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Vampire Savior/Darkstalkers 3 turns 20 years!

They'd also ruin it artistically. Just look at SFV's messed up body proportions (for some characters), as well as the grotesquely oversized feet and hands (for the majority of characters). Off-putting and a bit disgusting.

In terms of overall graphics though, much of SFV is beautiful to look at.
The Darkstalkers characters in Marvel vs. Capcom 3 look great though.
 
FG fans always clamor for arcade perfect ports of these games, so you can't blame Capcom for that.

In the past, improved versions of arcade classics were met by the community with hatred and disdain. "Oh, it's not arcade perfect? I'll stick to my pirated Fightcade/GGPO version, thanks."

Capcom FG fanbase has a history of asking for things, and then later acting like they never asked for those things in the first place.

BTW, Resurrection wasn't some half @$$ed port. It actually had a pretty darn good tutorial system that tried to explain how each character played with an unexpected level of depth at the time. And, the netcode was great. It wasn't just a lazy cash grab. I think they really wanted people to learn how to play Darkstalkers.

But in the end, people are more in love with the IDEA of a new DS than the reality of actually buying/playing a new DS.

The tutorials could be better. I'm playing it right now for the first time, and the whole fierce and all that as your combo list doesn't really help. To be fair though, this is a typical capcom problem for tutorials. If you want the most amount of people learning the game, show the actual combo inputs on screen. Don't make me pause and decode what combo is on the screen. Beginners often times aren't going to be that committed .
 
The tutorials could be better. I'm playing it right now for the first time, and the whole fierce and all that as your combo list doesn't really help. To be fair though, this is a typical capcom problem for tutorials. If you want the most amount of people learning the game, show the actual combo inputs on screen. Don't make me pause and decode what combo is on the screen. Beginners often times aren't going to be that committed .

I think in the tutorial for either Lilith or Q Bee a description for a certain move that really doesnt give you any info about the particular move other than "This is a terrible attack, dont ever use it...why does it even exist?"
 
I will say that the whole "port of old game popularity is the only way we'll make something new" is kind of a weak way to do things. It's not necessarily wrong, but I don't think it can ever be seen as 100%.

I'm sure a new DS game would do far better than just a older port. As an example, despite the success of bionic commando rearmed. Bionic Commando didn't exactly set the world on fire. It reached 1 million in sales years after the fact.

I think there are plenty of people who'd buy a next gen DS game over some older titles. Just like there'd be more people willing to buy a new Dino Crisis over just ports of the originals.
 
Why are you here? go away

Havent explained why darkstalkers is any better. 3s has better characters and a better game system. I already posted that one video on that scrubby combo with a bunch of lights earlier which is just another reason why sf mainline series ended up being better than vsav. Capcom not expanding on darkstalkers is already enough proof.


What am I watching? A bad promo of the port to ps360 that no one bought?
 

"The Sako combo" https://youtu.be/hmY1h2ByUJw?t=88

Havent explained why darkstalkers is any better. 3s has better characters and a better game system. I already posted that one video on that scrubby combo with a bunch of lights earlier which is just another reason why sf mainline series ended up being better than vsav. Capcom not expanding on darkstalkers is already enough proof.
But Morrigan is in more games than half of the 3s cast.
 
Meh, 3rd Strike is better. Just ook at these fuckin graphics, man

Rsuundq.jpg


plus parries, red parries, and evo moment 37 *chef finger kiss*

shit's magical, man. darkstalkers never had that much depth no matter what the retirement home tells you
 
Using the same sprite lazily.

You guys rewarding that shit is what made capcom the thing they are today smh

^thats 2nd Impact lol

You do realize that their "reused sprite" is actually false in a sense that it's a cut down, removed plenty of frames and animation of the original. So it's not so much reused as it is watered down.
 
Havent explained why darkstalkers is any better. 3s has better characters and a better game system. I already posted that one video on that scrubby combo with a bunch of lights earlier which is just another reason why sf mainline series ended up being better than vsav. Capcom not expanding on darkstalkers is already enough proof.

first off, lights? dude that was a mix of weaks, mediums, crouches and command attacks, as well as dash canceling with precision

it's not a "scrub" combo at all as it is nearly impossible to do without tight reflexes, you know, like that certain moment

also there's a certain criticism at the parry system, particularly negating the aspect of keepaway
 
20 years already?! The Vampire/Darkstalkers series will always have a special place in my heart. It's super underrated. I recently imported the Vampire:Darkstalkers Collection for the PS2 and looking forward to playing it when I get the time. Does anyone know if the DS Collection is the definitive version of the series? I have and played Resurrection on PSN and XBL. I find that playing them with the scanned lines on with my plasma display a bit disappointing as far as aesthetic goes. Really hoping the PS2 version will look great on a CRT.
 
