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Unreal Engine Sizzle Reel 2016 - GDC Unreal Engine

Seeing a card game makes me laugh... Using UE4 to make a card game is like using a bazooka to kill a mosquito.

Still, big feathers in Epic's cap to have some big Japanese hitters in there like Capcom, Squenix and Namco Bandai.
 
Seeing a card game makes me laugh... Using UE4 to make a card game is like using a bazooka to kill a mosquito.
It's not really though, regardless of it's graphical prowess, the purpose of an engine is be able to ship a game, which means fast iteration times, effective pipelines etc. Unity is great at that, but if the developers feel that they can create a card game the best and the fastest with UE4 (which wouldn't be a stretch, since BP can be very effective at rapid iteration cycles), I don't think there's really anything to laugh about.
 
Should have ended with Unreal Tournament for nostalgia's sake.

Also, if they were going to add UE3 stuff, they should have put in Guilty Gear Xrd and XCOM 2.
 
Seeing a card game makes me laugh... Using UE4 to make a card game is like using a bazooka to kill a mosquito.

Still, big feathers in Epic's cap to have some big Japanese hitters in there like Capcom, Squenix and Namco Bandai.
Epic is really pushing for more 2D games to use Unreal. They have entire kiosks at their GDC booth demonstrating the versatility of UE4.
 
I'm really surprised at how many games actually looked intriguing to me in that showcase.


But i'm also completely floored that Guilty Gear XRD wasn't included in the reel...it's one of the most impressive Unreal games i've ever seen.

It was in past show reels, it's definitely something they should have had in.
 
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