• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Valve faces legal challenge over Steam EULA

'If you don't agree to our terms, you don't get to play the games you bought"

That can't be what he's referring to, though, because he said "Waive your [right to a class-action law suit] so we can keep screwing you", and the loss of account access occurs when you don't accept the SSA. ;)
 
It's possible, they could close. It would hurt their wallets a lot since Germany buys a ton of shit.

Yep. Let's say the court favor Germany in this. They can still go to Origin or GoG. GoG doesn't offer resale in the U.S. If they get taken to court, LOL. They can go back to brick and mortar retail stores.

Yea, agree with this. Just stop all purchases. Don't hold us hostage to the stupid ToS.

Glad Germany is doing this though. I would like the ToS to revert to before the class action lawsuit was prohibited, but the resale feature is a really long fucking shot.

Germany is such an incredibly large market that they would be stupid not to change to conform to the rules. Not to mention if this catches on in Germany it might pave the way for legislators in other Jurisdictions to follow suit.
 
That can't be what he's referring to, though, because he said "Waive your [right to a class-action law suit] so we can keep screwing you", and the loss of account access occurs when you don't accept the SSA. ;)
I assumed it was poor wording. His entire post is about people losing access to their games that don't want to lose their ability to be part of a lawsuit.
 
A key question that the courts will need to decide is whether the individual game licenses are severable from the overall Steam account license.

The court ruling stated that if a customer purchases a multiseat license, it is not allowed to split the license up into parts and sell them separately. So does this also apply to the Steam account?

If I were Valve, I'll concede the point about modifying the EULA to allow for the transfer of the entire Steam account but argue strongly against the ability to transfer the individual game licenses piecemeal. Valve should argue that those licenses are the responsibility of the publisher, not Valve.
 
Theoretically, if someone sells the key, then keeps the key, and they (both) use the content... how.. would we handle that? Assuming this is DRM free...

Just... you know... trust everyone to do this?

If we're talking about DRM free, then how does allowing digital resales affect anything? If they're gonna pirate, this whole thing makes no difference.

If there's some form of DRM (which I believe it's the case with Steam) they can simply make your key not work anymore after you resell your digital game. Seems pretty simple to me (and something Steam is already capable of).

What I find interesting is what that would do to the market and how would you would go about putting your old games for sale. Since the product is entirely indistinguishable from a new copy there shouldn't be such a huge difference in price. However if the difference is too small you might as well buying new from Steam. It would be interesting to watch.
 
The court ruling stated that if a customer purchases a multiseat license, it is not allowed to split the license up into parts and sell them separately. So does this also apply to the Steam account?
You buy a new license every single time you buy a game so that's not an issue.

Valve should argue that those licenses are the responsibility of the publisher, not Valve.
That doesn't work. That would be like your retailer telling you that they cannot do anything about your broken PS3 (let's say it broke a week after you've bought it) but that you should go to Sony with your problem. Then Sony could send you to whoever supplied them with the part that's broken. That's not how it works.

In my example, you go to the retailer and everything else is up to him.
 
It was obvious the class-action bit was illegal under European law. Good for Germany for stepping in.

The class action provision does not apply the European EULA, only the American one.

That first article has conflated the two EULAs which do have separate provisions.
 
Y'know, the first thing the US has to establish is what the hell Steam games actually are. Are they goods? Are they a service? Valve obviously thinks it's the latter, but I dunno...

But it's pretty tough to say what consumers' rights are or what laws even apply (as in, does UCC Article 2 apply?) until we actually have a definitive statement on what digitally purchased games actually are.

So that's kinda frustrating right now. Well, not frustrating since I'm too busy playing Torchlight II to care that much, but uh... mildly bothersome.
 
The class action provision does not apply the European EULA, only the American one.

That first article has conflated the two EULAs which do have separate provisions.

Which is whats funny because how is your account held hostage if you are not actually under those rules anyways. Seems like you could just accept it without a care and play your damn games. Only Americans should be upset.

Also in what case would most people be suing them anyways? Hell even the UK can get their games refunded without a problem.

Zx8eR.png
 
That doesn't work. That would be like your retailer telling you that they cannot do anything about your broken PS3 (let's say it broke a week after you've bought it) but that you should go to Sony with your problem. Then Sony could send you to whoever supplied them with the part that's broken. That's not how it works.

