well you see, microsoft really likes money and most of their audience has shown to be willing to pay for patches and updates.jgminto said:Can someone tell me why the fuck developers have to pay to update their games? It makes no fucking sense.
well you see, microsoft really likes money and most of their audience has shown to be willing to pay for patches and updates.jgminto said:Can someone tell me why the fuck developers have to pay to update their games? It makes no fucking sense.
But it also costs the Devs to release them. So they have either us or the devs paying for patches and DLC. What the hell are they doing with all of that Gold money?Chinner said:well you see, microsoft really likes money and most of their audience has shown to be willing to pay for patches and updates.
jgminto said:But it also costs the Devs to release them. So they have either us or the devs paying for patches and DLC. What the hell are they doing with all of that Gold money?
jgminto said:Can someone tell me why the fuck developers have to pay to update their games? It makes no fucking sense.
jgminto said:Can someone tell me why the fuck developers have to pay to update their games? It makes no fucking sense.
ghst said:i quite like the elegant simplicity of valve's solution:
so essentially, if you play on console, you'll barely ever meet pc players simply because they'll naturally be ranked higher than you, unless they're so bad that they're on a par with thumbstick players.
jgminto said:Can someone tell me why the fuck developers have to pay to update their games? It makes no fucking sense.
OldJadedGamer said:The update system means well, but isn't a catch all for all games and should be revised next gen.
Vormund said:I'm thinking the (auto) patching system should be fee free if it includes something worthwhile, rather than just a pure bug fix.
e.g. extra map or character models.
mclem said:And then you'll get devs throwing an extra skin into a bugfix patch just to get it tested for free.
Vormund said:There would have to be some sort of baseline methinks, that would be up to them to determine.
DMPrince said:they might also get around to patching TF2 as well.
Microsoft would never allow that.DMPrince said:they might also get around to patching TF2 as well.
Would there be a point now? 360 audiences are "flavor of the week" in a big, bad way. Does TF2 360 still have an active community?DMPrince said:they might also get around to patching TF2 as well.
What about a relaunch on XBLA with a compatibility patch or DLC for Orange Box owners? Seems like a solution. I put it as unlikely but I don't think it's impossible that MS would have interest in TF2.Princess Skittles said:Would there be a point now? 360 audiences are "flavor of the week" in a big, bad way. Does TF2 360 still have an active community?
enzo_gt said:What about a relaunch on XBLA with a compatibility patch or DLC for Orange Box owners? Seems like a solution. I put it as unlikely but I don't think it's impossible that MS would have interest in TF2.
Princess Skittles said:Would there be a point now? 360 audiences are "flavor of the week" in a big, bad way. Does TF2 360 still have an active community?
Good to know, I wonder if some people play it to have a pre-hat TF2 experience.Paco said:Yes, it's easy to find a game anytime. A lot of regulars, too.
Metalic said:No With the exception of having my portal 2 PC copy from my PS3 one, I really never found a use for Steam on PS3, so I doubt it's going to be useful on the 360.
OldJadedGamer said:I got Portal 2 to play with my friends on 360 but outside of getting a free PC copy... what were the benefits of having the Steam integration on the PS3 version?
Stumpokapow said:I'm not sure TF2 would even fit in the 360's RAM with all the additions.
Would there be a point now? 360 audiences are "flavor of the week" in a big, bad way. Does TF2 360 still have an active community?
Rad- said:I don't think it would even need those. Just patch the game with the fixes. Those addons just ruined TF2 imo. The vanilla is still the best.
Well you see, when you have updates, they take up bandwidth for people to download.jgminto said:Can someone tell me why the fuck developers have to pay to update their games? It makes no fucking sense.
AlphaTwo00 said:Well you see, when you have updates, they take up bandwidth for people to download.
If MS has to host them, they want devs to pay for them. They ain't running a charity.
So by your explanation Valve's running a charity with Steam?AlphaTwo00 said:Well you see, when you have updates, they take up bandwidth for people to download.
If MS has to host them, they want devs to pay for them. They ain't running a charity.
Rad- said:I don't think it would even need those. Just patch the game with the fixes. Those addons just ruined TF2 imo. The vanilla is still the best.
360 TF2 actually had a surprisingly decent community until Valve patched it with the class limit patch. That killed the game, what a horrible feature when you can't see what servers are using it.
RW: Your following is obviously the largest on PC, mostly down to the incredible modding opportunities available. However, this is something that is still very much in its infancy on consoles. Do you think thats something consoles should be focusing on? Do you have any plans to introduce that?
Ill just say that theres some Portal 2 DLC coming out that will show some things. Not DLC 1 but DLC 2. Things are in progress. As a company, we all work on different things, be it Left 4 Dead, Half Life or Portal, and we like to experiment with our games in new and exciting ways. We try out different concepts to see what will happen. Lets just say that Portal 2 is going to bite at some different things, and itll be very interesting to see what happens.
Will this new Counter-Strike be using the old .GCF files System or the newer .VPK's as in Left For Dead?
Nah there [are no] VPK files.. I believe, oh no wait sh*t... I'm not sure... I'd have to go back and check because we keep swapping back and forth on this. It's running on a new version of source that [is] post-Portal 2 and that's on a separate track that I'm not intimately familiar with. [...] With this track, there's a change at the end that I don't know the end result of. There's going to be some interesting things that you're gonna see in portal 2 and how we handle custom content, but I'll check for you guys.