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V!cachu Rumor: Mirror's Edge 2 in limbo [Up: EA Seeking More ME Licensing]

Nirolak said:
I mean the link VG247 posted.

ah I see.

that doesn't change anything but proves that it might be true. That was said of the record to pretty unknown swedish site, so Bach wouldn't think that it might get on the web and even if it did no one would really notice since it's not in English.

also:

1)A small team working on the prototype
2)No news since 2009
3)Project producer quits in 2010.
 
What a shame, I really enjoyed Mirror's Edge. It was frustrating as hell the majority of the time but the feeling it gives is unrivaled when you have a nice lengthy platforming section without any hiccups.
 
subversus said:
ah I see.

that doesn't change anything but proves that it might be true. That was said of the record to pretty unknown swedish site, so Bach wouldn't think that it might get on the web and even if it did no one would really notice since it's not in English.

also:

1)A small team working on the prototype
2)No news since 2009
3)Project producer quits in 2010.
Alright, we'll put both their first google translated story and their second google translated story in the OP and let people draw their conclusions.
 
Jinfash said:
Sequel to 3D platformer of the generation is on hold? NOOOOOOOOOOO!

Didn't even know Nintendo announced Super Mario Galaxy 3.

Anyway, I haven't played Mirror's Edge yet but I did buy it a near full price. Thus I am not part of the problem, but I am certainly someone who is looking forward to getting stuck into it in the near future.
 
Biggest disappointment this gen. Thanks a lot EA.

Hopefully if the first prototype has been rejected, hopefully they're still doing that and they release a sequel this generation. Otherwise I'll be fuming >:(
 
The time trails in Mirror's Edge are some of the most fun I've ever had playing games, and it's far and away the most interesting new IP this generation.

I really hope after EA sees that Dead Space 2 did significantly better than the first, that there is something to JR's initial quality comes first tact in the long term.
 
Stink said:
Unsurprising to see VG247 favouring the headline impact rather than the facts.

yep, and I was catched by that because I was thinking exactly the same :( should've bothered reading the article more attentively even if it's painful to read.
 
WonkersTHEWatilla said:
Well since the true sequel to Mirror's Edge is off the table for now, can they please make a sequel to the Mirror's Edge iPhone game? It is so good and translates the best aspects of the console game into a great touch-based experience.

Oh and, uh, too bad about that Bioware game. I guess.
Off topic, but I just wanted to say that I never would have expected to see someone rocking the toy ape from Dreamfall as both name and avatar.

I also just realized that Wonkers reminds me of the robot bear in Spielberg's "A.I."
 
Lakitu said:
Biggest disappointment this gen. Thanks a lot EA.

Hopefully if the first prototype has been rejected, hopefully they're still doing that and they release a sequel this generation. Otherwise I'll be fuming >:(
Well, if we count DICE employees, we know that they're working on something besides Battlefield 3 and MoH2.

-Via their job postings, DICE has 250 employees.
-The Frostbite 2 team is 25 people. I'm not sure if this is counted as part of Battlefield 3's staff, but for the sake of this exercise, we'll assume it's not.
-Game Informer says that the Battlefield 3 team is twice as large as the Bad Company 2 team, which was 70-75 people at its peak, meaning it's about 150 people.
-Danger Close is starting to work on their own multiplayer as well, meaning that DICE's involvement is probably just as small as it was for the first game. I would estimate 20-40 people.

This raises the question of what the remaining 35-55 people are doing.
 
Nirolak said:
This raises the question of what the remaining 35-55 people are doing.
didn't dice work on hot pursuit too? I believe the rest of the team works on the new nfs or the multiplayer of another ea game like they did with nfs and moh.
 
Nirolak said:
Well, if we count DICE employees, we know that they're working on something besides Battlefield 3 and MoH2.

-Via their job postings, DICE has 250 employees.
-The Frostbite 2 team is 25 people. I'm not sure if this is counted as part of Battlefield 3's staff, but for the sake of this exercise, we'll assume it's not.
-Game Informer says that the Battlefield 3 team is twice as large as the Bad Company 2 team, which was 70-75 people at its peak, meaning it's about 150 people.
-Danger Close is starting to work on their own multiplayer as well, meaning that DICE's involvement is probably just as small as it was for the first game. I would estimate 20-40 people.

This raises the question of what the remaining 35-55 people are doing.

Could the rest be PR, community and other non-developer people. Or does the 250 on gamasutra strictly refer to developers within the company?


spidye said:
didn't dice work on hot pursuit too? I believe the rest of the team works on the new nfs or the multiplayer of another ea game like they did with nfs and moh.

