• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

"Unpaid crunch deserves no sympathy" - Michael Pachter

TheNatural said:
I do hope programmers unionize at some point, companies would be up shit creek then if a huge chunk of their employees decided to go on strike. This vicious 1 game per series per year cycle really needs to be cut down or stopped.
Companies would just outsource their programming workload overseas, like they're already doing.
 
gutter_trash said:
unpaid crunch = bad management

and that's the bottom line
I would say more like, neverending crunch = bad management

I would be just as happy with time off instead of overtime, which I believe is common practice.
 
GoldenEye 007 said:
Companies would just outsource their programming workload overseas, like they're already doing.

Most other Western countries have stricter labor laws than the US.

His stuff about the bonus pool is complete bullshit. Guess what? Without a union contract, management is not required to give the developers one cent.
 
TheBranca18 said:
Holy crap you people are going over the top. Developers aren't any more special than other technical fields that don't get paid overtime. Calling him a dick won't change this at all.
Other fields aren't expected to work 80-120 hour weeks for months, if not YEARS. It's not that unpaid overtime is so horrible. It's that it's not overtime once it becomes the norm. It's regulartime. And it's unpaid.
 
I have monthly weeks where I have required overtime at my job. I'm salaried, and it's awful to not get paid for that extra time. I would flip out if I had to do that for 18 months.
 
Or, you know, you could finish games, and release them 6-9 months after they are finished.
Just like Gears of War 3 is finished already, and they have all the time in the world to make subtle changes, but I bet no one is crunching anything about that as it has been a business decision to delay it.

More planning ahead, less human resource abuse with no end. It would do wonders to this industry.
 
DennisK4 said:
Let the games industry burn to the ground.

Agreed, actually. I've spent some time telling past co-workers that they should get the fuck out before things get worse. If they're not going to do more to force better working conditions in their own industry they should pack up and fucking walk, and to hell with what happens to the industry for it.
 
coopolon said:
My understanding has always been that salary employees don't get paid overtime since you're not paid hourly. You just get your salary, and you work as long as it takes to get the job done. I thought most white collar jobs were salary these days. If the employers are breaking their contract by not paying OT then the employees should contact a lawyer and it is a real problem. If OT is not in the contract, why is anyone complaining? If you don't like the job, find a new one.

I haven't gotten overtime pay since I worked an hourly retail job but I regularly work well over 40 hours a week. As does almost everyone I know in most professions.
I've put in plenty of unpaid overtime out of a general responsibility to get my own work done on a completely voluntary basis. However, I've also received overtime pay when it's specifically been requested that I work longer hours, and I think that's the way it should be.

I don't necessarily think that a forty hour work week is sacred and that nobody should ever work beyond that. Shit happens, and sometimes you need to give a little more for the sake of the team. However, if you are regularly expected to work X hours per week, then I hope you're getting compensated that much, and also are comfortable with that responsibility. One shouldn't be expected to put in 80 hours a week if they're being paid like a easily replacable grunt working 40 hours a week.
 
GoldenEye 007 said:
I edited. Overtime pay seems to be irrelevant to whether you're hourly or salaried. It depends on occupation. And for some reason, programmers that are compensated hourly or salaried do not get overtime pay.

Edit: Here is some general info on overtime pay. The standard is simply if you're worked over 40 hours with no regard to if you're paid hourly or by salary. They would have the employer "do the math" to extrapolate what time and a half would be for a salary employee.

But again, certain occupations are exempt at least on the federal level like teachers and computer programmers.

There's also the case that a lot of developers aren't in the US or held to US standards.
 
Corky said:
huh, how is it even possible to have unpaid overtime ? " Hey man I know you're done for the day but you wanna stay out of good will and keep working? "

In my state, if you are salaried you are essentially required to work whenever they need you and they aren't required to pay you anything extra when you put in overtime though some do. If you want to quit over it go right ahead, there's the door. At least I'm pretty sure that's the way it works. The rule I've learned is to stay hourly if at all possible.
 
Corky said:
huh, how is it even possible to have unpaid overtime ? " Hey man I know you're done for the day but you wanna stay out of good will and keep working? "

Ah, the realities of exempt vs. non-exempt, salaried vs. non-salaried.
 
ShaneB said:
My biggest concern is that nobody seems to be concerned much in asking themselves WHY crunch time still happens.

