TheChewyWaffles
Member
So this means the Steambox may be dead? Well I, for one, am SHOCKED.
Did alexandros get fired too?
New consoles so PC gaming market shrinks. Steam tied directly to PC so Valve shrinks. Plain and simple. Gotta downsize in preparation. Business 101.
New consoles so PC gaming market shrinks. Steam tied directly to PC so Valve shrinks. Plain and simple. Gotta downsize in preparation. Business 101.
I doubt it was anything related to revenue. Valve is not a large company going by personnel, their store has been growing at a steady rate of a million concurrent users year over year, and they also have the cash cow that is Dota 2. The mentioning of a 'great cleansing' makes it seems more like a clashing of ideologies, which wouldn't surprise me given how much Valve has been changing these past couple of years.
Where is this GIF from?
Its in free beta, not making them allot of cash. Neither is the in-game store going by the earnings of some of the workshop submissions.
DeVry Business 101.
Its in free beta, not making them allot of cash. Neither is the in-game store going by the earnings of some of the workshop submissions.
funny how valve appears to be this HUGE force in the industry yet many analysts value the company at roughly 1-2billion
bigger companies can buy it out in a second the moment gabe gets bored of it all
Say what?
A 1-2 billion company valuation is a small deal now? Are you shitting me?
Say what?
A 1-2 billion company valuation is a small deal now? Are you shitting me?
That's pocket change for companies like McDonald's and Coca Cola so a hostile takeover is extremely plausible.
That's pocket change for companies like McDonald's and Coca Cola so a hostile takeover is extremely plausible.
How do you "hostile takeover" a private company? Do you.. like.. invade their offices with AK47s?
Valve and Sony have joined forces. XMB replaced with Steam interface. Cheap (non-used) PS3 games for all!Kaz came to Valve showed them the PS4 early.
That's pocket change for companies like McDonald's and Coca Cola so a hostile takeover is extremely plausible.
On the other hand, Apple could buy 44 of them with on hand cash.Sony couldn't afford it, Nintendo couldn't afford it and even for Microsoft a sum like that isn't 'pocket change' at all.
They were actually valued roughly 1-2 billions few years ago when EA was considering a buyout.funny how valve appears to be this HUGE force in the industry yet many analysts value the company at roughly 1-2billion
He certainly wouldn't go to Dice a couple a days ago and talk about the need to get into the living room. Talk about the good/better/best Steambox. Talk about local streaming being the future. Talk about all that, and days later, can everything.
It seems like they've been experimenting in a million different directions. It's only natural, at some point, you decide on a couple directions you want to take and then drop all the other experiments. That's how products are made.
Post from the other thread:But if you were doing that, why layoff the people working on the other options? If you are moving forward with one or two projects, why not bring those other people onto those teams as they ramp up?
Sorry, but a 1-2bn takeover (which as others have stated wouldn't be possible unless Gabe and other CEOs are completely on board with the buyout) isn't a small deal for any company.
Disney just bought Lucas with all his assets and everything he ever created for 4bn in stock exchange.
Sony couldn't afford it, Nintendo couldn't afford it and even for Microsoft a sum like that isn't 'pocket change' at all.
How do you "hostile takeover" a private company? Do you.. like.. invade their offices with AK47s?
Absolutely wrong. As of last March, Nintendo had $10.5 billion in the bank.
But if you were doing that, why layoff the people working on the other options? If you are moving forward with one or two projects, why not bring those other people onto those teams as they ramp up?
Post from the other thread:
Probably going with whomever is indispensable, less so anyone related to hardware.
We've been unable to determine an exact headcount, but phrases we've heard from affected employees describing the incident include "great cleansing" and "large decisions." We've seen the number "25" tossed around, but are unable to confirm this.
Babi Velho - Portuguese Representative
Bay Raitt - Artist, SFM Developer
Brian Decker - Customer Support
Ed Owen - Hardware Product Developer
Elan Ruskin - Programmer
Greg Towner - Animator
Frank Crockett - Technical Writer
Jeri Ellsworth - Electrical Engineer
Joe Han - Animator
Joel Shoop - UI, UX Designer
Keith Huggins - Animator
Leslie Redd - Director of Educational Programs
Marc Nagel - Test Lead, IT Developer
Matthew Russell - Animation, Designer
Micah Gregorio - Technical Support
Michael Caldwell - Designer
Mike Durand - Software Engineer
Moby Francke - Artist, Art Director
Noel McGinn - Animator
Olivier Nallet - Software Developer
Realm Lovejoy - Artist
Roger Lundeen - Architect, Environment Artist
Tanio Klyce - Engineer
Tom Leonard - Senior Game Designer