Seiken said:
So uh... 5 maps vs infinite maps?
Sorry, but I have to call bullshit on this. You're saying something completely stupid to make a retarded 'system warz' comment, and it's bullshit. As someone who grew up in a 'golden age' of modding (the Doom/Quake123 generation), I am very used to having shitloads of free maps from the community for my games. Even then, 'infinite' was a bullshit descriptor since 99% of these maps were utter rubbish, but yes, I had countless hours of free gameplay.
However, as the years have progressed and the tech has become exponentially harder to learn and make maps for, the size of the modding community even among big titles has become much much smaller. UT2k4 had a fair few maps made for it over the two years I played for. I must have downloaded well over two hundred, but my keepsies collection is probably only about 30 maps. HL2 (and CS) has probably the biggest community around and even then the amount of maps coming out of it is bewilderingly small and the amount of high quality maps is smaller still.
I remember the promise Doom 3 engine and Cryengine had, I remember the dozen lunatics making maps for the Jedi Knight games. I remember Tenebrae and Quake 2 evolved. Stillborn or aborted modding projects were the norm, releases were the rarity. And that was years ago, when the tech was so much easier to learn.
Now, to my point, UT3 is even harder to make maps for. For one person to make an even half-way professional (read: playable) map they need to be at least able to make geometry in both UnrealEd and in a 3d modelling program like Maya. You'd probably even need to make custom textures for your meshes. These skills are simply way outside your average player, even a hardcore player. There simply aren't going to be as many UT3 maps as most people would like, and there certainly ain't infinite maps out there. Unless boxrooms are your thing, obviously.
Sorry to get on my soapbox, but as a longtime amateur modder, this is an assumption that really pisses me off.
So back to the OT, 5 maps is better than a kick in the teeth and I'm sure Epic will find a way of getting their CliffyB mappacks out on XBL too, and that's usually where most of the community gold ends up anyway. However, if they can get me to stop playing GTA4 long enough to give a shit is another thing, and this is coming from someone who's played every other Epic Unreal game. Missed the boat.