·feist· said:On PS360? No. Perhaps on PC with a good card and about 1-2 gig of RAM.
UT created the damned style, what are you blabbering about?
i don't know. it's only really the outside screenshot whatever that's from (possibly assualt gameplay, but most likely just intro stuff). the second shot looks totally like unreal tournament to me, and that's the one showing the stuff i expect to be seeing most of the time.Neo_ZX said:Not really arguing that the design/art influence isn't from UT. Just a general trend of 'sameness' in games using a particular engine.
I'd be surprised if another UE3 game didn't look very similar in terms of color scheme and mechanical/ruined world environment. I suppose you could say that a lot of the similar looking games in question are staged in similar settings, but even so it seems to be that there's a lack of effort to distinctly differentiate each game visually.
·feist· said:On PS360? No. Perhaps on PC with a good card and about 1-2 gig of RAM.
My biggest issue with (hate of) UE3 is that here is such a huge disparity between the poly-count of the in-game models and the poly count of the source models for the normal-maps used that it makes my eyes bleed.Neo_ZX said:Not really arguing that the design/art influence isn't from UT. Just a general trend of 'sameness' in games using a particular engine.
I'd be surprised if another UE3 game didn't look very similar in terms of color scheme and mechanical/ruined world environment. I suppose you could say that a lot of the similar looking games in question are staged in similar settings, but even so it seems to be that there's a lack of effort to distinctly differentiate each game visually.
FiRez said:I can remember some parts on Gears of Wars that looks like that pic
Fixed.·feist· said:On PS3? No. Perhaps on PC with a good card and about 1-2 gig of RAM, or a 360.
You know 360 can't have AA for a UE game, rightsnack said:Fixed.
Just kidding
ThirdEye said:You know 360 can't have AA for a UE game, right
ThirdEye said:You know 360 can't have AA for a UE game, right
·feist· said:On PS360? No. Perhaps on PC with a good card and about 1-2 gig of RAM.
HomShaBom said:Haven't played the others? It's pretty worthless, just like online but with bots really, you advance in 'tournaments'.
Hatorade said:Texture Quality, AA, and AF are step above what a console with 512MB can do.
:Motorbass said:Unplayable eyecandy crap. Thats not my UT...
Of course those machines can handle that. With such a high level of AA/AF? No way, but the scene itself would be totally possible.·feist· said:On PS360? No. Perhaps on PC with a good card and about 1-2 gig of RAM.
:Motorbass said:Unplayable eyecandy crap. Thats not my UT...
You've seen the movies; you've heard the blurbs - basically it's all true: there are tons of nods back to the original Unreal Tournament. Dodging is very much like UT, the characters are large like UT, Death and feigning death are reminiscent to UT, and the weapons are loud and dangerous like UT. The answer to the question of the century: yes, the Shock Rifle primary and secondary fires at a rate much more similar to that of UT. And, of course, the game looks very good.
Matix said:I wonder if the 360 verison (possible even on the PS3 counterpart), will offer some the extensive UT3 features that have come standard in the PC incarnations (like Unreal Engine 3.0).
I'll tell you when I made my shieldgun-boostjumps up slopes on my favorite Bombing Run Maps. That won't happen. So no. Doesn't sound like what I love about UT.BadAss84 said:Does that sound more like your UT?
:Motorbass said:I'll tell you when I made my shieldgun-boostjumps up slopes on my favorite Bombing Run Maps. That won't happen. So no. Doesn't sound like what I love about UT.
On another level; a reasonable Competition Mode, finally good Demorecording, Shield stacking that makes sense and better original Maps is what should be the dominant improvements in a new UT. Not aliens and shiny graphics to sell the engine. Do that with Unreal 3. But okay. Epic wants to make money, dumbs and slows down the gameplay to make it compatible to consoles.
That's what it looks like to me now. Someone convince me it's different. But I don't think anyone will.
:Motorbass said:Epic wants to make money, dumbs and slows down the gameplay to make it compatible to consoles.
gofreak said:It's the 360 Tim Sweeney was only ever a little hesitant about in that regard, actually. PS3's platform is apparently that little bit more open in terms of user-created content etc, but I wouldn't be surprised if Epic and MS have finally sorted something out in that regard.
Chao said:There are so many UE3 space marines FPS on stores or on development that I won't care about the real Unreal Tournament when it comes out.
I do not look like the train ride to me.radeonxt said:![]()
looks the same as last GOW level!
OverHeat said:I do not look like the train ride to me.
Chao said:There are so many UE3 space marines FPS on stores or on development that I won't care about the real Unreal Tournament when it comes out.
Frenck said:How many UE3 space marines FPS are coming out?
Just out of interest.
jjasper said:Me too. I would say it looks more like something out of Act 1 or something from the Fenix estate than the train ride.
How could this game not be dumbed down in general when it is coming to consoles under the same name and not as a port later on? I can't even think of a gamepad configuration for doing the stuff I did in UT2k3/4 for 3 years. Starts with the constant quick mouse movements you NEED to do to move across the map quickly via Dodgejumps and ends with weaponselection. (no, not per mousewheel). Dodging alone. You need to doublepress a direction key to perform it. And in a normal game, you do this propably every 6-10 seconds. Now with an analogstick? Add a jump, selecting a weapon, aim and shoot at the same time. But with making dodging less important it's easier for new players and gamepad users. yay.BadAss84 said:Ah so many stupid people say this. It was not dumbed down for consoles, period. They are going back to a more UT feel to make the game actually popular again, and try to re-unite the UT community as a whole. Whether you like the UT style or 2kx style more, you can't deny that the UT style was more popular and is still more popular today, so this is what EPIC are going for to get more people to play the game. I personally like both styles, so i'll take either if it means a bigger community, and i think the way they are taking this game is a positive step towards that.
If you like the 2kx movment that much, keep playing 2k4![]()
I was just kidding.ThirdEye said:You know 360 can't have AA for a UE game, right
:Motorbass said:How could this game not be dumbed down in general when it is coming to consoles under the same name and not as a port later on? I can't even think of a gamepad configuration for doing the stuff I did in UT2k3/4 for 3 years. Starts with the constant quick mouse movements you NEED to do to move across the map quickly via Dodgejumps and ends with weaponselection. (no, not per mousewheel). Dodging alone. You need to doublepress a direction key to perform it. And in a normal game, you do this propably every 6-10 seconds. Now with an analogstick? Add a jump, selecting a weapon, aim and shoot at the same time. But with making dodging less important it's easier for new players and gamepad users. yay.
:Motorbass said:And UT wasn't popular for its graphics
:Motorbass said:Yeah, I liked 2kx more because of the added movement possibilities. And I'll buy UT3 on the first day and hope I find my fun in it. But at the moment it looks more like Unreal 3 than UT3.