That combo was impossible for anyone other than sako though

https://www.youtube.com/watch?v=0ggja0jCQ-o#t=18m40s

first off, lights? dude that was a mix of weaks, mediums, crouches and command attacks, as well as dash canceling with precision

it's not a "scrub" combo at all as it is nearly impossible to do without tight reflexes, you know, like that certain moment

also there's a certain criticism at the parry system, particularly negating the aspect of keepaway

It's not a dash cancel, you wait until st lp recovers and then dash(unless you're tallking about cancelling the dash into a normal).
 
Meh, 3rd Strike is better. Just ook at these fuckin graphics, man

Rsuundq.jpg


plus parries, red parries, and evo moment 37 *chef finger kiss*

shit's magical, man. darkstalkers never had that much depth no matter what the retirement home tells you
When did Sheng Long join Street Fighter III? LOL.
 
BTW, Resurrection wasn't some half @$$ed port. It actually had a pretty darn good tutorial system that tried to explain how each character played with an unexpected level of depth at the time. And, the netcode was great. It wasn't just a lazy cash grab. I think they really wanted people to learn how to play Darkstalkers.

But in the end, people are more in love with the IDEA of a new DS than the reality of actually buying/playing a new DS.

Yeah, it was a great port, probably the best Capcom released last generation. GGPO netcode, great tutorials, and the games were basically arcade perfect.

In defense of these non-players you're talking about, a lot of the basic mechanics and inputs of Vampire Savior are extremely difficult, and not just by modern standards. That sort of thing simply doesn't pass today with the vast majority of gamers (even fighting game fans). It might have been extremely unpopular with the hardcore fanbase, but perhaps some kind of light gameplay remix (keeping the audiovisuals untouched) with easier inputs could have actually grown the franchise's potential audience. It's generally derided today, but HD Remix brought in quite a few new players to Street Fighter.

But I suppose in the end it wouldn't have mattered, because when not even Street Fighter 4 could get an actual finished sequel (even with Sony helping fund it!) there's no way Darkstalkers would have fared better.
 
I have a preference for Darkstalkers Revenge in the series because of the unlimited meter, regular round system and just preferring the backgrounds and the music. I'm no expert on any advanced mechanics or the game balance, I just know what I preferred to play casually. VSav does score points for having Jedah and Fetus of God though.

I also wasn't happy with the Resurrection version just being an "arcade perfect" port and missing additional characters and modes from previous ports. Still bought it though.

Would love a new game in the series but ideally I'd want it done like Guilty Gear Xrd then modern Capcom titles which I find fairly ugly.
 
I personally wouldn't mind if some things would be changed to gather a new audience at all. If they completely fuck up, I can always return to VSAV. But let's be honest the Capcom Fighting game community only cares about SF and Marvel. The biggest community for Vampire is on an asw forum.

It's a shame the series was only popular in Japan, while created with the western audience in mind (classic monster designs from the 30s). And just to be clear I love 3s.
 
Awesome game, loved it on PlayStation first, and later on Dreamcast.

A lot of years later I found a coin-op of this game, and completed it with a single credit even if the machine had only 3 attack buttons.

I'd love to get a new Darkstalkers game, in addition to a non- overpriced, more complete Darkstalkers collection (with ALL games & versions, or merge in a single game all characters, backgrounds, extras and game modes that were exclusive to some versions (Tower Mode in PSP, Character Editor and some hidden characters in PS1, artworks in some versions, etc).

Amazing game
Amazing art
Amazing animations
Amazing gameplay
Amazing music
I love you

Stay the fuck away from Darkstalkers Ono / Modern Capcom
I hate you xD
 
Some of the best 2D art and music ever from Capcom

Donovan's theme from vampire savior is still 🔥🔥🔥🔥

Funny thing is that Donovan isn't even in the arcade version of the game. He's in the Saturn home port, though.

