Did anyone make a summary about why this game is so bad? I hear disjointed stuff like how the game is grindy, the dialogue and animations are bad and so on, but I don't have a cohesive picture of it.
Basically, at launch, what you got was a rushed game made in 18 months that had bad animations, a rough script, all sorts of bugs, bad pacing at the start, and lots of bloat. After release, they fixed a lot of the animations and bugs, but in the game's stock configuration, there's still lots of time sinks (for instance, really long planet landing animations, the load doors on Kadara, and the slow speed of the Nomad).
If you play it on PC, mods allow you to minimize a lot of questionable time sinks and grinding elements, which makes speeding through the main quests a lot easier.