My Visual Studio is ready.
I'm really interested to see how this goes. The universal app piece is going to be really interesting.
Why do people think MS will aggressively curate out the emulators? Wouldn't a sale of HW here still be a sale to MS?
My Visual Studio is ready.
The problem might also be who we get the ROMs on our xboxes ...
If they don´t allow acces of the USB ports then we have a problem ;-)
You really think MS will allow emulators?
Because it's absolutely not worth the potential legal trouble. It doesn't matter if an emulator is 100% using open source code and somehow there's zero infringement involved with Microsoft's console running competitor's games. There's still going to be C&D letters and lawsuits, and responding to these things takes time, money, and effort.Why do people think MS will aggressively curate out the emulators? Wouldn't a sale of HW here still be a sale to MS?
The problem might also be who we get the ROMs on our xboxes ...
If they don´t allow acces of the USB ports then we have a problem ;-)
Because it's absolutely not worth the potential legal trouble. It doesn't matter if an emulator is 100% using open source code and somehow there's zero infringement involved with Microsoft's console running competitor's games. There's still going to be C&D letters and lawsuits, and responding to these things takes time, money, and effort.
The number of lost sales of Xbox One hardware solely attributable to the lack of emulators is going to either be nil or unbelievably small. So from a business perspective, allowing the emulators is absolutely a bad move. They have far more to lose than they have to gain.
It's the same reason you don't see them on the iOS App Store.
Jagged hits the nail on the head.
I'm really interested to see this new XBO OS. The fact that MS has slowed down the monthly update process makes me think there is a lot coming this summer.
apps will finally be able to run in the background allowing third-party music apps to continue outputting music while a game is being played.
I expected this on day one.
Yessss!
Now, Google, release google music for Xbox One.
Natural part of the "unified app store" - write once, run on phone, PC and Xbox (i.e. all windows 10 devices).
It's a different context. The legality of emulators is better established on a personal computer/desktop operating system. As such, there's a lot less potential for legal challenges.as was said they allow it on Windows store, and they even allow popcorn-time to be easily streamed to the console. Heres to hoping.
The problem might also be who we get the ROMs on our xboxes ...
If they don´t allow acces of the USB ports then we have a problem ;-)
It would be nice to get emulators but the chance of that happening has to be close to zero. Doesn't everything on the Xbox have to be licensed by Microsoft in some way to be allowed on there?
It's a different context. The legality of emulators is better established on a personal computer/desktop operating system. As such, there's a lot less potential for legal challenges.
However, when you move over to the land of consoles, you risk infringement on something like "television-connected consumer entertainment device for Nintendo games." Even if that silly example patent isn't the case, that's not going to stop companies from trying to litigate.
The ability to run Wii, N64, SNES, etc. games is a key feature and selling point of the Wii. It's something that sells consoles and makes them money per game sale. If you think Nintendo is just going to allow their competitor to offer the same feature (and for free at that since people will be using their own ROMs), you're in for a shock. It doesn't matter if they don't have a single legal leg to stand on - litigation is going to happen anyway.
Microsoft doesn't want to deal with that, I promise you.
It's surprising that they do, honestly. I just mentioned the iPhone because what I was describing is presumably the logic Apple is using and has been in the spotlight a decent amount, particularly with GBA4iOS.Not that l really think emulators will fly on a home console... but in your previous post you referenced the iPhone. On MS' side Windows Phone also has emulators.
It's such a amusing thing - the idea of the Xbox One having emulator support is exciting. Yet I could very easily change channels on my TV to PC and play on there. I guess it being a streamlined experience changes everything. I'd imagine Nintendo has the most to lose since rereleasing the exactly same game is a source of money for them.
It's surprising that they do, honestly. I just mentioned the iPhone because what I was describing is presumably the logic Apple is using and has been in the spotlight a decent amount, particularly with GBA4iOS.
I wouldn't be surprised if emulators are even possible with this framework. There's no way full performance/hardware acceleration is going to be exposed. Chances are this is going to be fairly high-level and everything is going to be done through provided libraries which are restricted in their abilities.
This is not for games, isn't it? I don't want Flappy Bird etc.
But emulators, this would be nice.
It's surprising that they do, honestly. I just mentioned the iPhone because what I was describing is presumably the logic Apple is using and has been in the spotlight a decent amount, particularly with GBA4iOS.
I wouldn't be surprised if emulators are even possible with this framework. There's no way full performance/hardware acceleration is going to be exposed. Chances are this is going to be fairly high-level and everything is going to be done through provided libraries which are restricted in their abilities.
I wonder if Valve could/would use this to build a Steam Streaming client on the Xbox One?
Most emulators rely on reasonably low level access to do the things they need to do. For example, the equivalent of this program, the Xbox 360 Indie Games Program/XNA Studio (which no one seems to remember) was pretty restricted. Someone did manage to write an NES emulator for it, but it was pretty basic, wasn't able to make it to the Xbox App Hub, and couldn't do sound support since the XNA framework didn't allow for writing to sound buffers. It's not just about the performance available to you, it's about how you're able to interact with the system.Would depend what you're emulating tbh. I remember running rather serviceable 16bit emulators on a Dreamcast back in the day. I don't think any sort of performance cap is going to made 16bit emulation an issue. I'd assume if something can be done on a phone, chances are it's not going to be a problem within the Xbox One modern app environment.
It's surprising that they do, honestly. I just mentioned the iPhone because what I was describing is presumably the logic Apple is using and has been in the spotlight a decent amount, particularly with GBA4iOS.
I wouldn't be surprised if emulators are even possible with this framework. There's no way full performance/hardware acceleration is going to be exposed. Chances are this is going to be fairly high-level and everything is going to be done through provided libraries which are restricted in their abilities.
This is not for games, isn't it? I don't want Flappy Bird etc.
But emulators, this would be nice.