Yeah, that's more likely to be impacted than the performance.
Maybe I'm dumb, but I don't quite understand this. How would performance not be impacted? It would have to be Maxwell at 16nm for that to be true no?
Yeah, that's more likely to be impacted than the performance.
Maybe I'm dumb, but I don't quite understand this. How would performance not be impacted? It would have to be Maxwell at 16nm for that to be true no?
Maybe I'm dumb, but I don't quite understand this. How would performance not be impacted? It would have to be Maxwell at 16nm for that to be true no?
Switch (Portable Mode) - NVidia Shield TV
Switch (Console Mode) - 1.5x NVidia Shield TV
Xbox One
PS4
This is how I reckon the power levels will be. Basically Switch can handle ports due to familiar architecture and support for major engines but games will need to be downgraded so much where not many devs will want to spend the time to bother porting such a inferior version so high end games like Battlefield 1 won't get Switch ports even though its possible.
You're correct that performance will indeed be impacted, although this article says nothing about what the process node is (beyond the author's clearly poor speculation). So it could easily be Maxwell on 16nm process but we don't know at this point.
16nm gains power efficiency over 20nm by 60% at the same clock rates, according to Nvidia. It also gains 40% performance at the same power draw also according to Nvidia. This is two ways of saying that it gains increased performance per watt, which definitely indicates that a 20nm Maxwell product likely wouldn't be able to perform as well as a 16nm Pascal (or Maxwell) product.
In portable mode, we might not notice a difference beyond battery life because we really don't know where they plan to clock it, but when docked having the chip be on a 20nm process will indeed limit the upper end of its possible clock speed, which in turn limits its performance. Now, you can have 3SMs on a 20nm Maxwell device which should outperform 2SMs on a 16nm Pascal or Maxwell device, but in the context of this thread, if the only differences are 20nm or 16nm then yes, 16nm can perform better than 20nm.
is this bad? someone please explain in DBZ terms
Switch (Portable Mode) - NVidia Shield TV
Switch (Console Mode) - 1.5x NVidia Shield TV
Xbox One
PS4
This is how I reckon the power levels will be. Basically Switch can handle ports due to familiar architecture and support for major engines but games will need to be downgraded so much where not many devs will want to spend the time to bother porting such a inferior version so high end games like Battlefield 1 won't get Switch ports even though its possible.
If you look through the 10-K filings from March 2016, they don't have "long-term commitment contracts" in the context of wafer production (Risk Factors, Page 14).
I think that is what 16nm gains over 28nm, not 20nm process Maxwell Tegra was based on.
Fusion with kami brahI think the best DBZ analog is Piccolo with or without weighted clothing. Sure, the lack of weighted clothing makes him a little more efficient but the difference is never super obvious and mostly superficial. And at the end of the day, he's still no super saiyan so stop trying to act like he's anywhere near the big boys. Piccolo's time as a major powerhouse contender is over, as is Nintendo's, but hey, he's still a fan favorite and anyone with any lick of sense doesn't want to see the character disappear.
Plus, something something Pan's babysitter something something kiddies
Is that true? I've seen that report thrown around here a lot and I thought it was always referring to the gains Parker got over TX1, which was on a 20nm process.
4nm shrink means a lot in electronics. first it would mean that on the same die more transistors can be fitted or on the same die less transistor can be fitted to produce the same amount of performance. Less transistors means less copper wires will be embedded inside the die which means less heat and less power.
Check this video although not too technical but still gives some valid points: https://www.youtube.com/watch?v=utiat2AOxnA
Looks like Nvidia found someone stupid enough to buy their old garbage. Well played.
Battlefield 1...on Switch?Ugh. No way, man. The difference won't be that pronounced, so ports won't be a problem. There will definitely be some cutbacks here and there, but nothing like you guys are imagining. Put that particular worry to rest. Whether or not they make games for the system won't have much to do with it's power. If you want more of those games, then buy them on the NS. I think Battlefield 1 on the NS will look great.
Battlefield 1...on Switch?
I see.
Would be so so cool to see visuals of that quality on a portable system, though.
