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I know SCEA is just going to screw the cover up.
I hope the game is good, it looks interesting.
I hope the game is good, it looks interesting.
The presentation was very fun to watch but it looks like a bad game honestly. But one thats probably also fun to run through. It could be one of those beautiful train wrecks.
The stated aim of Until Dawn is to create a "playable horror movie". How do you decide where to land on the line between movie and game?
Samuels: That's such a good and important question. The key word in "playable horror movie" is "playable", not "movie". What Until Dawn is striving to be is world-class within the specific genre of 'interactive drama'. It's been important to us that the player's judgment, speed and skill will be tested throughout in the context of an engaging story played out in a stunning set with believable emotional performances from our cast.
When we say "playable horror movie", that's what we mean. The judgment element of the gameplay is geared towards the player's determination of a given situation, and how they choose to respond to it, and whilst the skill and speed tests are delivered in branching set-piece situations, success and failure will determine the way in which the story plays out. Ultimately, the fate of each of the cast.
The player's 'score' is determined by how many of the cast live or die over the course of their story, which is inextricably connected to the player's skill and judgment. As we know, there are all types of gamers and they like all kinds of different things in their games, so no single game can be everybody's cup of tea, but alongside the skill/speed/judgment dimensions of gameplay we've incorporated elements of meaningful exploration and collection that fit with into the overall tone of mystery and horror.
Same here, it'll be the end of winter here though, I'm praying for a stormy night haha!I'm so excited for this! Going to get a group of friends and pass the controller around. Come what may to the characters. Glad it finally has a date, even if it's nearing the end of Summer.
I guess it just depends on what you're expecting. From this bit from USgamer's interview you can see that it's not the same approach as games like Heavy Rain or The Walking Dead
From a plot perspective I think it'll come down to if people will accept what it's trying to be. It's a slasher game. Slasher movies aren't known for having deep plots or even great acting. They're basically intentionally cheesy in those areas. But they can still be enjoyable.
9hrs movie with many endings. Lets assume you would pay $5 for a brand new Bluray Slasher movie, times that by 9 and add the 10+ endings.$60 is a hefty asking price for an "interactive drama."
Definitely, especially the Grant Ward one lol
Also this has to be Bull shot
Fucking Ward is in this? he's so gonna be the first guy I killed, lol
$60 is a hefty asking price for an "interactive drama."
Can we not have this convo again? If people were pleased with Heavy Rain and Beyond Two souls. I'm sure they will find value in this.
Looks super nice apart from some depth of field and self-shadow artefacting. The animation wonkiness is more of an artistic fault I think.Man that Shadowfall Engine, the lighting, the particle effects are second to none, nice character models and great IQ too. Gameplaywise, it looks very tense, a breath of fresh air compared to the bevy of other games on the market.
'Smyfavourite.Definitely, especially the Grant Ward one lol
Also this has to be Bull shot
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Graphics have been upgraded. Better lighting, fur shading among other things.Wow. This game looks awesome. I think the graphics may have even been upgraded tbh. Game looks sweet, and will have a fun take on the horror genre I'm sure.
$60 is a hefty asking price for an "interactive drama."
So is this a full-fledged game, or something more like Outlast? Also, was that trailer shot using in-game graphics? That house scene right at the beginning looked pretty mind blowing if that was in-game.
Is Hayden Panettiere not involved anymore? Odd that they bring up Stormare on the blog post and not mention her at all.
Is Hayden Panettiere not involved anymore? Odd that they bring up Stormare on the blog post and not mention her at all.
I know SCEA is just going to screw the cover up.
I hope the game is good, it looks interesting.
Sorry 'merica.
I hate you Ward, you asshole.
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Game looks amazing. Preorder worth it.
Post history is a wonderful thing.So excited this is the engine powering Guerrilla's next game. It's gonna be amazeballs.
EDIT:
$60 is a hefty price for all games, for my wallet.
Yet this does not seem somehow more egregiously overpriced, because it's interactive drama.
Is this one of those GAF jokes, I am not fast enough with?
I hate you Ward, you asshole.
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Game looks amazing. Preorder worth it.
Gues that means 10+ minutes will get wasted demoing this game at the Sony e3 conference![]()
Gues that means 10+ minutes will get wasted demoing this game at the Sony e3 conference![]()
Gues that means 10+ minutes will get wasted demoing this game at the Sony e3 conference![]()
that looked good.
but i thought ps4 had no games.
$60 is a hefty asking price for an "interactive drama."
people pay $60 for super marioor that shitty crappy game called evolve.i did
if this game turns out to be good i dont know why anybody wouldnt pay $60
Sorry 'merica.
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US cover per Amazon.com:
There is also a Pre-order Bonus:
"Pre-order Until Dawn and receive the Until Dawn Bonus Chapter. In this bonus chapter Matt and Emily, a new couple, are out on the cold and snowy mountain path and its not long before they realize that they are not alone. Only your choices determine who will survive."
Really hoping the year they've had since the last showing has allowed them to solve the pretty severe performance issues they were having with the ShadowFall engine.
FINAL DESTINATION: UNTIL DAWN.
Why would anyone? I'll buy it used two weeks later when prices have crumbled. Worked for The Order, this has much less hype, the theme hardly fits the release date and many will quickly sell it to get money back for MGSV. ~10-15 after re-selling my copy sounds alright. If it turns out decent of course.
Its definitely the same base approach as Heavy Rain, he even uses the Cage coined term interactive drama as a genre/content description. Basic gameplay and the fact that characters can die resulting in multiple endings are all pretty similar. With testing your skill/reflexes he probably means they will double down on these choice elements, as HR was already a very tense game in parts without being necessarily horror focussed. More a test of your mind than your thumbs I would guess.I guess it just depends on what you're expecting. From this bit from USgamer's interview you can see that it's not the same approach as games like Heavy Rain or The Walking Dead
Looks super nice apart from some depth of field and self-shadow artefacting. The animation wonkiness is more of an artistic fault I think.
'Smyfavourite.
Graphics have been upgraded. Better lighting, fur shading among other things.
Gamescom Reveal
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Release Date Announce
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