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Unreal Tournament 3 screens

I don't this new style at all, I really wish they would go back to the orig UT and update it. I would actually prefer no vehicles at all.
 
928117_20070124_screen003.jpg

NEW WALLPAPER.

**** YEAH. BIORIFLE BIORIFLE BIORIFLE.

did i mention that i like the biorifle?
 
·feist· said:
On PS360? No. Perhaps on PC with a good card and about 1-2 gig of RAM.

Why the F not? Thats just gears level stuff. And ya, that whole 2 gigs of RAM will really help...graphics card would help to you know.
 
UT created the damned style, what are you blabbering about?

Not really arguing that the design/art influence isn't from UT. Just a general trend of 'sameness' in games using a particular engine.

I'd be surprised if another UE3 game didn't look very similar in terms of color scheme and mechanical/ruined world environment. I suppose you could say that a lot of the similar looking games in question are staged in similar settings, but even so it seems to be that there's a lack of effort to distinctly differentiate each game visually.
 
Neo_ZX said:
Not really arguing that the design/art influence isn't from UT. Just a general trend of 'sameness' in games using a particular engine.

I'd be surprised if another UE3 game didn't look very similar in terms of color scheme and mechanical/ruined world environment. I suppose you could say that a lot of the similar looking games in question are staged in similar settings, but even so it seems to be that there's a lack of effort to distinctly differentiate each game visually.
i don't know. it's only really the outside screenshot whatever that's from (possibly assualt gameplay, but most likely just intro stuff). the second shot looks totally like unreal tournament to me, and that's the one showing the stuff i expect to be seeing most of the time.
 
Neo_ZX said:
Not really arguing that the design/art influence isn't from UT. Just a general trend of 'sameness' in games using a particular engine.

I'd be surprised if another UE3 game didn't look very similar in terms of color scheme and mechanical/ruined world environment. I suppose you could say that a lot of the similar looking games in question are staged in similar settings, but even so it seems to be that there's a lack of effort to distinctly differentiate each game visually.
My biggest issue with (hate of) UE3 is that here is such a huge disparity between the poly-count of the in-game models and the poly count of the source models for the normal-maps used that it makes my eyes bleed.
All that it does is highlight the shittiest parts of the model for me.
 
FiRez said:
I can remember some parts on Gears of Wars that looks like that pic

Sure but with UT3 you have huge maps with tons of players running around shooting each other, using vehicles, capturing flags/bases/whatever etc. whereas with gears the scope is pretty limited

I HOPE it looks that good on the 360 though, as my PC blows and I doubt I'll be upgrading anytime soon
 
So did any one of you guys actually watch the video clip? PS3 FPS online gaming might start with me if they include invites in the game.
 
If the choice is between the PC, PS3 and 360, the first one that let's me play this with a mouse and keyboard (without spending a grand on hardware upgrades) wins the purchase.
 
Wow, I can't wait. The unreal series on the PC has been one of my favorite PC shooters.

Good thing that I can play it on both my PC and 360.
 
ThirdEye said:
You know 360 can't have AA for a UE game, right

Too Human says hi.
 
HomShaBom said:
Haven't played the others? It's pretty worthless, just like online but with bots really, you advance in 'tournaments'.

Well apparently they're trying to do something new with this one. They claim an "in depth storyline". I don't feel like grabbing the quote but at least EPIC's willing to admit their past single players haven't been that great.
 
It`s UT with more titties. I like where this is going.
 
·feist· said:
On PS360? No. Perhaps on PC with a good card and about 1-2 gig of RAM.
Of course those machines can handle that. With such a high level of AA/AF? No way, but the scene itself would be totally possible.
 
http://www.beyondunreal.com/staff/hal/ut2007/GD0107_03.jpg

There's a very high res version of the top image, looks ingame to me. The admin who posted the shots on BU said it was too.

They also have a hands-on preview of the game:

http://www.beyondunreal.com/content/articles/180_1.php

:Motorbass said:
Unplayable eyecandy crap. Thats not my UT...

The guy who wrote the article i just mentioned also said this in another thread:

You've seen the movies; you've heard the blurbs - basically it's all true: there are tons of nods back to the original Unreal Tournament. Dodging is very much like UT, the characters are large like UT, Death and feigning death are reminiscent to UT, and the weapons are loud and dangerous like UT. The answer to the question of the century: yes, the Shock Rifle primary and secondary fires at a rate much more similar to that of UT. And, of course, the game looks very good.