In my example, you go to the retailer and everything else is up to him.

Wouldn't that entirely depend on the terms of the warranty?
 
Which is whats funny because how is your account held hostage if you are not actually under those rules anyways.

Because your Steam account was "held hostage" if you didn't agree to the terms of the modified European EULA as well :p

But you know, consumer rights etc. etc. etc.

In fact, the European EULA became MORE BENEFICIAL for the Steam user as the terms were changed so that legal actions against Valve could be brought in either the home country of the user or Luxembourg (Valve's EU HQ) depending on which was more beneficial for the user rather than solely under Luxembourg law as was the case previously!
 
It's good to hear that the proper authorities are taking action on this.There are still a lot of grey areas when it comes to digital distribution and they need to be cleared up as soon as possible.
 
So if the Germans prove successful does that benefit me as an American? Wouldn't there have to be a separate law suit?

Nope.

Valve has every right to screw you over in the USA.

Y'know, the first thing the US has to establish is what the hell Steam games actually are. Are they goods? Are they a service? Valve obviously thinks it's the latter, but I dunno...

They're categorized as licenses.
 
If we're talking about DRM free, then how does allowing digital resales affect anything? If they're gonna pirate, this whole thing makes no difference.

Because in that case with Steam, one person could play his games, trade it to his friend for 1 cent, who trades it to his friend for 1 cent, who trades it to his friend for 1 cent, who trades it back to the original owner for 1 cent.

So four people got to play a game, use all of its online features and utilize the full Steam functionality, and three of those people didn't pay a cent to Valve or the game's publisher or developer for using their service. It would actually be cheaper for Valve if they pirated it because they wouldn't have to pay server costs for freeloaders.

I'm not gonna say that a consumer just shouldn't have the right to do that, since they can with physical copies already, but it absolutely would affect Valve's business model. To me it doesn't seem fair to rip the rug out from under Valve's feet and upturn their highly profitable business model that people 100% have the choice of whether or not they buy from.
 
Forcing digital game reselling would kill the digital games market. No publisher will allow their games to be resold because people could just trade games back and forth for a penny.
 
However, from this perspective, it really doesn't add any additional load to the Steam network because all 4 individuals would never be able to use the network at the same time from the same license.

To Steam, it's still only one individual using the network at a time. So while the revenue from the additonal sales is lost, there really is no added cost.

Having said that, the courts had better figure out a way of allowing companies to seriously enforce the rule that the license is well and truly transferred and that the original owner has no residual benefits of ownership.
 
This is very good news. Hope Valve are forced/decide to change it.

If I buy a game from your store, and you then change the EULA to something I disagree with then by all means prevent me from using the service in future until I agree, but do not restrict me from previously purchased items I've paid good money for - ridiculous concept.
 
Because in that case with Steam, one person could play his games, trade it to his friend for 1 cent, who trades it to his friend for 1 cent, who trades it to his friend for 1 cent, who trades it back to the original owner for 1 cent.

So four people got to play a game, use all of its online features and utilize the full Steam functionality, and three of those people didn't pay a cent to Valve or the game's publisher or developer for using their service. It would actually be cheaper for Valve if they pirated it because they wouldn't have to pay server costs for freeloaders.

I'm not gonna say that a consumer just shouldn't have the right to do that, since they can with physical copies already, but it absolutely would affect Valve's business model. To me it doesn't seem fair to rip the rug out from under Valve's feet and upturn their highly profitable business model that people 100% have the choice of whether or not they buy from.

So what? Each time the game is sold, the previous user can no longer use it. No different than physical copies of used games.
 
Which is whats funny because how is your account held hostage if you are not actually under those rules anyways. Seems like you could just accept it without a care and play your damn games. Only Americans should be upset.

Also in what case would most people be suing them anyways? Hell even the UK can get their games refunded without a problem.

Zx8eR.png

Is there any kind of equivalent to this in canada?
 
Only on GAF will you find individuals that believe that taking away consumer and legal rights is a "good thing".

I totally think the whole held hostage stuff should be fixed.