Is everyone that bad at planning out a development cycle and just making it seem like mad rush all the time?
Planning out a project is.. pretty hard.. even when you have shipped multiple titles, its still allot of guessing how much time some stuff takes. I mean things might fit perfectly on paper, but when you start developing you encounter tons of stuff you couldn't possibly have predicted. If you develop for Publishers who aren't EA, Activision or any of the big boys, then you can get away with moving deadlines around a bit. But generally, when something goes wrong, there is no room for error, and especially if you make a big game, you probably have a launch date already set out, tons of stuff gets arranged around that date, so if suddenly you can't make the deadline, then shit.. you need to crunch! plus if you create so called AAA games, you have events to consider that get thrown in by publishers only weeks before the event. for example E3, Pax, etc.


Unions have pro and cons. and one of the biggest cons is that it makes employee's who joined a union a liability. It wont stop insane crunch because those studio's simply get the cheaper juniors who haven't joined a union and it will work for them, and soon you won't even get a job if you have joined a union. developers will avoid you like the plague.
 
Beam said:
Wow. That´s really bad. Game developers should unionize yesterday.

It will be incredibly difficult because the ways companies and development teams are structured. I am guessing that most companies would just simply say that all developers are supervisors and not protected by the NLRA. The current NLRB would not buy that argument, but Unfair Labor Practices, Administrative Law Judge rulings, Regional Director Decisions, Exceptions to the ALJ's decision, Washington DC NLRB decision, appeal of the DC decision and then another ULP to get the whole thing kicked to Federal court, where it will sit for multiple years with no action.

There are few things more difficult in the current US economic environment than forming a Union.
 
Corky said:
huh, how is it even possible to have unpaid overtime ? " Hey man I know you're done for the day but you wanna stay out of good will and keep working? "

It's simple.

Your producer goes "Okay, everybody's working tonight! We'll buy you horrible junk food to keep you happy, here, work till midnight."

When the paycheck comes, there's not an extra dime on it.

That's how it works.
 
EVIL said:
Planning out a project is.. pretty hard.. even when you have shipped multiple titles, its still allot of guessing how much time some stuff takes. I mean things might fit perfectly on paper, but when you start developing you encounter tons of stuff you couldn't possibly have predicted. If you develop for Publishers who aren't EA, Activision or any of the big boys, then you can get away with moving deadlines around a bit. But generally, when something goes wrong, there is no room for error, and especially if you make a big game, you probably have a launch date already set out, tons of stuff gets arranged around that date, so if suddenly you can't make the deadline, then shit.. you need to crunch! plus if you create so called AAA games, you have events to consider that get thrown in by publishers only weeks before the event. for example E3, Pax, etc.


Unions have pro and cons. and one of the biggest cons is that it makes employee's who joined a union a liability. It wont stop insane crunch because those studio's simply get the cheaper juniors who haven't joined a union and it will work for them, and soon you won't even get a job if you have joined a union. developers will avoid you like the plague.


actually that's the worst thing about programming and software development in general. You think you'll do it fast and then OH SHIIIIIT!
 
lol, patchter was always a dumbass, but he rebuilt his image since but i saw through the facade sadly mostly dont. quotes like this kinda just shows his true self. his crappy webshow is still among the highest scored on gt which make me weep.

its just incredible that someone that doesnt contribute or even create anything tangible to a society can make well above a 6 figure income then criticize the ones that make your job even possible.
 
Steve Youngblood said:
I don't necessarily think that a forty hour work week is sacred and that nobody should ever work beyond that.
I believe the 40 hour work week was created by Henry Ford. He did a lot of experiments on his works to find the optimum output, and found that if they worked more than 40 hours that their productivity started to decline. So, 40 hours is optimal productivity for manual labor.

However, recent studies have shown that fewer hours, even a four day work week, increase employee education and health, and the increased amount of leisure/family time boosts the economy (since everybody is out spending). Ultimately, I think it is better for the employee and better for the company, since productivity per-hour also increases. Not as much solitaire being played, I guess.

Taking the direct opposite and having the game industry where you work 80 hours a week is terrible to employee health and productivity. It's just a bad idea.
 
I don't get it. If you are a salary employee and you have to work overtime to meet your deadline, then you fucking do it. It doesn't mean you're supposed to be paid extra for it. This is exactly what Pachter is saying, and I 100% agree with him.
 
Sqorgar said:
Taking the direct opposite and having the game industry where you work 80 hours a week is terrible to employee health and productivity. It's just a bad idea.
I'm honestly not in favor of long hours. I was just stating that I'm not steadfastly against the notion that extra hours will be worked by professionals with a sense of responsibility. However, I've already argued that I think the notion of the 80 hour work week as acceptable is rather silly, especially given his expectation that this could go on for as long as six months.
 
