It's been designed to be compatible with the entire Steam catalog, not just kb&m games...
It'll be compatible with all games in the same way that a 360 pad is compatible with Quake Live.
It's been designed to be compatible with the entire Steam catalog, not just kb&m games...
You have the only analog stick on the left side and not the right which makes it impossible to use for camera control.
You mean where you have to perform multiple swiping gesture to move the camera around? I remember that Portal demo and I don't see how that's more precise than an analog stick.
You mean where you have to perform multiple swiping gesture to move the camera around? I remember that Portal demo and I don't see how that's more precise than an analog stick.
The placement of the 4 buttons is awful. You can't claw...
Claw?
You should never need to claw when you two remappable buttons on the back. It's effectively the same as a SCUF controller.
You have to perform multiple swipes to move with a mouse as well. It's true that a touchpad is most likely not going to perform as well as a mouse in those applications, but analog sticks are pure garbage at emulating mouselook so I don't see why you seem to treat that as some sort of golden standard.You mean where you have to perform multiple swiping gesture to move the camera around? I remember that Portal demo and I don't see how that's more precise than an analog stick.
That's why you have two trackpads..You have the only analog stick on the left side and not the right which makes it impossible to use for camera control, and the position of the buttons doesn't make any ergonomical sense.
The placement of the 4 buttons is awful. You can't claw...
So, how many buttons does this have in the front and under?
Someone needs to design a gamepad that allows easy use of all important buttons (typically more than just 4) without having to resort to clawing and/or removing a thumb from analog/touchpad/d-pad to press something.
2 triggers and two bumpers are not enough, IMO, and face buttons, regardless where they are (like in the concept or like they're in 360 controller), should not be, can't be fast use buttons really (eg jump in shooters).
EDIT
It has buttons in the bottom? IE 6 buttons total within easy reach?
Unless Valve took them off at some point without us knowing, yes, it has one grip button on each side.
[I
MG]http://i.imgur.com/KCNFqDv.jpg[/IMG]
Unless Valve took them off at some point without us knowing, yes, it has one grip button on each side.
http://i.imgur.com/KCNFqDv.jpg[IMG][/QUOTE]
Oh, nice. Still think there could be more, like doubling the bumpers.
I don't think i would like the controller though, i don't like touch systems in general. My fingers are wrong shape for such things.
[quote="ElFly, post: 143749390"]
But in the end, you probably don't want to assign a function to pressing the trackpad.[/QUOTE]
Crouch, zoom (for shooters, proper non-ADS shooters). Those must be easily usable... If pressing the trackpads requires enough force, they can't be accidentally pressed anymore than an analogue stick, can they?
Do we know if the trackpads are pressable? Or else we are losing the L3/R3 in replacement of these two buttons.
But in the end, you probably don't want to assign a function to pressing the trackpad.
Do we know if the trackpads are pressable? Or else we are losing the L3/R3 in replacement of these two buttons.
But in the end, you probably don't want to assign a function to pressing the trackpad.
A suggestion I saw multiple times on the steam forums was to split up the two grips into two, making it 4 buttons on the back. Don't know if Valve think it's good, what do you guys think? The grips have been the most praised features of the controller so far.
They're pressable and also have double click/tap attribute.
A suggestion I saw multiple times on the steam forums was to split up the two grips into two, making it 4 buttons on the back. Don't know if Valve think it's good, what do you guys think? The grips have been the most praised features of the controller so far.
Probably not a good idea; different hand size / style of holding the controller would make one pair of the grips hard to reach or, even worse, too easy to press.
Do we know if the trackpads are pressable? Or else we are losing the L3/R3 in replacement of these two buttons.
But in the end, you probably don't want to assign a function to pressing the trackpad.
When it looks exactly like the 360 controller.
You mean where you have to perform multiple swiping gesture to move the camera around? I remember that Portal demo and I don't see how that's more precise than an analog stick.
I'm dying. lol.Where is the buttons that I remember using to make Crash Banditcoop move all those years ago?
Valve! Stop listening to unimaginative nay-sayers and release the controller already!
I need it!
Where is the buttons that I remember using to make Crash Banditcoop move all those years ago?
Yeah, it's starting to heavily deviate from the original design.
You can see plenty of streams of countless people doing multiple "nudges" of the analogue stick when aiming, moving, driving etc. Whether people notice they do it or not, twitch makes it clear that plenty do.
Regardless, the touch pads function by velocity based movement unlike an analogue controller and more similar to a trackball or mouse. In fact, the apparent idea is to mimic a trackball. It means you can do 180 turns, very quickly and with reasonable accuracy. All movements of the thumb are 1:1 rather than relative like an analogue stick - although this is also emulatable. Similar to a trackball, there is momentum and weight, variable via software.
Ultimately swiping will be required, but the same is true with both trackball and mouse. A good example is a spiral staircase. With an analogue stick, it is one position held in place with the right stick with continual foward movement from the left. With a mouse, there is constant swiping, as there would also with the trackball and steam controller (less so if you consider using momentum of the "ball")
A half swipe from centre is enough to 180 - this is far preferable to an analogue stick for me
Yeah I have tons of controllers with 2 big touchpads like that.
That would be a very sad thing indeed. But I think it's very far from being the case.The best controllers have already been made
Many of the most played games on Steam (and in the world) are unplayable with a twin-analog gamepad.Makes no sense to emulate Mouse and Keyboard when most games already support gamepads nowadays
You mean where you have to perform multiple swiping gesture to move the camera around? I remember that Portal demo and I don't see how that's more precise than an analog stick.
Seems like its slowly going back to the Xbox 360 controller design with each iteration
Except the two owl like touchpads, which haven't changed at all since the beginning. Unless you are choosing to believe that that image is a very literal image of the controller rather than what is taken from the Steam UI
Weren't there supposed to be several lines of Steam Machines out by now?
Seems like its slowly going back to the Xbox 360 controller design with each iteration