pandaeskimo
Neo Member
ok ok, I guess you didn't like it. 
pandaeskimo said:pro tip:If you go to the shack under the constellation and hold a, b, and start and then press y and then wait 5 seconds and then hold x for 10 seconds, you transport to world 1. If you do the same, but hold the two bumpers instead of a and b, you play the rest of the game, except invisible! WOAH, totally RAD game dudes.
pandaeskimo said:pro tip:If you go to the shack under the constellation and hold a, b, and start and then press y and then wait 5 seconds and then hold x for 10 seconds, you transport to world 1. If you do the same, but hold the two bumpers instead of a and b, you play the rest of the game, except invisible! WOAH, totally RAD game dudes.
Danthrax said:So I just skimmed through some of the posts in this thread, but this game sounds amazing. And I don't really know anything about it except what I read on Penny Arcade the other day. Should I buy an Xbox for this?
RiskyChris said:Can we get a filter that replaces fuck with BRAID?
alistairw said:Oh, you're one of those juniors.
GhaleonQ said:And Shawn, I thought that my response was good enough to watch for one in turn. If you aren't responding, could you send me a p.m. so I can not watch for a rebuttal?
FartOfWar said:I'm going out. I'll let you know.
No, this:
I didn't know which thread to post this in but it feels like something that should go in an 'unravelling' thread. I just read a really really interesting post on rllmukforum from someone that believes that Braid's story is a metaphor for the discovery of the atomic bomb.
Check it out, it's completely different from every other interpretation I've read and is much more credible than you would first think.
http://www.rllmukforum.com/index.php?showtopic=190136
I had been searching for post-epilogue discoveries and answers, and that interpretation of the story satiates my want for explanation the most of anything I've read so far. To be fair, I would have absolutely no idea if there were inaccuracies in that explanation or not. I would love someone who does to let me know how accurate that is. Shawn Elliott, you're deeply knowledged in War history, right? How credible?
Agent Ghost said:I played the demo, boring as hell.
U K Narayan said:So, I bought this game -- Braid, yesterday.
I'm only on World 2. But -- I'm looking at some of this, and I have no idea how you're able to pull these interpretations from the game. I mean -- NOTHING, so far, has even implied any of this jargon.
Guess I'll have to keep playing to find out, eh?
keanerie said:That's my issue with Braid's attempt to weld form and content - I think the world mechanics are totally elegant (though I think they are aided by the game's willful ambiguity, since it's easier to come up with a story that's told in ambiguous blocks and weave in gameplay ideas than to tell a unified one and do the same), but, aside from the final stage, I still never felt like I was playing the story, but was only pushing it along, opening the pages for it to write itself.
firehawk12 said:The rllmuk poster's reading is very interesting and one of the more probably readings of the epilogue and the ending.
One thing I'd want him to touch on is the.star ending. If the end result is that even if you win, you still lose, the star ending changes all that because you can, quite literally, beat the system. What would this mean? In regards to that analysis, that the power of atomic power can be properly controlled?
Good stuff.
As for Shawn's post, I think thefurthers the metaphor of the time mechanic in the context of the game as a whole.star ending
Spirit of Jazz said:I'd argue the game sets out to make you feel like that, however upon it's conclusion you see that you have been "playing the story", it really opens your eyes to how signifcant the warping of time it.
exfixate said:Anything in response to this?
You probably already headed off. If not, could you possibly PM me with your thoughts? Obviously, I don't expect you to. Thanks if you can, though!
Actually I didn't read anything that was spoiler-tagged. So, I think I'm good?rhino4evr said:way to spoil yourself before finishing the game. good job.
firehawk12 said:The rllmuk poster's reading is very interesting and one of the more probably readings of the epilogue and the ending.
One thing I'd want him to touch on is the.star ending. If the end result is that even if you win, you still lose, the star ending changes all that because you can, quite literally, beat the system. What would this mean? In regards to that analysis, that the power of atomic power can be properly controlled?
Good stuff.
As for Shawn's post, I think thefurthers the metaphor of the time mechanic in the context of the game as a whole.star ending
FartOfWar said:That said, it is interesting to see so many people take the presence of allusions as a guarantee of genius. This is the Lost generation.
