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Verge: Microsoft to unleash apps, Retail-dev-kit set for summer.

I'm really interested to see how this goes. The universal app piece is going to be really interesting.

Why do people think MS will aggressively curate out the emulators? Wouldn't a sale of HW here still be a sale to MS?
 
I'm really interested to see how this goes. The universal app piece is going to be really interesting.

Why do people think MS will aggressively curate out the emulators? Wouldn't a sale of HW here still be a sale to MS?

The problem might also be who we get the ROMs on our xboxes ...

If they don´t allow acces of the USB ports then we have a problem ;-)
 
The problem might also be who we get the ROMs on our xboxes ...

If they don´t allow acces of the USB ports then we have a problem ;-)

They will certainly allow access to USB. Otherwise that would seriously neuter the whole concept. But other than that, OneDrive, Dropbox, NAS, etc.
 
You really think MS will allow emulators?

They already do!


iCbOmGo.png

http://apps.microsoft.com/windows/en-ca/app/snes8x/653dcc4d-354b-4971-8b01-8d749500efb3
 
Why do people think MS will aggressively curate out the emulators? Wouldn't a sale of HW here still be a sale to MS?
Because it's absolutely not worth the potential legal trouble. It doesn't matter if an emulator is 100% using open source code and somehow there's zero infringement involved with Microsoft's console running competitor's games. There's still going to be C&D letters and lawsuits, and responding to these things takes time, money, and effort.

The number of lost sales of Xbox One hardware solely attributable to the lack of emulators is going to either be nil or unbelievably small. So from a business perspective, allowing the emulators is absolutely a bad move. They have far more to lose than they have to gain.

It's the same reason you don't see them on the iOS App Store.
 
The problem might also be who we get the ROMs on our xboxes ...

If they don´t allow acces of the USB ports then we have a problem ;-)

Jagged hits the nail on the head.

I'm really interested to see this new XBO OS. The fact that MS has slowed down the monthly update process makes me think there is a lot coming this summer.
 
Because it's absolutely not worth the potential legal trouble. It doesn't matter if an emulator is 100% using open source code and somehow there's zero infringement involved with Microsoft's console running competitor's games. There's still going to be C&D letters and lawsuits, and responding to these things takes time, money, and effort.

The number of lost sales of Xbox One hardware solely attributable to the lack of emulators is going to either be nil or unbelievably small. So from a business perspective, allowing the emulators is absolutely a bad move. They have far more to lose than they have to gain.

It's the same reason you don't see them on the iOS App Store.

as was said they allow it on Windows store, and they even allow popcorn-time to be easily streamed to the console. Heres to hoping.
 
Jagged hits the nail on the head.

I'm really interested to see this new XBO OS. The fact that MS has slowed down the monthly update process makes me think there is a lot coming this summer.

I think Major said the next month's preview is hitting soon on his last podcast.
 
as was said they allow it on Windows store, and they even allow popcorn-time to be easily streamed to the console. Heres to hoping.
It's a different context. The legality of emulators is better established on a personal computer/desktop operating system. As such, there's a lot less potential for legal challenges.

However, when you move over to the land of consoles, you risk infringement on something like "television-connected consumer entertainment device for Nintendo games." Even if that silly example patent isn't the case, that's not going to stop companies from trying to litigate.

The ability to run Wii, N64, SNES, etc. games is a key feature and selling point of the Wii. It's something that sells consoles and makes them money per game sale. If you think Nintendo is just going to allow their competitor to offer the same feature (and for free at that since people will be using their own ROMs), you're in for a shock. It doesn't matter if they don't have a single legal leg to stand on - litigation is going to happen anyway.

Microsoft doesn't want to deal with that, I promise you.
 
I wouldn't expect emulators on XB1 because MS wants too sell xbox games and not having ppl play other systems games on XB1.
 
It would be nice to get emulators but the chance of that happening has to be close to zero. Doesn't everything on the Xbox have to be licensed by Microsoft in some way to be allowed on there?
 
The Xbox One is continually evolving into a killer system. I love how they are unifying Windows and are opening things up more. All with 10 on the way.
 
This has the potential to be really big, or confusing and abused (if the current Windows 8 & Phone App Store is to be believed).
 
It would be nice to get emulators but the chance of that happening has to be close to zero. Doesn't everything on the Xbox have to be licensed by Microsoft in some way to be allowed on there?

One would hope they will have an open app marketplace for any dev to publish to. Maybe a yearly fee to be able to push apps to the marketplace.
 
It would be pretty cool to see some emulators, looking at the Windows Phone Store right now and there are a number of emulators available and by the looks of them they download ROMs from your one drive account. Now if MS become stricter on XB1 than WP8 / W8 is a different story.

I would also like to see KODI on it, I use it over Plex atm.
 
It's a different context. The legality of emulators is better established on a personal computer/desktop operating system. As such, there's a lot less potential for legal challenges.

However, when you move over to the land of consoles, you risk infringement on something like "television-connected consumer entertainment device for Nintendo games." Even if that silly example patent isn't the case, that's not going to stop companies from trying to litigate.

