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Unreal Tournament 3 Xbox 360: 5 new exclusive maps

It just says " that they didn't get" ... not that they will never get them.

Also as some people already said user mods > 5 maps.
 
TheDuce22 said:
5 playable maps vs an infinite number that youll never find anyone playing.

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dammitmattt said:
I have not for UT3. I was just speaking in generalities because the vast majority of user-created content of any kind is absolute shit.

However, a few great maps will always rise to the top.


A few maps? Stop generalizing because you don't know what you're talking about. I currently have over 50 mod maps on my PS3, and I wouldn't bother using them if they weren't great!
 
TheDuce22 said:
5 playable maps vs an infinite number that youll never find anyone playing.
I've got friends, you know.
 
Seiken said:
So uh... 5 maps vs infinite maps?

I think the difference is that every single person you play with guaranteed has all the maps. NO splitting the user base up between 1,000 different maps.

I'm all for user created content if it's done right to integrate it into the game. Until the user created maps can be downloaded from the console itself to the consoles own harddrive and flawlessly put into the game automatically, then it's not done right.
 
Firewire said:
A few maps? Stop generalizing because you don't know what you're talking about. I currently have over 50 mod maps on my PS3, and I wouldn't bother using them if they weren't great!

I used to play a lot of PC FPS games, and I played more than a lifetime of shitty maps. Is there a good feedback system for the GOOD UT3 maps to rise to the top?

Is anyone ever playing them, or do you need to play with friends who all have downloaded the same maps?
 
Stop wasting time on this dead franchise. Every minute spent on this port is a wasted minute that could have been used to make Gears 2 better.
 
TheDuce22 said:
5 playable maps vs an infinite number that youll never find anyone playing.

Heres an idea! How about jumping into a server thats using mod maps? There are servers running mod maps every day!
 
Seiken said:
I've got friends, you know.

If you know enough people with ps3 and this game to arrange decently sized private matches and get those people to all join around the same time and play for as long as you want them too then kudos. Personally I dont buy it.

Firewire said:
Heres an idea! How about jumping into a server thats using mod maps? There are servers running mod maps every day!

I sold my copy because the only games you find are the ones with the default settings. Nobody plays on the servers that required mods to be downloaded seperately. Go try your bullshit on someone who hasnt owned the game.
 
OldJadedGamer said:
I think the difference is that every single person you play with guaranteed has all the maps. NO splitting the user base up between 1,000 different maps.

Good point. Mods would only splinter the online community, which will probably be small enough as it is.
 
Jesus christ this topic went downhill fast...fucking console wars are getting out of hand. Same few people come in to shit up every goddamn thread with their fanboy agendas.
 
For all the talk about PS3 mods/maps, how many people are online and has there been a single mod or map that has become adopted by the mainstream online community? Or is it just a few dozen to few hundred people playing niche mods/maps?
 
Firewire said:
No mods!

So the 360 gets 5 exclusive maps plus the 3 maps Epic made for PC/PS3, 2 new characters and 2 player split screen co-op.


I am totally sold on that. (Not being sarcastic)

I want this game. But its just not coming out!

EPIC will do damage to themselves putting it near the release of GEARS!
 
I'll buy day one. I've been dying to own a copy of the game fo rmyself.

And what's with all of the smack talk? Why is everyone to quick to make comparisons? We get it, the PS3 version will be superior on many fronts.

I just want to play some damn UT3.

EDIT: nevermind, this thread was ruined a few post in.
 
TheDuce22 said:
I sold my copy because the only games you find are the ones with the default settings. Nobody plays on the servers that required mods to be downloaded seperately. Go try your bullshit on someone who hasnt owned the game.

it's not like that anymore. I never had that much of a problem before though.
 
Zzoram said:
For all the talk about PS3 mods/maps, how many people are online and has there been a single mod or map that has become adopted by the mainstream online community? Or is it just a few dozen to few hundred people playing niche mods/maps?

A dozen? You would be lucky to get a 1 on 1 match.
 
dammitmattt said:
I used to play a lot of PC FPS games, and I played more than a lifetime of shitty maps. Is there a good feedback system for the GOOD UT3 maps to rise to the top?

Is anyone ever playing them, or do you need to play with friends who all have downloaded the same maps?

There are servers that have various mod maps running in a rotation. You can jump in no problem (as long as you grab the maps) and play just like the Epic maps! I almost never play the maps that were shipped with the game anymore.

All the mod creators ask for feedback & tweak maps. Just go to the UT3 forums and all the talk is about mod maps.
 
TheDuce22 said:
If you know enough people with ps3 and this game to arrange decently sized private matches and get those people to all join around the same time and play for as long as you want them too then kudos. Personally I dont buy it.
You lose sir. We are four people and we've done this in both Warhawk and UT3.
 
99% of the replies read like some bad attempt at damage control.
I take it the PS3 version flopped also?
Makes sense with the replies then.
 
