough to break into the blogosphere.

Sell your soul and get noticed or work hard until you get noticed.

Then again sony turned around so it's all well and deserved. Nintendo also turned around. Ms is turning around.

I believe all the launch titles that claim to be indie are just buzz words to maintain the allure of indie friendly console.

Indies should be trying to get their games on all possible platforms and get as much exposure as possible and not looking for the highest bidder.
 
Then why Indie support for Xbone is so pitiful and there are shit ton of indie games coming for PS4 ?


Biggest problem here are not things you mentioned but MS indie treatment, certification, update policy, marketplace policy and so on.

Go listen to some indie devs and how they were handled by MS and how much time and effort they needed to put to get their game on their system compared to Sony or even fucking Nintendo of all platforms.

MS policies are the biggest problem not things you mentioned

Have you read anything lately?

Microsoft changed all of those bad policies, they no longer charge for updates, they get fair treatment in the online store now and they have much more breathing room with certification.

ID@Xbox had hundreds of applications within the first hour.

I don't know why it's so hard for some people to give Microsoft credit for doing what is right even if they were forced to do it.

You want to tell them when they are doing bad and encourage them when they are doing good.
 
Have you read anything lately?

Microsoft changed all of those bad policies, they no longer charge for updates, they get fair treatment in the online store now and they have much more breathing room with certification.

ID@Xbox had hundreds of applications within the first hour.

I don't know why it's so hard for some people to give Microsoft credit for doing what is right even if they were forced to do it.

You want to tell them when they are doing bad and encourage them when they are doing good.

Educate yourself first
Date: 2013 GDC

MS recent changes are good i never said they are not. But problems with MS were much deeper than that watch above presentation in full to "get" why indie devs are/were so annoyed by MS.

They have still work left to do.
 
I would not go Sony too just yet (just like I did not do it with DRM). They are in good position right now with indies. They can afford to sit on something like this for like three to four months.

Agreed, this move is great on Microsoft's part, but let's be honest here, it's largely reactionary to the fact that most indies were leaning much more heavily towards Nintendo and Sony already. This just evens things out a bit.
 
Great effort from Microsoft. All three consoles supporting Unity would make it painless to port games between them.
 
So its only qualifying devs, which I'm assuming means they will most likely sell enough games where MS can make enough money to be able to pay any fees on the dev's behalf?

Yes no maybe?
 
The days of the traditional money hats with big third parties is going to be over soon. Courting indies to the platform with stuff like this will be more prominent this generation.
 
Nice, that will likely help out alot for some indie devs. It's kind of too bad that they didn't roll this stuff out earlier though.
 
$$$ & $$$

Simple. It's easier on the wallet to pay an indie dev to port a title for their own console than it is to pay an indie team to create a title for all systems. Most indies for next gen are getting some sort of help... Advertising, money, and all sorts of things. True indie devs are struggling. But you won't hear of them because they aren't popular or important enough to break into the blogosphere.

Sell your soul and get noticed or work hard until you get noticed.

Then again sony turned around so it's all well and deserved. Nintendo also turned around. Ms is turning around.

I believe all the launch titles that claim to be indie are just buzz words to maintain the allure of indie friendly console.

Indies should be trying to get their games on all possible platforms and get as much exposure as possible and not looking for the highest bidder.
Great post sir.
 
Free dedicated/compute servers for all devs, every Xbox One a dev-kit, self-publishing, unified online store with equal treatment and two free dev kits to all indie devs wasn't wise?

I don't think people are giving Microsoft enough credit lately.

MS deserves the credit indeed.

Apparently devs will save 2k per dev kit over ps4 and now another chunk for licensing... no upkeep costs for MP games or leaderboards etc... daayaamn. It is a good time to be an indie dev.
 
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