From what I've understood, DICE only created the environments for Hot Pursuit, not any actual game stuff.
 
spidye said:
didn't dice work on hot pursuit too? I believe the rest of the team works on the new nfs or the multiplayer of another ea game like they did with nfs and moh.
Vinterbird said:
Could the rest be PR, community and other non-developer people. Or does the 250 on gamasutra strictly refer to developers within the company?




From what I've understood, DICE only created the environments for Hot Pursuit, not any actual game stuff.
DICE had 15-25 people working on the game since Criterion is so small, but Slightly Mad and Black Box are much bigger companies so it's unlikely they would need their help.

As for the rest of the staff, I think that count mainly refers to developers since EA has separate offices across Europe and the U.S. for a lot of those purposes, even though they do have some marketers embedded at each studio.

Like, Easy (their free to play studio) is a 90+ person studio in DICE's building, but they're not counted as part of DICE.

Battlefield: Bad Company 2 also had most of its QA done at EA Romania, so it's unlikely to be QA people either.

But yeah, it doesn't seem like enough people to have a game in full production, but it seems to be too many to just be spare people that are support in addition to all the other support they already have.
 
Reading the Swedish original I get a different notion. (though I am not a native Swedish speaker.)

The sentence " the parties involved in the Dice now works with another." actually means "works on other things" not another prototype. I would say that this makes more sense given that they say that the project had "stalled" earlier.

What I'm taking away from this is that there is no ME2 prototype.
 
Waaghals said:
Reading the swedish original I get a different notion. (though I am not a native swedish speaker.)

The sentence " the parties involved in the Dice now works with another." actually means "works on other things" not another protype. I would say that this makes more sense given that they say that the project had "stalled" earlier.

What I'm taking away from this is that there is no ME2 prototype.
Oh, it seems subversus got caught by google translate's non changing links for the second story.

This is the actual second article: http://press2play.tv/bloggar/vicachu/13/inget-har-forandrats-i-fallet-mirrors-edge-2

If you have the chance to read it, do you happen to know if it says the game is still in development?
 
Apparently in a different interview he said that there were still plans for a Mirror's Edge sequel.

The article goes on to say that this is quite the opposite of what he told them at essentially the same time, and starts to speculate that this is a more PR-friendly statement meant to keep the game alive in the public mind.

The first interview was conducted without a rolling camera, it was a bit off the record, and the articles speculates that this is why they got a very blunt answer.

Maybe Press2play tries to cover their ass by claiming they were right all along, or maybe they just got a more blunt answer.

There are no indications that I can see that the game is in development.
 
Waaghals said:
Apparently in a different interview he said that there were still plans for a Mirror's Edge sequel.

The article goes on to say that this is quite the opposite of what he told them at essentially the same time, and starts to speculate that this is a more PR-friendly statement meant to keep the game alive in the public mind.

The first interview was conducted without a rolling camera, it was a bit off the record, and the articles speculates that this is why they got a very blunt answer.

Maybe Press2play tries to cover their ass by claiming they were right all along, or maybe they just got a more blunt answer.

There are no indications that I can see that the game i in development.
Thanks for the translations.

That's unfortunate to hear.
 
I wouldn't really take this as confirmation of anything.

I still think they'll officially announce ME2 this year.
 
It is scary to see what Google Translate has done to my fine swedish ;)

Although it has already been pretty well interpreted by some of you, here goes my clarification:

My second blog update in the matter was a response to my readers following an article in national newspaper Aftonbladet, which surfaced more "hopeful" information in the matter. The problem was, Aftonbladet based it on information from an interview with Patrick Söderlund back in November, at the exact same time and place we did ours. This needed to be clarified, since Aftonbladet ran their story in January, after my update. Patrick gave me his answer when our camera had stopped rolling, and thus probably was more realistic, yet sadly less optimistic.

The information about Mirror's Edge 2 development being in limbo was confirmed by other sources I had been in contact with at the time of the blog update, but I still of course hope things will change.

ALSO: The name of my blog, which is also my nickname, is not Vichachu, but Vicachu; being a word-play with Pikachu and my name, Victor. Kinda strange that a factual error of the actual source is not being corrected.
 
