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Valve + MS work on some "interesting" Portal 2 stuff, MS more open to Steam on 360

jgminto said:
Can someone tell me why the fuck developers have to pay to update their games? It makes no fucking sense.
well you see, microsoft really likes money and most of their audience has shown to be willing to pay for patches and updates.
 
Chinner said:
well you see, microsoft really likes money and most of their audience has shown to be willing to pay for patches and updates.
But it also costs the Devs to release them. So they have either us or the devs paying for patches and DLC. What the hell are they doing with all of that Gold money?
 
jgminto said:
But it also costs the Devs to release them. So they have either us or the devs paying for patches and DLC. What the hell are they doing with all of that Gold money?

A month of exclusivity on COD map packs doesn't come cheap.
 
jgminto said:
Can someone tell me why the fuck developers have to pay to update their games? It makes no fucking sense.

The update needs testing. Testing costs money. You're not going to convince console manufacturers to let software onto their system if they've not confirmed that it doesn't, like, wipe the hard drive or the firmware, or worse (from their POV!) allow running of unsigned code on the system.
 
Actually, now that I think about it. It's probably adding the Robot Enrichment store to the 360 version. With rumors of MS introducing free to play and now that they've started selling the gears things, I could see them doing it.
 
jgminto said:
Can someone tell me why the fuck developers have to pay to update their games? It makes no fucking sense.

Bandwidth and a other era when this gen started.
The convience of console gaming atleast for me was no patching and just put in and play.
Now you have day one patch and shit on consoles.
Probably next gen updates and stuff should be more flexible if sony and microsoft let the user use there own hdd.
 
There was already a thread on this article a few days ago.. People just all decided to gloss over the working with MS on 360 part.
 
ghst said:
i quite like the elegant simplicity of valve's solution:


so essentially, if you play on console, you'll barely ever meet pc players simply because they'll naturally be ranked higher than you, unless they're so bad that they're on a par with thumbstick players.

Well, there are dicks out there that game ranking systems just to wreck havoc on lessor players. I'm certain it will happen here too.
 
1) Valve doesn't like Sony but likes Microsoft.
2) Sony pissed, gives Valve what they want.
3) Valve happy, Sony happy, Microsoft kind of pissed.
4) Microsoft pissed, gives Valve what they want.
5)
Iwata (laughs)
6) Everyone has given up something...
b8XIv.jpg


That's kind of how I understand this whole story.
 
jgminto said:
Can someone tell me why the fuck developers have to pay to update their games? It makes no fucking sense.

The main thinking behind it is that the old PC model of releasing broken games then patching them later doesn't translate over to consoles. So they put up a barrier, sure you can patch your game but it will cost you each time.

MS gives you the first update for free (everyone makes mistakes right?) then charges you for each patch after that. Sony charges for every patch regardless. The companies that get stuck in the middle of this are devs that want to constantly update their games and add stuff... not patch broken stuff.

The update system means well, but isn't a catch all for all games and should be revised next gen.
 
I'm thinking the (auto) patching system should be fee free if it includes something worthwhile, rather than just a pure bug fix.

e.g. extra map or character models.
 
OldJadedGamer said:
The update system means well, but isn't a catch all for all games and should be revised next gen.

Any revision needs to work out how the hell they adequately *test* the patches before releasing them into the wild.
 
Vormund said:
I'm thinking the (auto) patching system should be fee free if it includes something worthwhile, rather than just a pure bug fix.

e.g. extra map or character models.

And then you'll get devs throwing an extra skin into a bugfix patch just to get it tested for free.
 
mclem said:
And then you'll get devs throwing an extra skin into a bugfix patch just to get it tested for free.

There would have to be some sort of baseline methinks, that would be up to them to determine.
 
Vormund said:
There would have to be some sort of baseline methinks, that would be up to them to determine.

Unless they handle it on a case-by-case basis - which runs the risks of cries of 'double standards', although I guess they already happen behind the scenes - it's going to be extremely tricky.

"Quantity of content" is a rather ill-defined concept, and trying to treat it as something quantifiable for this use is not going to work out well. Try it yourself; come up with a measurement, then turn it around and come up with a way a developer could exploit that, or alternatively, a developer who *should* benefit from that wouldn't be able to.

Either way, you're still basically asking a console manufacture to foot the bill for a developer to release stuff on their console. Ask yourself this: Where will the money come from? Most likely, increased licensing fees. Devs still lose out.
 
Princess Skittles said:
Would there be a point now? 360 audiences are "flavor of the week" in a big, bad way. Does TF2 360 still have an active community?
What about a relaunch on XBLA with a compatibility patch or DLC for Orange Box owners? Seems like a solution. I put it as unlikely but I don't think it's impossible that MS would have interest in TF2.
 
enzo_gt said:
What about a relaunch on XBLA with a compatibility patch or DLC for Orange Box owners? Seems like a solution. I put it as unlikely but I don't think it's impossible that MS would have interest in TF2.

I like that idea actually.
 
Princess Skittles said:
Would there be a point now? 360 audiences are "flavor of the week" in a big, bad way. Does TF2 360 still have an active community?

