maniac-kun
Member
This looks better then Crysis 2.
Huh? Tons of games look better than that screenshot.godhandiscen said:This is a shot from the original demo of UE3.
5 years later and games came close, but still don't have anywhere near that detail during gameplay. Maybe if Epic ported a Gears 2 or 3 to the PC, they could really show what UE3 is capable of.
Nothing is going to look like this over the next few years.I NEED SCISSORS said:Perhaps it's to highlight the fact that it isn't needed as much with all the added detail and effects.
Anyway, this looks very impressive and further justifies being a PC gamer for the next few years.
Yeah, not going to happen.Fallout-NL said:If they bother to actually make a game like this.
Well, of course it does.maniac-kun said:This looks better then Crysis 2.
StuBurns said:Nothing is going to look like this over the next few years.
HixxSAFC said:Dude has some nice hair.
If the next generation of consoles are released 2012, or 2013, then yes there will be.StuBurns said:Nothing is going to look like this over the next few years.
Why would someone pay the cost to make a game look like that?Arcipello said:by "this" you mean technology wise? because i guarantee there will be better looking games than this out within "the next few years"
They might be showing off the use of MSAA, because this engine is build on DX11 and they can use MSAA (so an engine future) in a deferred rendering pipeline. (they had/have a key-talk at GDC about that) Shots are probably to small (downsized) to really notice the difference.Suairyu said:Maybe I'm being blind, but is the point of the MSAA comparisons to say they can produce straight edges without MSAA? Because I'm struggling to see differences between the two.
Nobody could. Not even on PC. This is a tech demo. You would not be able to get a playable game out of it on even the top-of-the-line rigs right now.
StuBurns said:Why would someone pay the cost to make a game look like that?
I'll be surprised if anyone bothers to be major budget into anything that isn't going to be on console versions of whatever they're doing.
Assets aren't that much better than existing games, it's mostly effects whichisalready being taken care of (by Epic and other middleware houses).StuBurns said:Why would someone pay the cost to make a game look like that?
I'll be surprised if anyone bothers to put major budget into anything that isn't going to be on console versions of whatever they're doing.
Battlefield doesn't look anything like this to me.Arcipello said:people have been paying the cost for years now, i mean look at BF3 coming out this year.... EA has been pouring money into the development of the frostbite 2 engine for years now, this is just how the games industry advances from one generation to the next.
Goddamn I love me some bokeh. In films, in games, photos, wherever I can get it. I'm always cycling through bokeh wallpapers on my Mac Pro.Stallion Free said:Man why can't Epic make a PC exclusive title that pushes all these features now. Maybe even go for a smaller budget scale game.
Ooo like Shadow Complex Director's Cut. I would do dirty things for that. It would actually use bokeh well.
StuBurns said:Battlefield doesn't look anything like this to me.
It looks like MW with richer assets and animation.
Bokeh felt a bit excessive in Just Cause 2. I would trying to look at a city in the distance and it be all like LOL you can't focus on my bokehs.Crunched said:Goddamn I love me some bokeh. In films, in games, photos, wherever I can get it. I'm always cycling through bokeh wallpapers on my Mac Pro.
Sadly few big developers are interested in PC exclusives anymore. It will be a while before we see the implementation of this full range of effects.
Haha, haven't played JC2. Can't comment. I think it's a classy effect, painterly almost, does great things for composition. Overuse, sure, would get old.Stallion Free said:Bokeh felt a bit excessive in Just Cause 2. I would trying to look at a city in the distance and it be all like LOL you can't focus on my bokehs.
Oh yeah, no doubt, my point was 'the next few years' to me is leading up to the next consoles. I don't think people are going to bother pushing this stuff till they can also do it on consoles.Arcipello said:the point the industry moves faster than you actually think, we are now in the golden age of this current generation, we will start to hear rumours about the next gen consoles this time next year
Open-world just wasn't the best combo with it. I think the effect is the sex too and would love to see it used in cutscenes and appropriate genres like sidescrollers.Crunched said:Haha, haven't played JC2. Can't comment. I think it's a classy effect, painterly almost, does great things for composition. Overuse, sure, would get old.