Vicachu said:
It is scary to see what Google Translate has done to my fine swedish ;)

Although it has already been pretty well interpreted by some of you, here goes my clarification:

My second blog update in the matter was a response to my readers following an article in national newspaper Aftonbladet, which surfaced more "hopeful" information in the matter. The problem was, Aftonbladet based it on information from an interview with Patrick Söderlund back in November, at the exact same time and place we did ours. This needed to be clarified, since Aftonbladet ran their story in January, after my update. Patrick gave me his answer when our camera had stopped rolling, and thus probably was more realistic, yet sadly less optimistic.

The information about Mirror's Edge 2 development being in limbo was confirmed by other sources I had been in contact with at the time of the blog update, but I still of course hope things will change.

ALSO: The name of my blog, which is also my nickname, is not Vichachu, but Vicachu; being a word-play with Pikachu and my name, Victor. Kinda strange that a factual error of the actual source is not being corrected.
Thanks for the update.

I'll add this to the OP.
 
Hard to go and greenlight the creation of a first-person platformer instead of a multiplayer FPS. Financially this is probably the right decision. Mirror's Edge's quality probably really isn't that highly considered outside of GAF and it got mostly average to poor review scores.
 
bummer. i didnt think the first needed much of an overhaul personally, but at least its something that sounds like its still being kicked around though...
 
Only thing Mirrors Edge needed was a bit more fluidity to the character movement...other than that though the setting is perfect for more exploration
 
Massa said:
Fuck you EA vg247.

Edit: fixed.

Fuck both of them if I don't get a proper sandbox le parkour edge 2 sequel to le parkour time trials edge 1. :| >:| >:(
 
Well there is at least one game that I like that isn't going to get a shitty sequel. I guess you can look at it as some kind of good news.
 
Gameplay issues?! what fucking gameplay issues?! The gameplay is perfect, the gun isn't supposed to be used, you'd figure after a few years people would figure this out.
 
Terrordactyl said:
Gameplay issues?! what fucking gameplay issues?! The gameplay is perfect, the gun isn't supposed to be used, you'd figure after a few years people would figure this out.

Didn't you get the memo? Unless your game plays like Gears or CoD it's unmarketable, apparently. God this has been a terrible generation for inventive AAA games.
 
This was such a good game. Didn't have a single problem with it really.

I think it would be slightly better if instead of cops gunning for you it was rival delivery people just racing to deliver packages.

Plus, this game had a great theme.
 
Terrordactyl said:
Gameplay issues?! what fucking gameplay issues?! The gameplay is perfect, the gun isn't supposed to be used, you'd figure after a few years people would figure this out.

the core is good, but level design is sooooooo bad.

Basically:

Mirror's Edge is the kind of game that you can see in the curriculum of some design school for its outside-of-the-box approach and polished style. But playing it is a different story. If you do feel the need to punish yourself, spend your money on a dominatrix instead of Mirror's Edge.

and from Gibeau:

There were issues with the learning curve, the difficulty, the narrative, and then there was no multiplayer either
 
I did not care for ME. I bought it on an insanely cheap steam sale. I started playing it, started getting chased by some dudes, got to some room I couldn't quickly find my way out of, got gunned down. Turned the game off and never turned it back on.
 
Hari Seldon said:
I did not care for ME. I bought it on an insanely cheap steam sale. I started playing it, started getting chased by some dudes, got to some room I couldn't quickly find my way out of, got gunned down. Turned the game off and never turned it back on.

When I died like 1000th time somewhere near the end of the game I thought that pandering to noobies that hardcore gamers hate so much isn't a bad thing. I could enjoy the game much more if it showed me where to run and when should I jump in some noobie mode. I didn't mind combat, enjoyed it even.
 
subversus said:
When I died like 1000th time somewhere near the end of the game I thought that pandering to noobies that hardcore gamers hate so much isn't a bad thing. I could enjoy the game much more if it showed me where to run and when should I jump in some noobie mode. I didn't mind combat, enjoyed it even.
Wasn't that what the togglable Runner Vision option was for?
 
Bernbaum said:
Replayed Mirror's Edge recently and it was shit.

You replayed a game that was shit? You must have a lot of free time.

If DS2 is any indication for what will become of ME2, then I'm not too worried. Series has potential to be something really big and unique, they aren't going to abandon it.
 
DR2K said:
You replayed a game that was shit? You must have a lot of free time.

If DS2 is any indication for what will become of ME2, then I'm not too worried. Series has potential to be something really big and unique, they aren't going to abandon it.


How does a first-person platformer on systems with pretty much no platformers at all have a chance to be big? Dead Space was a super mainstream concept, Mirror's Edge isn't at all.
 
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