My favorite fighter game after super Street fighter 2


Johnny Taliban all damn day.

Who's "Johnny Taliban?" Maybe that's a joke I'm missing, and you're referring to Jon Talbain, the werewolf character known as "Gallon" in Japan?
 
Awesome game, loved it on PlayStation first, and later on Dreamcast.

A lot of years later I found a coin-op of this game, and completed it with a single credit even if the machine had only 3 attack buttons.

I'd love to get a new Darkstalkers game, in addition to a non- overpriced, more complete Darkstalkers collection (with ALL games & versions, or merge in a single game all characters, backgrounds, extras and game modes that were exclusive to some versions (Tower Mode in PSP, Character Editor and some hidden characters in PS1, artworks in some versions, etc).
Pains me to no end that neither the PSP nor the Dreamcast version had all stages.

Nice thanks, but I should've mentioned to post it animated ;)
I know, but it's the best I could find )= Victor's stage without the flickering light and ghosts is no fun.
 
Everyone read this.

I'm the wierd one who likes Nightwarriors over Jedah's Damnation too. The audiovisual and character work in JD was exemplary, but I never got with the emphasis on chain combos and didn't like the jumps as much as KOF's.

The music in this game was simply gorgeous.

I feel Arc is the only fighting game developer out there (currently) that could make this look visually and artistically pleasing in 3D. Would love to see that fancy Xrd style used or developed further in the Darkstalkers universe. A dream within a dream really to see Capcom share the IP with Arc.

Iron Horse, Iron Terror

Capcom's sound team was on the same stratospheric plateau of their own with Q-Sound that the art team was back when too.


The side of the building one was so good too.
 
What in the world, people are actually bagging on Vampire Savior in here?

post-57174-the-wire-this-is-bullshit-gif-ij4x.gif


Vampire Savior is one of the crown jewels of Capcom's 90s output, I'd put it absolutely on Third Strike's level and maybe even above it. The sense of style, attitude, character designs, flavor, etc., are immaculate. The game is fast, energetic, has sophisticated depth for experts and pick up and play chops for casual players. Top 5 best fighters of all time, imo.
 
What in the world, people are actually bagging on Vampire Savior in here?

Vampire Savior is one of the crown jewels of Capcom's 90s output, I'd put it absolutely on Third Strike's level and maybe even above it. The sense of style, attitude, character designs, flavor, etc., are immaculate. The game is fast, energetic, has sophisticated depth for experts and pick up and play chops for casual players. Top 5 best fighters of all time, imo.

Don't pay attention. People who played both games more than 10 minutes know what's up.

Both games are amazing in almost every aspect... But when it comes to... play the game, SF3 is trash compared to Vampire.
 
FG fans always clamor for arcade perfect ports of these games, so you can't blame Capcom for that.

In the past, improved versions of arcade classics were met by the community with hatred and disdain. "Oh, it's not arcade perfect? I'll stick to my pirated Fightcade/GGPO version, thanks."

Capcom FG fanbase has a history of asking for things, and then later acting like they never asked for those things in the first place.

BTW, Resurrection wasn't some half @$$ed port. It actually had a pretty darn good tutorial system that tried to explain how each character played with an unexpected level of depth at the time. And, the netcode was great. It wasn't just a lazy cash grab. I think they really wanted people to learn how to play Darkstalkers.

But in the end, people are more in love with the IDEA of a new DS than the reality of actually buying/playing a new DS.

That's why I called the game "misguided". There wasn't a lack of effort, but I think the entire direction behind the project was mistaken.

As far as Arcade perfect goes, I don't think there's really any example comparable to Darkstalkers though. UMK3 and it's Arcade version that got ported a couple of times in the last decade missed two color swap ninjas from the 16 bit console ports, but the console versions lost Sheeva, Animalities and the new characters were obviously extras (they lacked Fatalities). And there was also the reduced sprite size issue since we'd be talking about a 16 bit SNES game.

It's not nearly the same compared to Darkstalkers, where compared to the version most people likely played Resurrection's version of Savior was missing three unique characters (Donovan, Huitzil, Pyron) and several features. The closest thing would be if they released a new port of SFA3 based on the original arcade version, while ignoring everything that came later. But in that case conveniently there's at least a 2nd version of the arcade game with every character from the initial home releases so that scenario will never happen.
 
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