From here: http://forums.beyondunreal.com/showthread.php?t=182145

Does that sound more like your UT?
 
Looks like Real-Time screenshots, with a little PhotoShop touch up. Although Epic has already proved itself with GOW, so I wouldn't be surprised if turns out looking better upon release. Regardless, I wonder if the 360 verison (possible even on the PS3 counterpart), will offer some the extensive UT3 features that have come standard in the PC incarnations (like Unreal Engine 3.0). Would be awesome to be able to download/upload customized characters, levels, games, etc on LIVE ya know.
 
Matix said:
I wonder if the 360 verison (possible even on the PS3 counterpart), will offer some the extensive UT3 features that have come standard in the PC incarnations (like Unreal Engine 3.0).

It's the 360 Tim Sweeney was only ever a little hesitant about in that regard, actually. PS3's platform is apparently that little bit more open in terms of user-created content etc, but I wouldn't be surprised if Epic and MS have finally sorted something out in that regard.
 
BadAss84 said:
Does that sound more like your UT?
I'll tell you when I made my shieldgun-boostjumps up slopes on my favorite Bombing Run Maps. That won't happen. So no. Doesn't sound like what I love about UT.

On another level; a reasonable Competition Mode, finally good Demorecording, Shield stacking that makes sense and better original Maps is what should be the dominant improvements in a new UT. Not aliens and shiny graphics to sell the engine. Do that with Unreal 3. But okay. Epic wants to make money, dumbs and slows down the gameplay to make it compatible to consoles.

That's what it looks like to me now. Someone convince me it's different. But I don't think anyone will.
 
"I'll tell you when I made my shieldgun-boostjumps up slopes on my favorite Bombing Run Maps. That won't happen. So no. Doesn't sound like what I love about UT.

On another level; a reasonable Competition Mode, finally good Demorecording, Shield stacking that makes sense and better original Maps is what should be the dominant improvements in a new UT. Not aliens and shiny graphics to sell the engine. Do that with Unreal 3. But okay. Epic wants to make money, dumbs and slows down the gameplay to make it compatible to consoles.

That's what it looks like to me now. Someone convince me it's different. But I don't think anyone will."


How exactly is the gameplay "dumbed down?"
 
:Motorbass said:
I'll tell you when I made my shieldgun-boostjumps up slopes on my favorite Bombing Run Maps. That won't happen. So no. Doesn't sound like what I love about UT.

On another level; a reasonable Competition Mode, finally good Demorecording, Shield stacking that makes sense and better original Maps is what should be the dominant improvements in a new UT. Not aliens and shiny graphics to sell the engine. Do that with Unreal 3. But okay. Epic wants to make money, dumbs and slows down the gameplay to make it compatible to consoles.

That's what it looks like to me now. Someone convince me it's different. But I don't think anyone will.

:lol

... or they just want to make some money this time.
 
:Motorbass said:
Epic wants to make money, dumbs and slows down the gameplay to make it compatible to consoles.

Ah so many stupid people say this. It was not dumbed down for consoles, period. They are going back to a more UT feel to make the game actually popular again, and try to re-unite the UT community as a whole. Whether you like the UT style or 2kx style more, you can't deny that the UT style was more popular and is still more popular today, so this is what EPIC are going for to get more people to play the game. I personally like both styles, so i'll take either if it means a bigger community, and i think the way they are taking this game is a positive step towards that.

If you like the 2kx movment that much, keep playing 2k4 :)
 
I don't see why people are saying it isn't possible on ps360. It really look all that different from Gears in fact the first pictures looks like something right out of Gears.

Edit: Someone should make a Unreal Engine: It prints money picture like the DS one.
 
There are so many UE3 space marines FPS on stores or on development that I won't care about the real Unreal Tournament when it comes out.
 
gofreak said:
It's the 360 Tim Sweeney was only ever a little hesitant about in that regard, actually. PS3's platform is apparently that little bit more open in terms of user-created content etc, but I wouldn't be surprised if Epic and MS have finally sorted something out in that regard.

Well, I sincerly hope so. Also has it been any word on Epic possibily developing Unreal Championship 3.. ?! If not, hopefully MS gets on their game and eventually makes UC2 backwards compatiable with the 360.
 
Chao said:
There are so many UE3 space marines FPS on stores or on development that I won't care about the real Unreal Tournament when it comes out.

How many UE3 space marines FPS are coming out?

Just out of interest.
 
jjasper said:
Me too. I would say it looks more like something out of Act 1 or something from the Fenix estate than the train ride.

