Just started: super pumped.can't say much but games almost 40 gb.
How is it, Slasher? First impressions of the game? And when is the embargo up?
Just started: super pumped.can't say much but games almost 40 gb.
I demand super-vague non-spoiler impressions.
Pretty please.
How is it, Slasher? First impressions of the game? And when is the embargo up?
Welcome aboard. First post is in an Until Dawn thread, sounds good to me.I personally can't wait for this game. I've broken my golden rule and pre-ordered, ughh, but i'm sure i'll be OK as everything i've seen appeals to me. Also, lame first post.
You sir, are the man. I want to play this RIGHT NOW.I'll just say those looking into this for atmosphere and the nailing of a film like experience. I think yall will be pleased.
I'll just say those looking into this for atmosphere and the nailing of a film like experience. I think yall will be pleased.
Maaaaan, I'm really dying to hear some impressions from anyone who has the game already. I'LL TAKE ANYTHING!
Here you go:
I love horror movies/games and I miss games with a fixed camera perspective, so I might not be 100% objective, but I really like the game so far. I've played around 2 hours after ignoring all trailers etc. and so far, Until Dawn reminds me of Heavy Rain/Obscure/Visual Novels(choices).
The game starts off pretty slow (after [Story Spoiler]) and takes its time to establish the characters during the tutorial episode(s), at least by horror movie standards. The graphics look great and the frame rate is pretty stable; most of the animation and voice acting is good, though there are some lines that feel off and I've seen a few over-acted animations so far that I'm pretty sure will be turned into gifs. The actors are well cast, the atmosphere/setting is terrific and the devs clearly watched a lot of old horror movies. Gamers not accustomed to a fixed camera might find it annoying from time to time.the flashback opening
There's a motion control and a standard control option, I picked the latter. [Game-mechanic spoiler]There are some fair QTEs, but sometimes you also have to aim or hold the controller still (even with the standard control option). The game also lets you know that sometimes, not doing/choosing anything can be the right thing to do. The game switches between playable characters even during one episode, you walk around, inspect stuff with x, pick it up with R2 and rotate it with the right analog stick. Similiar to the Order, but here it serves a purpose because you can find hidden clues. There's a list of possible clues to find and I must have missed some even though I played pretty slowly and was actively looking for them. The game tells you that finding more clues will give you a better chance of solving the mystery behind the killings.
One thing that took me by surprise was [Story/Game-mechanic spoiler]Peter Stormare playing a psychoanalyst who shows up between "episodes" of the game and asks you questions about your (the player's) fears, anxieties and how you feel about people. It reminds me a lot of Silent Hill: Shattered Memories and I really like that story-telling device. Theres also something off about him/the analyst setup and I cant wait to see how this will play out
Right now, I'm not sure how I feel about the [Story/Game-mechanic spoiler]I haven't seen enough of them play out to say if they will give away too much or not.totems you find throughout the game (collectibles like the coffee mugs in Alan Wake). They foreshadow a possible outcome of events and depending on their color, those flash-forwards are about the death of your character, a friend who's at risk, but also about good events that might occur.
back of the box, there was no day one patch (so far?)
Thanks for the impressions! They might just have pulled it off after all! It's sounding super promising.
Just started: super pumped.can't say much but games almost 40 gb.
Cool. Probably I should buy a camera for PS4 for that. Actually, this feature reminds me similar one in Burnout Paradise.Just a few little tid bits. There is a whole range of behind the scenes videos to unlock. Cast interviews, etc....really sells the idea of this movie like experience almost like bluray features. Also if you have a camera, the game will record you at key jump scenes. Those are fun to watch back.
Just a few little tid bits. There is a whole range of behind the scenes videos to unlock. Cast interviews, etc....really sells the idea of this movie like experience almost like bluray features. Also if you have a camera, the game will record you at key jump scenes. Those are fun to watch back.
Also if you have a camera, the game will record you at key jump scenes. Those are fun to watch back.
Just a few little tid bits. There is a whole range of behind the scenes videos to unlock. Cast interviews, etc....really sells the idea of this movie like experience almost like bluray features. Also if you have a camera, the game will record you at key jump scenes. Those are fun to watch back.
playstationlifestyle said:"Strangely enough, it appears as though the game is learning your every move, be it through the decisions youre making during gameplay, or during mysterious between-chapter psych evaluations being conducted by a lunatic. Do you dislike clowns? Dont tell the game, because youre going to encounter a clown mask. It made me rethink the way I answered anything the game was asking of me."
This game is doing really interesting stuff.
Another interesting thing. I can't see trophies. Not sure if it's cause its not live yet for launch or what and I've yet to see any trophies pop up while playing.
How scary is this game, for example I don't like really scary games like resident evil games but I did enjoy games like the last of us.
I doubt this game is trying to be legit scary lol
It's going for more of that campy horror movie vibe.
Hmm I can't find a trophy list online either.
That's an inventive feature. Very smart. Like the automatic cameras at key jump scare points in a haunted house.Just a few little tid bits. There is a whole range of behind the scenes videos to unlock. Cast interviews, etc....really sells the idea of this movie like experience almost like bluray features. Also if you have a camera, the game will record you at key jump scenes. Those are fun to watch back.
I love the idea of interactive audience participation livestreams for this game but there's a lot of situations where key decisions that impact the game are under a timer or reaction-based so there's not much that can be done about those.I wonder how good of an idea it would be to run Polls during decision making moments of the game in a Livestream. That'd probably get annoying after a while, I guess.
Did the devs say everyone can survive? If so holy fuck, I have no idea how I could avoid some of the things I've experienced in this first playthrough.
Did the devs say everyone can survive? If so holy fuck, I have no idea how I could avoid some of the things I've experienced in this first playthrough.
This game's been peripherally on my radar, but hearing impressions and seeing more trailers has notched up the interest quite a bit. Seems like a Heavy Rain geared towards horror rather than crime fiction, and honestly, that sounds pretty great to me. Looking forward to the reviews.
Did the devs say everyone can survive? If so holy fuck, I have no idea how I could avoid some of the things I've experienced in this first playthrough.
I'm expecting mainly 7's and 8's.
The Until Dawn press kit is actually pretty cool.
The Until Dawn press kit is actually pretty cool.