FartOfWar said:I haven't finished Braid, but the atom bomb/Oppenheimer angle worries me. There's no denying that the allusions are there. The RLLMUK poster isn't offering an interpretation so much as he is collecting evidence. Now I'd like to see someone make a case with that evidence that amounts to something more substantial than 'Braid is an A-bomb allegory' (a reading which, if anything, makes me think less of the game).
I've also encountered allusions to Mary Shelley's Frankenstein aka The Modern Prometheus (see also the J. Oppenheimer biography called American Prometheus) and the obvious conclusion is that Braid wants to compare the history of videogame development to the creation of Frankenstein's monster and atomic weapons -- matters of technical mastery with little or no concern for ethical implications. Proportion is an issue for me in this case, as is the possibility of what I read as a braid becoming a bloated mess. Like I said, I need to finish it and decide for myself.
That said, it is interesting to see so many people take the presence of allusions as a guarantee of genius. This is the Lost generation.
keanerie said:There's a? What is it?star ending
cultofweaver said:The theory does touch upon that subject and the final event of the 'alternate' ending certainly adds to that reading.The completion of the constellation Andromeda, otherwise known as the 'Chained Maiden' or Princess. In this instance of course the Princess being atomic power which is now in Tim's grasp.
The theory sits well with me since when I played the game through to the end I did see some of the references being made, although I didn't link anywhere near so many references myself. It fills out a lot of what I was thinking about it.To the creation of the Atom Bomb
FartOfWar said:That said, it is interesting to see so many people take the presence of allusions as a guarantee of genius. This is the Lost generation.
exfixate said:I don't take the presence of allusions as a guarantee of genius -- I actually played the game. The reasons for why I find it brilliant have absolutely nothing to do with whether the story is relating to the atomic bomb. I really don't think anyone else is in the camp you're condescendingly putting them in, either.
FartOfWar said:That wasn't directed at you. Have you read the Giantbomb thread? The 1UP thread? Rllmuk's?
MobiusPigeon said:this is gonna sound odd but where the fuck is world one? :lol the game throws you in at world 2 which i finished but where's 1?
Mamesj said:we need some occam's razor up in this bitch.
this would be a very convoluted and pretentious way of telling the story of the atom bomb...made specifically for the people who know all those obscure details. Is the dev supposed to pat the rllmuk poster on the head and say "good boy, good boy" now? Something tells me the dev was aiming for a wider audience with the story.
Maybe he's right though. I've read crazier interpretations of games.
wtf :lolFatalT said:It's the very last world you play.
firehawk12 said:The point is that there's no such thing as a right answer.
I recently heard a story that Asimov wrote an article chastising people who misinterpreted his work, to the point where everyone who read his books was "wrong". The point being that there's no such thing as a wrong way of reading authorial intentionality into a text.
Even if Blow set out to have his game be an allegory for the creation of the bomb, there's absolutely no reason why other interpretations aren't equally valid. You just need to be able to back up an opinion with evidence.
sykoex said:I really like reading Shawn's articles but I rarely get to play the games he pimps since he's mostly a 360/PC guy. I'm really glad this one has a good chance of being on PS3.
firehawk12 said:It's being discussed in the last few pages of the "big" Braid thread. I definitely think of it as a huge game changer when it comes to "reading" the game.
I think we're a generation that has been raised on pastiche, starting with Star Wars and culminating with Lost. Any obscure reference or allusion or intertext is enough to illicit some kind of positive response.
I hope Blow isn't just throwing references around like the Lost writers though. I guess the blowhard in me thinks he's trying to deploy the uncanny with his game references, at the very least.
keanerie said:are people really that uncomfortable with ambiguity that they need to impose such a strict structure on the game's narrative?
They blinded us with SCIENCE!GhaleonQ said:This is possibly the most natural thing for nerdy people to do when confronted with unclear answers. I blame mathematics and science teachers.
FartOfWar said:I've also encountered allusions to Mary Shelley's Frankenstein aka The Modern Prometheus (see also the J. Oppenheimer biography called American Prometheus) and the obvious conclusion is that Braid wants to compare the history of videogame development to the creation of Frankenstein's monster and atomic weapons -- matters of technical mastery with little or no concern for ethical implications. Proportion is an issue for me in this case, as is the possibility of what I read as a braid becoming a bloated mess. Like I said, I need to finish it and decide for myself.
colinp said:Obviously.
Have you finished the game yet?
FartOfWar said:OK, change it to "my provisional conclusion" : )