Sqorgar said:
I believe the 40 hour work week was created by Henry Ford. He did a lot of experiments on his works to find the optimum output, and found that if they worked more than 40 hours that their productivity started to decline. So, 40 hours is optimal productivity for manual labor.

However, recent studies have shown that fewer hours, even a four day work week, increase employee education and health, and the increased amount of leisure/family time boosts the economy (since everybody is out spending). Ultimately, I think it is better for the employee and better for the company, since productivity per-hour also increases. Not as much solitaire being played, I guess.

Taking the direct opposite and having the game industry where you work 80 hours a week is terrible to employee health and productivity. It's just a bad idea.
The eight-hour day was put forward by unions in the first place, actually.
 
HeresSomeWeapons said:
I don't get it. If you are a salary employee and you have to work overtime to meet your deadline, then you fucking do it. It doesn't mean you're supposed to be paid extra for it. This is exactly what Pachter is saying, and I 100% agree with him.


+1 bunch of cry babies.
 
What a douche. I wish I could have a job where I am wrong all the time. Not necessarily on this issue, but his predictions in general are pretty out there.
 
After watching the video, I didn't find his opinion that crazy. Especially if those guestimated bonus figures are remotely close.
 
HeresSomeWeapons said:
I don't get it. If you are a salary employee and you have to work overtime to meet your deadline, then you fucking do it. It doesn't mean you're supposed to be paid extra for it. This is exactly what Pachter is saying, and I 100% agree with him.

To an extent this is true, but come on. You cannot possibly think that the situation at Team Bondi was okay.
 
“I do get that it is a bad and unfair business practice to work 18 months non-stop overtime, I don’t think anybody was entitled to overtime pay.”

I don't see the problem with this comment. You sign the contract, you know what you're in for.
Legally they are not entitled to any overtime pay. This is the contract they signed and agreed to.

Pacther is just stating the facts. It's not like he has some kind of agenda against people getting paid.
 
HeresSomeWeapons said:
I don't get it. If you are a salary employee and you have to work overtime to meet your deadline, then you fucking do it. It doesn't mean you're supposed to be paid extra for it. This is exactly what Pachter is saying, and I 100% agree with him.
wtf in what kind of fucked up system can people think like this? When you sign up for the job, does it say right out exactly what you should do and how long you can do it? Otherwise its bullshit!

"to meet your deadline" What if the employer decides to layoff 10% of the workforce and keep the said deadline. Or just expand the project.

I can understand your statement if your job is to deliver newspapers and you have a specific amount to deliver every day AND are on salary. If you cant make it in time you havent been able to do the job you signed up for in time and therefore you can expect a little crunch. But if you have a manager telling you what to do during the project its simply wrong. Workers should learn to stand united even in the US. Fight the good fight comrades!
 
Mechanized said:
“I do get that it is a bad and unfair business practice to work 18 months non-stop overtime, I don’t think anybody was entitled to overtime pay.”

I don't see the problem with this comment. You sign the contract, you know what you're in for.
Legally they are not entitled to any overtime pay. This is the contract they signed and agreed to.

Pacther is just stating the facts. It's not like he has some kind of agenda against people getting paid.

Except for the part where he says he has "no sympathy". It's true that most of the shitty things happening at Team Bondi are technically above board, the issue is that a lot of people feel that should change. It's all well and good to say "well you signed the contract so tuff stuff" but that doesn't mean you're not allowed to question the contract and work towards a better one for yourself and people in similar situations.
 
Mechanized said:
“I do get that it is a bad and unfair business practice to work 18 months non-stop overtime, I don’t think anybody was entitled to overtime pay.”

I don't see the problem with this comment. You sign the contract, you know what you're in for.
Legally they are not entitled to any overtime pay. This is the contract they signed and agreed to.

Pacther is just stating the facts. It's not like he has some kind of agenda against people getting paid.
There's legal precedent stating otherwise. Salaried employees can still sue for unpaid overtime because a salary contract isn't and shouldn't be treated as a license to exploit your employees unfairly.
BigJiantRobut said:
Except for the part where he says he has "no sympathy". It's true that most of the shitty things happening at Team Bondi are technically above board, the issue is that a lot of people feel that should change. It's all well and good to say "well you signed the contract so tuff stuff" but that doesn't mean you're not allowed to question the contract and work towards a better one for yourself and people in similar situations.
Also this. The pure-legalist approach completely ignores the fact that it's entirely legitimate and appropriate to criticize the contract and the law.
 