Yes, it's easy to find a game anytime. A lot of regulars, too.
 
No With the exception of having my portal 2 PC copy from my PS3 one, I really never found a use for Steam on PS3, so I doubt it's going to be useful on the 360.
 
Metalic said:
No With the exception of having my portal 2 PC copy from my PS3 one, I really never found a use for Steam on PS3, so I doubt it's going to be useful on the 360.

I got Portal 2 to play with my friends on 360 but outside of getting a free PC copy... what were the benefits of having the Steam integration on the PS3 version?
 
OldJadedGamer said:
I got Portal 2 to play with my friends on 360 but outside of getting a free PC copy... what were the benefits of having the Steam integration on the PS3 version?

Steam achievements being intergrated with PS3's if you're playing on PS3 anyway.

Think of it as "low-end PC getting Steam and Steam options." And that's about it. You can have cross-platform play with PC players, you can (IIRC) invite and chat with PC players through Steam. You can get FREE DLC at Steam/Valve's discretion on PC/PS3, and you get a free PC (at least in Portal 2's case) copy for Steam/PC via Valve.

There's really no downside other than another service through a service: Steam connecting through PSN.
 
Stumpokapow said:
I'm not sure TF2 would even fit in the 360's RAM with all the additions.

I don't think it would even need those. Just patch the game with the fixes. Those addons just ruined TF2 imo. The vanilla is still the best.

Would there be a point now? 360 audiences are "flavor of the week" in a big, bad way. Does TF2 360 still have an active community?

360 TF2 actually had a surprisingly decent community until Valve patched it with the class limit patch. That killed the game, what a horrible feature when you can't see what servers are using it.
 
jgminto said:
Can someone tell me why the fuck developers have to pay to update their games? It makes no fucking sense.
Well you see, when you have updates, they take up bandwidth for people to download.

If MS has to host them, they want devs to pay for them. They ain't running a charity.
 
AlphaTwo00 said:
Well you see, when you have updates, they take up bandwidth for people to download.

If MS has to host them, they want devs to pay for them. They ain't running a charity.

Not even close to why they have to pay.
 
AlphaTwo00 said:
Well you see, when you have updates, they take up bandwidth for people to download.

If MS has to host them, they want devs to pay for them. They ain't running a charity.
So by your explanation Valve's running a charity with Steam?
 
Rad- said:
I don't think it would even need those. Just patch the game with the fixes. Those addons just ruined TF2 imo. The vanilla is still the best.


+1. Too bad the PC version is all HAT FORTRESS 2 LOLOL UNBALANACED CLASS WEAPONS AND NO VANILLA SERVERS FOR YOU TROLLOOLOLOLOL even on GAF. >:|


360 TF2 actually had a surprisingly decent community until Valve patched it with the class limit patch. That killed the game, what a horrible feature when you can't see what servers are using it.

Oh, so it was them that broke my mojo and love for the 360 TF2. VALLLLLLLLVE! Y U NO WANT ME TO BREAK GRIDLOCKS AT SPY BECAUSE SHITTY SPIES ARE ON MY TEAM!?
 
Portal 2 mods on 360 (and sure enough then on the PS3 as well)? Seems so (?).

http://thisismyjoystick.com/blog/feature/interview-chet-faliszek-valve/

RW: Your following is obviously the largest on PC, mostly down to the incredible modding opportunities available. However, this is something that is still very much in its infancy on consoles. Do you think that’s something consoles should be focusing on? Do you have any plans to introduce that?

“I’ll just say that there’s some Portal 2 DLC coming out that will… show some things. Not DLC 1 but DLC 2. Things are in progress. As a company, we all work on different things, be it Left 4 Dead, Half Life or Portal, and we like to experiment with our games in new and exciting ways. We try out different concepts to see what will happen. Let’s just say that Portal 2 is going to bite at some different things, and it’ll be very interesting to see what happens.”
 
Yes, something definitely seems to be up... http://www.gamebanana.com/news/20059

Will this new Counter-Strike be using the old .GCF files System or the newer .VPK's as in Left For Dead?

Nah there [are no] VPK files.. I believe, oh no wait sh*t... I'm not sure... I'd have to go back and check because we keep swapping back and forth on this. It's running on a new version of source that [is] post-Portal 2 and that's on a separate track that I'm not intimately familiar with. [...] With this track, there's a change at the end that I don't know the end result of. There's going to be some interesting things that you're gonna see in portal 2 and how we handle custom content, but I'll check for you guys.

Once again he uses the word "interesting" to describe a future change for Portal 2 and how that change will relate to "handling custom content".

So, the facts:

1) they plan to do something "interesting" about handling custom content in Portal 2 on PC
2) something "interesting" that is related to how modding on consoles hasn't caught on will be done with DLC2
3) Microsoft is listening to them and they are ok with the openess they are asking from them to do something "interesting"

My conclusion: either Portal 2 custom maps will somehow be available on all 3 platforms, and/or they are making a simple map editor for all 3 platforms...
 
if I had to guess there just gonna take some user mods and release them on consoles and DLC.


Maybe they are gonna release that L4D portal map someone made?
 
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