The ability to run Wii, N64, SNES, etc. games is a key feature and selling point of the Wii. It's something that sells consoles and makes them money per game sale. If you think Nintendo is just going to allow their competitor to offer the same feature (and for free at that since people will be using their own ROMs), you're in for a shock. It doesn't matter if they don't have a single legal leg to stand on - litigation is going to happen anyway.

Microsoft doesn't want to deal with that, I promise you.

Not that l really think emulators will fly on a home console... but in your previous post you referenced the iPhone. On MS' side Windows Phone also has emulators.
 
So when this SDK is finally out are we going to have some sort of OT? I know there's quite a few people here who are developers, or at least have some sort of programming knowledge. It would be nice to have one central place where people could talk about their experiences, ask questions etc...
 
It's such a amusing thing - the idea of the Xbox One having emulator support is exciting. Yet I could very easily change channels on my TV to PC and play on there. I guess it being a streamlined experience changes everything. I'd imagine Nintendo has the most to lose since rereleasing the exactly same game is a source of money for them.
 
Not that l really think emulators will fly on a home console... but in your previous post you referenced the iPhone. On MS' side Windows Phone also has emulators.
It's surprising that they do, honestly. I just mentioned the iPhone because what I was describing is presumably the logic Apple is using and has been in the spotlight a decent amount, particularly with GBA4iOS.

I wouldn't be surprised if emulators are even possible with this framework. There's no way full performance/hardware acceleration is going to be exposed. Chances are this is going to be fairly high-level and everything is going to be done through provided libraries which are restricted in their abilities.
 
It's such a amusing thing - the idea of the Xbox One having emulator support is exciting. Yet I could very easily change channels on my TV to PC and play on there. I guess it being a streamlined experience changes everything. I'd imagine Nintendo has the most to lose since rereleasing the exactly same game is a source of money for them.

I don't see Xbone emulators besting PC ones in terms of performance and accuracy though. But they might be enough to get the job done, especially on older titles.
 
It's surprising that they do, honestly. I just mentioned the iPhone because what I was describing is presumably the logic Apple is using and has been in the spotlight a decent amount, particularly with GBA4iOS.

I wouldn't be surprised if emulators are even possible with this framework. There's no way full performance/hardware acceleration is going to be exposed. Chances are this is going to be fairly high-level and everything is going to be done through provided libraries which are restricted in their abilities.

The latter I think is the key. Apps don't have full performance access.
 
This is not for games, isn't it? I don't want Flappy Bird etc.

But emulators, this would be nice.

Technically apps could be games.

Would love to work on maybe some kids stuff utilizing kinect. Hopefully we'll get built in API's in the nex VS release for accessing it.
 
It's surprising that they do, honestly. I just mentioned the iPhone because what I was describing is presumably the logic Apple is using and has been in the spotlight a decent amount, particularly with GBA4iOS.

I wouldn't be surprised if emulators are even possible with this framework. There's no way full performance/hardware acceleration is going to be exposed. Chances are this is going to be fairly high-level and everything is going to be done through provided libraries which are restricted in their abilities.

Would depend what you're emulating tbh. I remember running rather serviceable 16bit emulators on a Dreamcast back in the day. I don't think any sort of performance cap is going to made 16bit emulation an issue. I'd assume if something can be done on a phone, chances are it's not going to be a problem within the Xbox One modern app environment.
 
Would depend what you're emulating tbh. I remember running rather serviceable 16bit emulators on a Dreamcast back in the day. I don't think any sort of performance cap is going to made 16bit emulation an issue. I'd assume if something can be done on a phone, chances are it's not going to be a problem within the Xbox One modern app environment.
Most emulators rely on reasonably low level access to do the things they need to do. For example, the equivalent of this program, the Xbox 360 Indie Games Program/XNA Studio (which no one seems to remember) was pretty restricted. Someone did manage to write an NES emulator for it, but it was pretty basic, wasn't able to make it to the Xbox App Hub, and couldn't do sound support since the XNA framework didn't allow for writing to sound buffers. It's not just about the performance available to you, it's about how you're able to interact with the system.

Everyone who is excited about this needs to do some reading on the Xbox 360 Indie Games Program and the XNA Program. This announcement is just version 2.0 of that. Anyone could use their retail Xbox 360 console to develop and run community games. That did not mean that it was a paradise of emulators, Plex, and XBMC. There's an absolute world of difference between true access to the system and what you get in an official framework like this.

Sorry if it seems like I'm only here to rain on everyone's parade - I'm not. Just trying to manage expectations a bit since people seem to think that this is something that it isn't.
 
It's surprising that they do, honestly. I just mentioned the iPhone because what I was describing is presumably the logic Apple is using and has been in the spotlight a decent amount, particularly with GBA4iOS.

I wouldn't be surprised if emulators are even possible with this framework. There's no way full performance/hardware acceleration is going to be exposed. Chances are this is going to be fairly high-level and everything is going to be done through provided libraries which are restricted in their abilities.

XB1 operates the games through a VM like environment

They can give you full resource without harm... also the method of coding should be basically complete freedom compared to XNA.
 
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