I'll note a couple of things. 1) Nowhere in that press release does it say there won't be mods coming. 2) The maps aren't going to be as easy to reproduce as a bunch of people think. 3) It's got split-screen.

I'd heard the 360 version was running super-well, but hadn't heard that it was running well enough to handle split-screen. That's a nice little bonus.

PS3 version is great, as is the PC version. I have no reason to expect less from the 360 version. This will be my first triple-dip ever, I think.
 
TheDuce22 said:
I sold my copy because the only games you find are the ones with the default settings. Nobody plays on the servers that required mods to be downloaded seperately. Go try your bullshit on someone who hasnt owned the game.


Ok whatever, you sold you're copy! Default settings, what are you talking about? I play almost every night on servers with plenty of people that only run mod maps!

You're the one talking bullshit!
 
Seiken said:
So uh... 5 maps vs infinite maps?

Sorry, but I have to call bullshit on this. You're saying something completely stupid to make a retarded 'system warz' comment, and it's bullshit. As someone who grew up in a 'golden age' of modding (the Doom/Quake123 generation), I am very used to having shitloads of free maps from the community for my games. Even then, 'infinite' was a bullshit descriptor since 99% of these maps were utter rubbish, but yes, I had countless hours of free gameplay.

However, as the years have progressed and the tech has become exponentially harder to learn and make maps for, the size of the modding community even among big titles has become much much smaller. UT2k4 had a fair few maps made for it over the two years I played for. I must have downloaded well over two hundred, but my keepsies collection is probably only about 30 maps. HL2 (and CS) has probably the biggest community around and even then the amount of maps coming out of it is bewilderingly small and the amount of high quality maps is smaller still.

I remember the promise Doom 3 engine and Cryengine had, I remember the dozen lunatics making maps for the Jedi Knight games. I remember Tenebrae and Quake 2 evolved. Stillborn or aborted modding projects were the norm, releases were the rarity. And that was years ago, when the tech was so much easier to learn.

Now, to my point, UT3 is even harder to make maps for. For one person to make an even half-way professional (read: playable) map they need to be at least able to make geometry in both UnrealEd and in a 3d modelling program like Maya. You'd probably even need to make custom textures for your meshes. These skills are simply way outside your average player, even a hardcore player. There simply aren't going to be as many UT3 maps as most people would like, and there certainly ain't infinite maps out there. Unless boxrooms are your thing, obviously.

Sorry to get on my soapbox, but as a longtime amateur modder, this is an assumption that really pisses me off.

So back to the OT, 5 maps is better than a kick in the teeth and I'm sure Epic will find a way of getting their CliffyB mappacks out on XBL too, and that's usually where most of the community gold ends up anyway. However, if they can get me to stop playing GTA4 long enough to give a shit is another thing, and this is coming from someone who's played every other Epic Unreal game. Missed the boat.
 
I do not know why people claim something awful statement like they could make these five exclusive maps easily if they want.
 
Jedeye Sniv said:

This is why I think Forge is the future of modding. Any player can use it, the experts can create amazing maps, and anyone can play those maps without having to install anything.
 
besada said:
I'll note a couple of things. 1) Nowhere in that press release does it say there won't be mods coming.

Don't you think its kind of strange that there is no mention of mods? Thats the first thing Epic and Midway would be hyping. Thats all Epic talked about for months before and after the release on the PS3.
 
Wow, reading the rest of this thread after writing my inflamatory writ and ... wow, what a clusterfuck of idiocy. Copied epic maps? No foolsies?

Vaxadrin said:
This is why I think Forge is the future of modding. Any player can use it, the experts can create amazing maps, and anyone can play those maps without having to install anything.

THIS.

Special badge for winners for you my friend.
 
Vaxadrin said:
This is why I think Forge is the future of modding. Any player can use it, the experts can create amazing maps, and anyone can play those maps without having to install anything.


yeah but its not really moding. its adding items to already made maps.
 
"This is why I think Forge is the future of modding. Any player can use it, the experts can create amazing maps, and anyone can play those maps without having to install anything."



Bzzzzzzt.
 
2008 has been great on gaf! A 360 game thread pops up and the most rare breed you'll find inside are 360 owners talking about the game.
 
Angelus said:
99% of the replies read like some bad attempt at damage control.
I take it the PS3 version flopped also?
Makes sense with the replies then.

Another mystery solved.


Let's hope Epic still decides to bring splitscreen to the PS3 version (the latest patch was cool, but my second controller hasn't seen action in ages :p ), can't really be bothered to care about the exclusive maps though.


edit: but yes, I would switch if the 360 gets a decent community.
 
sprocket said:
yeah but its not really moding. its adding items to already made maps.

Yeah, but who really wants to texture crates and stairways? I, personally, would much rather build structures out of them and place weapons.
 
Pretty good list of extras and features they're packing in there day 1. This SKU may turn out better than expected. Little surprised they didn't drop the release date today.
 
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