More here: http://venturebeat.com/2013/02/04/h...-the-ex-vigil-team-based-on-a-single-meeting/
NOTE: The spelling of Crytek isn't my error, it's how they spelled it in their title.
Sorry if posted already.
Excerpts:
NOTE: The spelling of Crytek isn't my error, it's how they spelled it in their title.
Sorry if posted already.
Excerpts:
At this point, Yerli told me that he based his decision to act quickly on his conversations with Adams and his time with the Darksiders games. Yerli hasn’t finished Darksiders II, but he likes what he’s played so far.
“This is probably the fastest establishment ever [for a new studio],” Yerli told GamesBeat through a laugh. “I don’t think you could establish a studio faster than this. Only a few people within Crytek even knew this was happening because we didn’t have time to update people. So it was a surprise for a lot of people within Crytek.”
So I asked Yerli what gave him the confidence to move so boldly in this situation. “I met with David and some of his former colleagues and his dear friends,” said Yerli. “I shared with them, before meeting the other team members, how I see the world. I told them what we want to do and where we want to go [with Crytek]. But I also wanted to get to know them. I wanted to know them as humans, as team members, and as friends. And within a short amount of time I got very comfortable with David and his friends.”
Yerli said he wasn’t worried about discovering the developers’ technical or creative abilities because he believes that the Darksiders games speak for themselves.
“I was thinking that if the [whole] team showed up to the Sunday meeting in full number, as David said they would, it would show implicitly the trust and respect the team has for David,” said Yerli. “And when they all showed up and expressed that they really wanted to work together — that team integrity and the fact that they really didn’t want to split up was enough for me to say this goes beyond an interview.”
In fact, Yerli didn’t interview any of them.
“We’re a team that likes to prove ourselves,” Adams said in response. “We relish the opportunity to be put in a situation where we can prove our worth, and we’re all so dedicated to show Cevat that his initial instincts about us were not incorrect.”
Also, Crytek has no interest in pursuing the Darksiders property rights, so the studio is starting from scratch.
“It’s not like we set the team on a specific game concept,” said Yerli. “They’re actually going to work on what David and the team identifies as what they want to do. Right now, they just know what the strategy of Crytek is and the framework we need to satisfy, but none of that drives what the game is about.”
The CEO did tell me two things about the game: It will use Crytek’s CryEngine development tech, and it “is going to be awesome.”