• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Unusual or otherwise unorthodox game music

A conversation about unique soundtracks would not be complete without these gems:

The Neverhood:
https://www.youtube.com/watch?v=gSGk1bQ9rcU

Skullmonkeys:
https://www.youtube.com/watch?v=gK0LUdy84vg&list=PL5XIvY1jdiVgnxzQYQWf8Rz9Ew7iLLLN0
These are good picks that I wish I recalled when I saw this thread.

k6k0Kmo.jpg


This is where someone pedantic would come in and say 'no no, 3/4 is a fraction we don't notate time signatures like that'. Well, Mr Pedantic, if there was an easy way to put two numbers vertically aligned in text I'm all ears, and everyone in present company understands we're not actually talking about fractions anyway so screw off.

*Mr. Pedantic is actually in Falk's head. I'm sorry Mr Pedantic.

timey-wimey.jpg
 
LSD contains 490 unique audio tracks. Each area has its own 5 patterns, that can be heard in any of 7 different instrument sets: Ambient, Cartoon, Electro, Ethnova, Human, Lovely, and Standerd (spelt as it is in the game's files). Each area's music contains significant amounts of audio from the game's soundtrack, except with a different pitch, note arrangement, or speed.

The game will load the combination of pattern and soundfont at random, and will reset these every time one of the opening clips is watched on the main menu screen. One might originally start in the Bright Moon Cottage with its third pattern playing in the Lovely soundfont. But if they wait and watch a clip, they may then start there with its second pattern in the Ethnova soundfont.

Probably not exactly what you meant, but I think it's certainly unorthodox.
 

A pianist and singer are rehearsing "Autumn Leaves" for a concert and the pianist says:
"OK. We will start in G minor and then on the third bar, modulate to B major and go into 5/4. When you get to the bridge, modulate back down to F# minor and alternate a 4/4 bar with a 7/4 bar. On the last A section go into double time and slowly modulate back to G minor."
The singer says: "Wow, I don't think I can remember all of that."
The pianist says: "Well, that's what you did last time."
 
I don't know enough about music to understand half of what is being said in this thread, but I've had some exposure to "unorthodox" music.

I once played an indie RPG called OFF which had some strange ideas of what game music was like. For intsance Pepper Steak is its normal battle theme and Unreasonable Behaviour is its idea of boss music. Everything sounds inappropriate, and ...well ..."Off".

Aaaah I came 5 minutes too late, I'm usually the one who talks about OFF in these types of threads.
To this day it's one of my favourite OSTs ever made, it's truly a work of genius.

Also Yume Nikki took an incredibly original approach to music, using incredibly short loops or going directly for ambient noises.
And it works!


ZUNTATA is amazing and Darius music is so fucking good, but as much as I love Darius Gaiden's OST the true GOAT will forever be G-Darius. Kimera II was made for this thread.
 
bwhahaha didn't expect to hear that.

For a game that seems to be cute girls doing cute things, getting this kind of music dropped into the mix was kind of unexpected for me:

Atelier Meruru - Alcyone

nothing wrong with the track thou, I actually like it a lot.

I have no idea why every single YouTube upload of that track sounds like a pail of water being sloshed around :|

But Atelier (and GUST) soundtracks are always top-tier. So much variety yet with a cohesive aesthetic anyway.

While Totori's normal battle music isn't nearly as out of the left field in terms of genre, it feels like it should be in a game with 10 times the budget.
 
A pianist and singer are rehearsing "Autumn Leaves" for a concert and the pianist says:
"OK. We will start in G minor and then on the third bar, modulate to B major and go into 5/4. When you get to the bridge, modulate back down to F# minor and alternate a 4/4 bar with a 7/4 bar. On the last A section go into double time and slowly modulate back to G minor."
The singer says: "Wow, I don't think I can remember all of that."
The pianist says: "Well, that's what you did last time."

https://youtu.be/a3eTjBUZSRo
 
This thread reminds me of Secret of Mana. Some of the time signatures and styles are incredibly unique(first two games).

Has a bunch of stuff like this:
Seiken Densetsu 3 - Frenzy
Secret of Mana - Mystic Invasion

The percussion especially in these songs were pretty damn advanced.



Some of those chants at 2:38 were also in Cruisin' World for N64 as well.

https://youtu.be/bYhAv1bzMRs?t=23s

Hiroki Kikuta doesn't get a fraction of the praise he deserves, fantastic composer, worked wonders on the SNES sound chip. Super hype that he's composing for Indivisble, the boss tracks are gonna be great.
 
Etrian Odyssey IV - Library Of Puppets

Lots of 7/8 in this Mitsuda track.

Koshiro, sir. :P

Gale from Radical Dreamers and Chrono Cross has weird multiple time signatures if I'm not mistaken.

Chrono Cross battle theme

https://www.youtube.com/watch?v=cRkqWdE_Nd0

I am not a music buff, so I cant explain.

9/8 (I think the bass is in 6/8 and drums in 8/8(?), in general alotta polyrythym fuckery for greatness going on here)
 
A lot of horror games use extremely unconventional music, particularly during boss fights. Akira Yamaoka is the master of that. That screaming roll slicing through your head while you fight the last boss of 2 sure is something. Or whatever the hell this is during the carousel fight in 3.

Maybe it's cheating to pick music that was designed to unnerve you.
 
First things that came to mind:

Ouroboros Fiesta from Lightning Returns sounds like nothing else in the game and is quite unpredictable.

One of the best songs in FF history imo.

Surprised nobody has mentioned the Streets of Rage 3 Soundtrack - very atonal and discordant, I believe it was algorithmically generated too. A sharp
and disappointing
change from the house, rave, hip-hop and dance-pop influence of the first 2 games.
 
Top Bottom