If we believe this article, then it's as powerful as an Xbox One...which mean we can expect the same sort of performance as we do the Xbox One version. When docked, we know it gets a resolution and power "boost" via overclocking, so getting a nice looking Battlefield 1 wouldn't be out of the realm of possibility. If we believe this article.
Battlefield 1...on Switch?
I see.
Would be so so cool to see visuals of that quality on a portable system, though.
Looks like Nvidia found someone stupid enough to buy their old garbage. Well played.
mmm RSX?...And nvidia is also apparently stupid enough to describe the same technology as cutting edge? That would do nothing but hurt their rep.
The system isnt going to be "old garbage".
So Breath of the WIld won't look that much better on Switch than Wii U?
Bleh I dont care
I have PS4 for that stuff
Switch is a big upgrade over my 3DS and Vita while giving me access to game that I couldnt be bothered to put on my WiiU
Super excited
So Breath of the WIld won't look that much better on Switch than Wii U?
So Breath of the WIld won't look that much better on Switch than Wii U?
Such a statement shouldn't be made, without being accompanied my hard numbers.20nm to 16nm is not a huge jump.
Such a statement shouldn't be made, without being accompanied my hard numbers.
I'm pretty sure that tidbit was purely the author's speculation
Switch (Portable Mode) - NVidia Shield TV
Switch (Console Mode) - 1.5x NVidia Shield TV
Xbox One
PS4
You are just setting yourself up for disappointment. Look at the Shield TV and then look at the Switch in terms of enclosure volume. Shield TV don't also have a battery inside. You will be lucky to get Shield TV levels of power on the Switch.
If we believe this article, then it's as powerful as an Xbox One.
Bleh I dont care
I have PS4 for that stuff
Switch is a big upgrade over my 3DS and Vita while giving me access to game that I couldnt be bothered to put on my WiiU
Super excited
Looks like Nvidia found someone stupid enough to buy their old garbage. Well played.
It's not.
It's not.
I wouldn't even say major compromises, its basically like ps2 compared to gcn and xbox, at worse dream cast compared to the other 3one thing I am not sure how to ask is whether Switch will be able to run OG PS4/X1 games. I've tried and people have been kind and explained but answers always are like "yeah, but with major compromises"
to that, my question would be.
Is porting a PS4 game to Switch
A.- like porting the Gamecube's Resident Evil 4 to mid-2000's cel-phones (which happened)??
or
B.- is it like porting it to a PS2 (like, textures are lower res, less enemies but basically the same game)?
Tech-savy GAF, please choose A or B.or explain if none of the above apply.
Its already basically at xb1 levels, it's only a little bit weaker xb1Damn, people thinking this is going to be Xbox One levels? That seems really unlikely. Honestly for me at least getting a fully portable Wii U would pretty awesome in itself (especially if it happened to hit the $199 mark). Expecting it to be a super-charged Wii U, anything more will be a good surprise.
I think basically the same game with lower settings and resolution. Going from Xbox one to switch will be something Like going from PS4 to Xbox one I think of course depending on how well done the port is.one thing I am not sure how to ask is whether Switch will be able to run OG PS4/X1 games. I've tried and people have been kind and explained but answers always are like "yeah, but with major compromises"
to that, my question would be.
Is porting a PS4 game to Switch
A.- like porting the Gamecube's Resident Evil 4 to mid-2000's cel-phones (which happened)??
or
B.- is it like porting it to a PS2 (like, textures are lower res, less enemies but basically the same game)?
Tech-savy GAF, please choose A or B.or explain if none of the above apply.
For anyone curious about what kind of performance to expect, this channel gives an idea: https://www.youtube.com/channel/UCVEXw1cns_GP1lOgya5Sqvg
Note, however, that while the CPU in that laptop is much faster, the memory bandwidth is 40-50% lower than what's rumored for Switch (assuming a 64-bit bus and no embedded cache, as otherwise it's 80% lower). Basically, it's a pretty decent 720p low settings machine for modern games. It's right about where a Vita successor would land.
We can rule out NateDrake as a legitimate source completely, sadly. 1-3 hours of battery life is what to expect as well.