I was surprised to find out that apparently everybody in the games industry works for salary. I suppose then that it is fair for them to work extra without additional pay, but god damn, some companies in this industry has unrealistic expectations about what you can put a person through. I guarantee quality suffers.

Meanwhile I work in the medical field and not only do I get paid overtime, I'm also paid extra for working evening and weekend hours. These poor programming chumps need to organize and fight against these conditions.
 
Corky said:
huh, how is it even possible to have unpaid overtime ? " Hey man I know you're done for the day but you wanna stay out of good will and keep working? "

Its possible when you have so much stuff to do, that you have to stay until very late at work.

And there is no way to avoid it because you have to finish your work.
 
Emerson said:
To an extent this is true, but come on. You cannot possibly think that the situation at Team Bondi was okay.
And neither does Pachter according to the article. He just doesn't have any sympathy for people who subject themselves to those insane working conditions and then complain about it after the fact.
 
soldat7 said:
Ah, the realities of exempt vs. non-exempt, salaried vs. non-salaried.

this. Salaried positions don't qualify for overtime. Depending on the industry you're in, this can be good or bad- If Team bondi was eligible for bonuses (hourly employees rarely get these) it should be a wash.

If they haven't been paid on bonuses they're entitled to, thats a whole different issue.
 
LiK said:
Developers need unions.

Or they need to flock to the companies that treat their employees right- such as Valve and Stardock, and I'm sure a few others.

HeresSomeWeapons said:
I don't get it. If you are a salary employee and you have to work overtime to meet your deadline, then you fucking do it. It doesn't mean you're supposed to be paid extra for it. This is exactly what Pachter is saying, and I 100% agree with him.

That said, bosses should make reasonable expectations on when something can be done, not try to cram 2 yrs of work into 1.
 
Man, the game industry doesn't seem like the ideal field; especially if you have a family. I'd still love to have their jobs though but I have no such ties...
 
I seriously don't see the problem here. He said to stay away from the game industry if you're afraid of unpaid overtime, he didn't say that he agreed with that practice.
 
f0rk said:
So many people in here just read the bold without going to the source and listening to his whole argument.

Please quote stuff from the article that puts the said into a good light. Or do you mean

The thrust of Pachter’s opinion is that game development tends to remunerate staff, often lavishly so, through bonus schemes.
The thing he quoted, Team Bondi, people came straight out saying they were not compensated for their overtime. Heck, you left the project one year before the end, you'd be cut from the fucking credits.

Or how about the Call of Duty fiasco with Activision laying off the whole studio after completion where they had to sue for their bonuses?

“The cool thing about this industry is, if you’re good, you’ll make a ton of money.
I have yet do hear about one coder who earns a "ton of money".

“The LA Noire project was disrupted, and there were several false promises of finishing the game, and poor Brendan McNamara – who is probably going to be ‘rich Brendan McNamara – was put in the position to get his team to crunch and get it done more than once.”
Oh wait, yeah, the producer and director can earn a metric shitton.

“Apparently there are people who don’t like McNamara, apparently there are people who think he is a tough boss,” he continued.
Aparently he completely missed out on reading McNamara's interview. That man validated all claims against him in a lavish "Well, I am simply an ethusiastic person who cares deeply".

“Sweatshops should have unions but games studios, which tend to pay people a lot of money, shouldn’t,” he said.
Really really? There is a crapton of hard work in development that is comparatively badly compensated. Just like being a Doctor in a public hospital here.

So f0rk, what's your argument for Pachter?
 
RiccochetJ said:
And neither does Pachter according to the article. He just doesn't have any sympathy for people who subject themselves to those insane working conditions and then complain about it after the fact.
Actually, if he thinks nothing should be done to change the conditions, then he precisely does think that what happened at Team Bondi was okay, his intellectually dishonest disclaimers aside.
 
I think he has a point, to some degree. Really the problem is that for every person who doesn't do the unpaid overtime there are 10 that will right now in the gaming industry. That will change over time where the industry stabilises and the number of people entering the industry slows as growth peaks.

On the point of unpaid overtime, developers I know get paid quite handsomely and they get large bonuses for their troubles, especially if they meet the sales targets. So honestly, the overtime might be unpaid in absolute terms, but they are compensated for it with higher salaries than regular developers and better bonus structures.
 
Top Bottom