Replace the water with 'JUUIIICCEEE' and you've got the underground setting leading up to the pumping station.
 
BadAss84 said:
Ah so many stupid people say this. It was not dumbed down for consoles, period. They are going back to a more UT feel to make the game actually popular again, and try to re-unite the UT community as a whole. Whether you like the UT style or 2kx style more, you can't deny that the UT style was more popular and is still more popular today, so this is what EPIC are going for to get more people to play the game. I personally like both styles, so i'll take either if it means a bigger community, and i think the way they are taking this game is a positive step towards that.

If you like the 2kx movment that much, keep playing 2k4 :)
How could this game not be dumbed down in general when it is coming to consoles under the same name and not as a port later on? I can't even think of a gamepad configuration for doing the stuff I did in UT2k3/4 for 3 years. Starts with the constant quick mouse movements you NEED to do to move across the map quickly via Dodgejumps and ends with weaponselection. (no, not per mousewheel). Dodging alone. You need to doublepress a direction key to perform it. And in a normal game, you do this propably every 6-10 seconds. Now with an analogstick? Add a jump, selecting a weapon, aim and shoot at the same time. But with making dodging less important it's easier for new players and gamepad users. yay.

And UT wasn't popular for its graphics (they were already meh compared to Q3) but for its fast and skillful gameplay. Yeah, I liked 2kx more because of the added movement possibilities. And I'll buy UT3 on the first day and hope I find my fun in it. But at the moment it looks more like Unreal 3 than UT3.





Oh and if anyone cares (if just for the music and style :Þ), I just uploaded my noobish Bombing Run Trickjumpvideo from 2003 to youtube:

http://www.youtube.com/watch?v=0abWspLVw7g

enjoy :>
 
"How could this game not be dumbed down in general when it is coming to consoles under the same name and not as a port later on? I can't even think of a gamepad configuration for doing the stuff I did in UT2k3/4 for 3 years. Starts with the constant quick mouse movements you NEED to do to move across the map quickly via Dodgejumps and ends with weaponselection. (no, not per mousewheel). Dodging alone. You need to doublepress a direction key to perform it. And in a normal game, you do this propably every 6-10 seconds. Now with an analogstick? Add a jump, selecting a weapon, aim and shoot at the same time. But with making dodging less important it's easier for new players and gamepad users. yay."

So you don't have any actual statements of the game being dumbed down besides Epic's admission that they're wanting to go back to their roots?
 
:Motorbass said:
How could this game not be dumbed down in general when it is coming to consoles under the same name and not as a port later on? I can't even think of a gamepad configuration for doing the stuff I did in UT2k3/4 for 3 years. Starts with the constant quick mouse movements you NEED to do to move across the map quickly via Dodgejumps and ends with weaponselection. (no, not per mousewheel). Dodging alone. You need to doublepress a direction key to perform it. And in a normal game, you do this propably every 6-10 seconds. Now with an analogstick? Add a jump, selecting a weapon, aim and shoot at the same time. But with making dodging less important it's easier for new players and gamepad users. yay.

Because the ps3 version will have kb/m support so there will be no problem playing with pc players. If you don't use kb/m, you won't be able to do that im sure. Same with the 360 version, if it doesn't use kb/m then im sure they will only play with 360 players.

The pc version won't be affected by consoles, they've even stated this before too.

:Motorbass said:
And UT wasn't popular for its graphics

I didn't say it was. It was popular because it was fast and skillfull as you said, but also because it was very fun and more accessible to new players. This is what UT3 seems to be aiming for again.

:Motorbass said:
Yeah, I liked 2kx more because of the added movement possibilities. And I'll buy UT3 on the first day and hope I find my fun in it. But at the moment it looks more like Unreal 3 than UT3.

How does it look like Unreal rather than UT? Just because they have cutscenes in SP now? That's a silly comment. Look at the gameplay bits in the trailer, and the older gameplay vids, and read the preview/info i posted earlier, it clearly looks like a UT game and it sounds and looks a lot more like UT(99) than the 2kx series did.

I can't wait for the game :)
 
@ motorbass

The movement on PS3 and X360 should be even more precise than on the PC due to the analog sticks. I can understand your concern about aiming on consoles (don't know how that has any influence on the PC version though), but analog movement is superior to digital 8 direction movement. You have a greater sense of control over your speed, you can dodge by slowing down for a couple of seconds.

The vehicles should control better in the console versions too.

There is no dumbing down on either platform.
 
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