I however think used sales of digital items is going to effect me more negatively as a consumer rather than positively. Its one of those you "you get what you wish for" situations were prices will go up, developers will push away from pc to consoles again, single player games will die and F2P will truly be one and only future for PC gaming. This is what will most likely happen after the internet exploits the system.
 
The PC is a platform where anybody who wants to can basically get the games for free
illegally
anyway. I don't think used games are going to have much of an impact.
 
I totally think the whole held hostage stuff should be fixed.

I however think used sales of digital items is going to effect me more negatively as a consumer rather than positively. Its one of those you "you get what you wish for" situations were prices will go up, developers will push away from pc to consoles again, single player games will die and F2P will truly be one and only future for PC gaming. This is what will most likely happen after the internet exploits the system.

No. If people stopped making single player games overnight, a savvy developer would start making one to plug the market for the unquestionable demand for one.

Also, this would apply equally to digital sales on XBLA, PSN, etc.
 
The PC is a platform where anybody who wants to can basically get the games for free
illegally
anyway. I don't think used games are going to have much of an impact.

Steam has definitely brought piracy down with ease of use, low prices at sales and such. Make trading games super easy as well will change that.

No. If people stopped making single player games overnight, a savvy developer would start making one to plug the market for the unquestionable demand for one.

Also, this would apply equally to digital sales on XBLA, PSN, etc.
and everyone will trade his game and his studio will shut down like most this generation.. ok

or he will make it some weird f2p hybrid that will screw consumers anyways.

Theres a reason a lot of smaller developers have clung to things like xbla, psn and steam.. no resales enables them to survive in those markets. Take that away and they are pretty much screwed.
 
So what? Each time the game is sold, the previous user can no longer use it. No different than physical copies of used games.

There is no physical limit to how many people can get it. Unlike selling a Super Mario Bros for NES, and it going through 10 different owners. Nintendo doesn't have to let you use a server to download the game... it's already on the game. Not to mention there is a limit on where the product can go. A physical copy of a game is more likely to stay within a city because of the difficulty involved to transfer a game elsewhere, there are costs also involved with mailing such an item. For Digital content, one can sell the key from person to person, country to country, and every time its sold the publisher has to let them download a game, costing THEM money.
 
There is no physical limit to how many people can get it. Unlike selling a Super Mario Bros for NES, and it going through 10 different owners. Nintendo doesn't have to let you use a server to download the game... it's already on the game. Not to mention there is a limit on where the product can go. A physical copy of a game is more likely to stay within a city because of the difficulty involved to transfer a game elsewhere, there are costs also involved with mailing such an item. For Digital content, one can sell the key from person to person, country to country, and every time its sold the publisher has to let them download a game, costing THEM money.

And again, so what? I should give up my resale rights because Valve might have to incur a few cents worth of bandwidth costs, all while leading those users directly to their storefront?
 
This is one of those"be careful what you wish for" things. It has a very real chance of killing single player games on steam.

Any system they implement would be too easy to exploit.
 
For Digital content, one can sell the key from person to person, country to country, and every time its sold the publisher has to let them download a game, costing THEM money.

Which is why it will be incumbent upon the developers and publishes to argue that digital goods are actually significantly different than physical ones and therefore the first sale doctrine will need to be modified to account for the costs incurred by the developer/publisher due to the transfer of the license from one party to another.
 
And again, so what? I should give up my resale rights because Valve might have to incur a few cents worth of bandwidth costs, all while leading those users directly to their storefront?

If it mattered to you so much then why even purchase the game? Why not go retail? You seem to love the idea of reselling a game so much then go retail. Where physical copies exist.

This is one of those"be careful what you wish for" things. It has a very real chance of killing single player games on steam.

Any system they implement would be too easy to exploit.

Some people just dont give a fuck about the repercussions. There is a trade off with everything. With DD, it's selling the game you downloaded.
 
If it mattered to you so much then why even purchase the game? Why not go retail? You seem to love the idea of reselling a game so much then go retail. Where physical copies exist.



Some people just dont give a fuck about the repercussions. There is a trade off with everything. With DD, it's selling the game you downloaded.

So you would give up your right to sell a game you're done playing because of some theoretical doomsday scenario?

Again... "Only on GAF".
 
Top Bottom