StuBurns said:Oh yeah, no doubt, my point was 'the next few years' to me is leading up to the next consoles. I don't think people are going to bother pushing this stuff till they can also do it on consoles.
StuBurns said:Nothing is going to look like this over the next few years.
Those screenshots were taken with a 8800gt lol.Yoshichan said:Yeah Mirrors Edge is definitely one of the games. Off topic time AND serious question:
Can my computer run Mirrors Edge and make it look like the screenshots above with the following:
win 7
i5 2.67 GHz
Gtx 275
:/?
I personally feel games will never get to that level. It just will cost too much to build the assets. Perhaps if someone builds a game that lasts four hours and takes place in the same location.metareferential said:It looks insane, too bad no-one is going to push pc hardware to reach those levels.
Maybe in 2-3 years time, when new console hardware becomes available.
maniac-kun said:This looks better then Crysis 2.
I think next-gen we're going to see people start licensing huge general use asset packs to side step some of those issues.element said:I personally feel games will never get to that level. It just will cost too much to build the assets. Perhaps if someone builds a game that lasts four hours and takes place in the same location.
I would be fine with that depending on the game. There are games where I said "is it over yet?". The game was fun, but the length made it a bit repetitive. I don't see why games have this pressure to be 10+ hours.element said:I personally feel games will never get to that level. It just will cost too much to build the assets. Perhaps if someone builds a game that lasts four hours and takes place in the same location.
StuBurns said:I think next-gen we're going to see people start licensing huge general use asset packs to side step some of those issues.
element said:I personally feel games will never get to that level. It just will cost too much to build the assets. Perhaps if someone builds a game that lasts four hours and takes place in the same location.
Well the BF3 videos are an actual game coming out this year, this is just a cocktease that no one will use, show off in motion for a while so it's not a fair comparison on a couple levels.Genesis Knight said:How are people saying Frostbite 2.0 looks significantly better than this?
Because the Walmart shopper views that as value. That is why MP has become so important to have in games recently. A game like COD can have hundreds of hours of gameplay because of the MP for $60 VS a SP only game has 10. Those gamers feel ripped off.whitehawk said:I would be fine with that depending on the game. There are games where I said "is it over yet?". The game was fun, but the length made it a bit repetitive. I don't see why games have this pressure to be 10+ hours.
It's unfair and irrelevant really. One engine is a more current gen but incredible piece of PC engineering. The other is built to be actual next gen by PC standards. I wouldn't compare top rate PS2 stuff to top rate PS3 stuff, closest analogy I'm thinking of immediately. If it's true that current HW can't even run this at 5fps then this really is next gen PC tech here.Genesis Knight said:How are people saying Frostbite 2.0 looks significantly better than this?
Yeah we have lots of out sourcing, but I mean truly asset packs, like things not specifically made for your game that your license like a game engine.Arcipello said:actually we already have a lot of companies whos only job is to create assets for other games, Epic hired a company in Amsterdam to create a lot of props etc for GoW
They were supposed to announce at new IP at GDC, but that announcement seems to have got canceled, unless this is indirectly it.Tain said:Early UE3 demos were all using Gears designs, so here's hoping that this is a game Epic will be announcing.
Nirolak said:They were supposed to announce at new IP at GDC, but that announcement seems to have got canceled, unless this is indirectly it.
Nah, DX11 is fairly new and not much has taken advantage of it so far. But the current batch of GPUs is pretty capable of running it well, though not exceptionally. My 5870 is dated at this point and still handles it decently in most cases.LiquidMetal14 said:It's unfair and irrelevant really. One engine is a more current gen but incredible piece of PC engineering. The other is built to be actual next gen by PC standards. I wouldn't compare top rate PS2 stuff to top rate PS3 stuff, closest analogy I'm thinking of immediately. If it's true that current HW can't even run this at 5fps then this really is next gen PC tech here.
Mirror's Edge's amazing graphics are 90% art and 10% tech, however:Nirolak said:Yeah I'd say so. Not many though.
Best anyone has ever seen.No_Style said:Seriously, this! Best UE3 rendering of hair I've ever seen.