Blizzard DOTA was supposed to be a commercial product? :O
That's the impression I got from the last Blizzcon. I believe it started as a map for Starcraft II but it sure seems they are turning into something more.
Blizzard DOTA was supposed to be a commercial product? :O
Blizzard DOTA was supposed to be a commercial product? :O
Presumably to remove the legal uncertaintyI don't understand the need for an agreement.
The outcome was the status quo. Valve wanted to use DOTA commercially and didn't give a shit about the play maps, Blizzard wasn't making a commercial product. Unless there was cash being paid, this agreement basically says "No need for an agreement, we're good".
So is Sony going to sue Blizzard now for the All-Stars name?
Blizzard DOTA was supposed to be a commercial product? :O
Blizzard DOTA was supposed to be a commercial product? :O
Never heard that one before. It was supposed to be a free SC2 "add-on" wasn't it?
he had a knife pointed at Blizzard's lawyers
Next up: Sony tells Blizzard that they own the "All Stars" name.
Not before Nintendo sues Sony for it.
What about Basshunter, will he be sent to jail?
Doing some quick googling I found this about Blizzard DOTA being made more into a standalone product:
http://www.joystiq.com/2011/10/25/blizzard-dota-coming-soon-to-a-new-platform-called-blizzard-arc/
There are even some nice innovations. Towers have limited amounts of ammo to them, which means that a prolonged siege is a huge threat, causing players to answer any big pushes. Mounts are a good addition as well, designed to replace the "boots" that other MOBA games sell to their players, and to give each hero another nice bit of flavor in the graphics.
Overall, Blizzard DOTA plays faster and looser than its similar competitors. "We've kind of taken out a lot of that kind of invisible high level gameplay that you needed to know to be the best," says Didier, "and we just started worrying about let's just make this a fun game."
Last-hitting and denying aren't in there at all, and all kill experience and gold is shared, whether you brought down another hero or just assisted. Creep camps interact directly with the attacking waves, too -- killing a "mercenary camp" won't just get you a gold bonus, but it'll actually add some high-powered creeps to each attack wave. And killing the Stone Golem group boss in the center of the map adds that very powerful unit to your next Tower attack as well.
Next up: Sony tells Blizzard that they own the "All Stars" name.
Good choice. Valve can do what they want with DOTA and Blizzard can market the hell out of All Stars and make it a name as big as DOTA. Gamers win!
Word.Gamers won.
What about Basshunter, will he be sent to jail?
Gamers would have won if Valve couldn't just use a name they didn't create for commercial gain, and instead had to make a great game to get attention.
Why isn't it Valve All Stars?
Well, because it doesn't feature any Valve characters, it features Dota Characters. And Dota All Stars is a separate trade mark dispute that even Icefrog didn't want to deal with back in the day (There is a reason Dota All Stars is now just Dota)
My point is at Valve should have created their own game, not just grabbed a game they had nothing to do with and decided they retroactively own it.
This is pretty fucked up. The idea Valve have more right to a name that is based on a Blizzard product, even if indirectly, is kinda shady. When I look at Dota 2 all I see is what looks like Blizzard style characters.
and Valve does? I don't see how you can bitch about Blizzard in this when Valve was the one monitizing the name.So fuck them. Out of pure spite I wish valve had sued them into oblivion over this. As if blizzard has any claim at all to anything made by the mod community. Fuckers.
Valve keeps the dota name, Blizzard changed the name of their game.
Valve won.
If there was no dispute now where Blizzard took action to secure that mods for their games could still be called "Dota" in the future Valve would be easily able to take control of the IP.I don't understand the need for an agreement.
The outcome was the status quo. Valve wanted to use DOTA commercially and didn't give a shit about the play maps, Blizzard wasn't making a commercial product. Unless there was cash being paid, this agreement basically says "No need for an agreement, we're good".
My point is at Valve should have created their own game, not just grabbed a game they had nothing to do with and decided they retroactively own it.
DotA9s creator, Eul, and the current mantainer for years, Icefrog, are working for Valve, I don't think the conclusion is shady at all.
He's gonna go play DOTA.
butter_stick has been playing this tune for quite a long time now. He knows that and doesn't care.
Yes. They do.and Valve does? I don't see how you can bitch about Blizzard in this when Valve was the one monitizing the name.
They have no legs to stand on. They have zero claim to the name. None. Why give them any money at all?Possible paid settlement?
Little something to ease the process for a brand they had no intent to develop anyway?
I'm well aware of the specifics. But the DOTA name has such convoluted origins than saying any company can own it commercially seems questionable to me. In an ideal world neither company would be releasing a "DOTA" game.
They clearly did.It looks to me like Valve won.